Question for Open players who don't like PVP/ganking... help me understand

You're all making it too complicated. ED is a game where you can interact with other people. You have partial control over whether they'll like the interaction or not. Your choices reveal something of who you are, although you might also get misjudged. The facts that it's a game, it's on the internet, you're within the rules, etc. are all pretty irrelevant. Playing a game with others is a RL activity.

Hence why I don't touch MP with a barge pole!! ;)
 
You're all making it too complicated. ED is a game where you can interact with other people. You have partial control over whether they'll like the interaction or not. Your choices reveal something of who you are, although you might also get misjudged. The facts that it's a game, it's on the internet, you're within the rules, etc. are all pretty irrelevant. Playing a game with others is a RL activity.
Yeah but people are still getting overly mad at what someone does in a game, no matter which way you slice it.
@Leper Messiah brought up the pub football analogy which I wouldn't equate to because you're talking about real life actions. This is more like a game of Monopoly where everyone is getting mad and calling me names for buying up every property.
 
The only person who can spoil your fun in a videogame is yourself.

Yea, right. I take it you play only offline/solo games, don't you?

I played Dota2 for 6000 hours (or so the Steam is claiming)
No enemy could spoil the fun for me in that game.
But boy, sometimes we got in the team a genuine tool and they managed to ruin games that started absolutely great.
 
...
Prime exemple of creative rationalisation right there.
Is a player experience ruined when he is actually experiencing the game within its rules & mechanics ?
Can a player experience be ruined by a troll managing to stay within any games rules & mechanics? Can be, sure. My game of tennis (lol as if) could also be ruined by a trolling opponent hitting every ball as hard as possible out the court into the next street, just for the lols. They're perfectly entitled to do it, their playing partners might not appreciate it though and might wish to avoid every playing with them again.

<insert Jeff Goldblum could/should meme>


Is a new player's experience in Escape from Tarkov ruined when he gets one-tapped within 30 seconds by a geared level 50 player, without even moving from his spawn point? No. It's a competitive pvp shooter, that's the point of the game.

Is a new player's experience in ED ruined when he gets the same treatment in a paper sidewinder, destroyed without a word by a clown-faced ganker who gains not a thing from the encounter? In some cases yes, it will be ruined.

So perhaps I'd prefer to use the term troll, rather than ganker. It's possible to troll in tarkov, it's possible to troll a physical game of tennis, even troll a chess match probably. It's not the particular action, it's the intent that links them.

/end "hateful" rant lol
 
Yea, right. I take it you play only offline/solo games, don't you?

I played Dota2 for 6000 hours (or so the Steam is claiming)
No enemy could spoil the fun for me in that game.
But boy, sometimes we got in the team a genuine tool and they managed to ruin games that started absolutely great.

Yet another example how assumptions spectacularly backfire.

I'm a guy who originally hated gankers because of false assumptions, and because they wrecked me quite many times in open. I'm also the guy who later teamed up with phisto and Isaiah during a random yamiks stream, shooting people that abuse open's instancing issues. The two guys my newbie self thought of as endgame a-holes to hunt down. They are the nicest guys in this community, ironically (right after my anarcho-communist pirate squadmates 😘)

As in general. Outlaws made a lot better impressions to me as people, than the irradiant knights of the law. They don't take this game too seriously.

As for DotA, how is ganking in any way similar to a team based game's annoying flaw? FFA PvP is an integral part of the game, even if some people go nuts over that simple observation. It is what it is. Make the most fun out of it.
 
Thats clearly not true, but more importantly perhaps the person who would spoil the games of others deliberately (trolling/ganking) should ask themselves why their fun is more important than that of others.

"Clearly not true" is a hollow argument. Ganking can lead to so much more fun situations, if you handle it like a videogame occurrence. If you start rp-ing, or if you ask your pursuers for advice, whatever; in case they are clearly there to grief, this game has an overly efficient tool for the harmed person to remove the harassers from their experience. Blocking is always there as a last resort.
 
"Clearly not true" is a hollow argument. Ganking can lead to so much more fun situations, if you handle it like a videogame occurrence. If you start rp-ing, or if you ask your pursuers for advice, whatever; in case they are clearly there to grief, this game has an overly efficient tool for the harmed person to remove the harassers from their experience. Blocking is always there as a last resort.
This statement is clearly not true: "The only person who can spoil your fun in a videogame is yourself". That's not true. It's not.

That does not mean that your subsequent point isn't also correct, I'm sure ganking CAN lead to flowers and bunnies and joy and happiness. But it can also spoil the fun for a gankee, that is not an irrational decision to not have fun by a new player who has just been silently ganked.
 
To be clear, it might sound like I'm in some way bothered by gankers - I'm not, I just find their rationalisation of their actions hilarious.

And the idea it's the fault of a new player for just not getting in to the spirit of being mindlessly ganked .... LOL.
 
Problem is, when facing organized PvP loud mouths are crawling back to Deciat to gank noobs. They should just stay there where they belong, at the bottom of another block list.

As of ganking, see last year patch to see how they "solved" the nerd problem at starter systems. They put permit locks so you cant go back there once you fit an interdictor. All those forum threads about ED being the Dark Soul of PvP space MMOs culminating in permit locks and a salt free new user experience, in open.

When the community is mature enough for PvP, it happens. And when people use the sandbox as a cat litter to the point it's hurting player retention, FDev reacts. It's a self solving problem.
 
This statement is clearly not true: "The only person who can spoil your fun in a videogame is yourself". That's not true. It's not.

That does not mean that your subsequent point isn't also correct, I'm sure ganking CAN lead to flowers and bunnies and joy and happiness. But it can also spoil the fun for a gankee, that is not an irrational decision to not have fun by a new player who has just been silently ganked.

It all boils down to what you make of the situation. Rebuys in this game are laughably unpunished, especially for newer players in cheap ships. There's not much to be upset about when you get killed in open. Of course, major losses can happen if someone flies without rebuy, or tries to dump millions of exploration data in deciat, but that's on inexperience. Learn from it. There will always be gankers in this game, the best thing you can do for your own enjoyment is to prepare for them. Or don't play open, if you can't handle it's wild west nature.

My statement is based upon my own elite dangerous experience. It's a way of thinking. You can deny it, and stick to what grinds your gears, but implying it's false makes absolutely no sense.

To be clear, it might sound like I'm in some way bothered by gankers - I'm not, I just find their rationalisation of their actions hilarious.

And the idea it's the fault of a new player for just not getting in to the spirit of being mindlessly ganked .... LOL.

We're rationalizing it, because open supports ALL playstyles. Getting ganked outside hotspots are an extremely rare occurrence, but still part of the mode. It would be extremely boring, if there were no psychopathic killers flying around in this game called "Elite Dangerous".
 
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To be clear, it might sound like I'm in some way bothered by gankers - I'm not, I just find their rationalisation of their actions hilarious.

And the idea it's the fault of a new player for just not getting in to the spirit of being mindlessly ganked .... LOL.
I find your rationalisations for being hateful towards gankers equally amusing. If anyone is playing in open, in a paper ship and then gets made when another player blows them up, they have no one to be angry at except themselves. It takes 10 minutes to look up a video on how to escape a gank, my group of guys and girls train players how to escape and build ships properly for open and if none of that fits the way you want to play, you can play in solo or PG.

This argument you're trying to make is a weak one.
 
There is a lot of overthinking here.

I think gankers are jerks, like anyone who blows me up in game because I'm competitive and hate losing.

I hate being ganked, but I love the thrill of escaping more.

Anyone who ganks me, I'll gladly friend afterwards, because guess what? It's only a game and emotions change over time, plus I'll want my revenge.

Just stop with the negative vibes!
 
It would be extremely boring, if there were no psychopathic killers flying around in this game called "Elite Dangerous".

It would. But too many isn't good for the game either. At the moment and since the new starter zone was introduced it seems to be a good balance in the game (ie easily found or avoided & not endemic to the overwhelming majority of systems) and really, the only issue is a few players that seem to think they should be able to act like a jerk consequence free. Most realise there will be consequences & frankly, ime that's why they do it :)
 
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