Question for Open players who don't like PVP/ganking... help me understand

There's no consensus about that one at all. The two are different on so many levels that I don't even understand what made you put them in the same sentence in the first place.
I had my reasons for putting them in the same sentence, but I'd love to hear your reasons for why you feel they don't belong together?

Insofar as both ganking and menu logging are permitted by the rules - meaning you cannot be banned for either, etc. - and since both are considered, by various groups within the playerbase to be "poor form," I thought they were useful examples, and presented them for that purpose.
 
I had my reasons for putting them in the same sentence, but I'd love to hear your reasons for why you feel they don't belong together?

Insofar as both ganking and menu logging are permitted by the rules - meaning you cannot be banned for either, etc. - and since both are considered, by various groups within the playerbase to be "poor form," I thought they were useful examples, and presented them for that purpose.

I was responding to the 'acceptable' part.

Ganking is just playing the game a way some ppl may not like, but there's nothing inherently wrong with it in an online multiplayer game. Also, it's ridiculously easy to avoid / survive using the good old git gud' method (you don't even need to git really gud, only slightly better than garbage). Or you can just avoid it entirely, using modes.

Clogging, on the other hand, is just cheating, plain and simple. The fact that menu logging exists is just an utterly bad game design. True, it's a mechanism implemented by fdev so it won't get you banned from the game - only from the pvp community. :)
 
(Comment deleted - I can't be bothered after all).
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Specifically, I'd like to ask: what kind of player interactions are you hoping to experience in Open, if not PVP combat? What are your expectations? Help me understand what you think Open is going to provide?

I'm all up for playing in open. As regards the type of encounters? OK There is scope for something positive of course, plenty in fact, but I'll skip that and go to the more aggressive stuff since I assume that is what the OP was aiming at. Happy to be attacked by someone, it adds to the thrill, after all Frontier made the game multiplayer... might as well not waste their effort. Got no issues with being beaten in a fight, even largely trounced in a fight if it's a much bigger ship and happy for folks to go after me for cargo or even (if they must) because they want the satisfaction of a good dog fight against a human player. Seriously this is all fine.

What I do take issue with is being killed in 1 second flat in a Clipper. Literally I barely had a moment to even mentally register that I was being fired on. I can't see how this is even remotely fun for anyone. I can only assume there must be some sort of point scoring for this either that or people simply enjoy stepping on bugs... a bit like a small child.

Ah well
Knelf
 
What I do take issue with is being killed in 1 second flat in a Clipper. Literally I barely had a moment to even mentally register that I was being fired on. I can't see how this is even remotely fun for anyone. I can only assume there must be some sort of point scoring for this either that or people simply enjoy stepping on bugs... a bit like a small child.

Was it really one second, or did it just seem like it?

I remember the first time I got ganked in my Cobra Mk III, and I was shocked at how quickly I blew up. I'd not experienced anything remotely like it in the game to that point, not even that one time I accidentally went on a threat level 7 mission in my un-engineered, mostly stock Eagle.

But - my actual intent in starting this thread was not necessarily to swap stories about getting ganked, but rather to try to understand what people who explicitly do not want PVP are hoping to find in Open mode. We've had some great responses talking about the various types of peaceful (or at least "not PVP") types of experiences folks have had, and as a new player, it helped really open my eyes to a side of the game I'd completely glossed over in my single-minded pursuit of getting involved in PVP.

A small update on that - for the past couple weeks, my focus has really been much more on seeking out as much PVP as I can possibly find, and a lot less on ganking. In fact, if anything I've mainly been on the receiving end of some pretty intense 1 vs many encounters with much more experienced PVPers. Within the PVP community Discords, there has even been talk of creating a "D'anq Any % Speedrun" category... currently the Nomads are the record holders, but there have been some strong showings from other squadrons, too.

So I'm very much finding what I set out to look for. My FDL is finally g5ed in the most important areas, and I'm slowly developing PVP skills. It's still very much my focus and passion, and I'm loving the Elite flight model so much. And I'd say our ganking activities have taken on an even more wholesome approach, with multiple CMDRs over the past weeks having accepted the friend requests, and even joined our impromptu organic gank squads. We've really been having a lot of organic fun, of the variety that ironically seems a lot like what the PVE-seeking co-op players described as searching for in Open. So who knows? The adventure continues.
 
What I do take issue with is being killed in 1 second flat in a Clipper. Literally I barely had a moment to even mentally register that I was being fired on. I can't see how this is even remotely fun for anyone. I can only assume there must be some sort of point scoring for this either that or people simply enjoy stepping on bugs... a bit like a small child.

I'll simply point out that in your analogy you were the bug.

You don't have to be.
 
Which, of course, is the fundamental issue with ED.

A target ship might be able to out-explore, out-haul or out-mine a combat ship but combat is the only common denominator between players in ED.
In a shoot-em-up that'd be fine but that isn't what ED is supposed to be.

But, but, we are supposed to build our Miners, Explorers and Haulers with the expectation of combat, regardless of whether that affects our gameplay, just to keep the Combat types happy.. :p

If I wanted a multi-role build, I'd build one. I'm an Explorer, I don't need to lug around huge amounts of armour or shielding - except certain players tell me I should have them because it improves their play, never mind the loss of jump range.
 
But, but, we are supposed to build our Miners, Explorers and Haulers with the expectation of combat, regardless of whether that affects our gameplay, just to keep the Combat types happy.. :p

If I wanted a multi-role build, I'd build one. I'm an Explorer, I don't need to lug around huge amounts of armour or shielding - except certain players tell me I should have them because it improves their play, never mind the loss of jump range.

In any game, or indeed walk of life, you're going to come across someone who thinks it is funny to smash up your sandcastle. We all know this surely?

So you're an explorer. Explore in the wilds in open. You might meet another likeminded CMDR, you're unlikely to meet a pack of purple killers 10,000ly from anywhere. But when you are anywhere near a populated area, you go back to PG or solo.

By rights I should be able to walk down any dark street at night, my phone on display like a Christmas tree, my body dripping in jewellery and bank notes poking temptingly out of my back pocket, but obviously you cant. That isn't right or how it should be but it is how it is.
 
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