The game can't differentiate random murdersprees from day-by-day PvP. And it shouldn't have to. I'm done being a broken record on this thread.
Are you sure?
I thought PP PVP gave PP bounties that onl;y opposing PP players could see or receive
and does not give a normal criminal bounty? So the game has a consensual PVP mode, as well as the Crimes On/Off button. 2 different ways it differentiates. So now you can perhaps change the record, or even better dont, but just listen instead.
OP you should have the answer now.
All depends on what your
expectation of 'encounter other players' is.
PVPers -
expect PVP combat from day 1 as you yourself did. You expect ambushes, ganking, murder etc etc for no reason. It doesnt surprise you when it happens.
PVEers -
expect other players to be friendly, they can wing up or run missions together, explore together etc etc It comes as a big surprise they get killed with no warning and no reason. Hence the usual question is why?
It shouldn't take long for most people (PVE) to realise why they got killed and just move on. A small % get annoyed or upset or post about it.
It shouldn't take long for most people (PVP) to realise why the small % of unsuspecting opponents gets angry. Most just move on.
It shouldnt take long for most people (PVP & PVE) to realise why Deciat is probably responsible for more Solo players than any other system, why this is bad and why it should be stopped in this one system primarily.
Some people violently resist any sort of consequences to themselves (PVP button, invincible mode, higher C&P, more police, barring from systems). Yep, both sides.
Some people for some reason I havent worked out, explode at the thought of extra words being added to the Open login screen reminding the PVE crowd that Open includes ambushes and attacks by other players not just co-op play, thats all. Makes no difference to the game just tells some people what 'encounter other players' means in this game, just in case you were
expecting something different, just makes you aware is all. Solo players still go to Solo, PVE players know what to expect and the vast majority will still click Open.
Murder in this game is pretty much defined as attacking a clean player with crimes on. Thats the PF de-facto definition as thats where the bounties are applied. Saying you're not a murderer or a murder-hobo is just plain wrong however you define it, the PF outweighs you. PP is ruled over by a Power and has slightly different perspective, its fine to kill enemies of the Power but kill allies or same Power and you get demerited, so they too have a de-facto definition of murder, of 'legal and illegal' kills. All of these are in-game and overrule you.
And that circular argument I posted earlier in the thread has come to life on this very page, you see what I meant about your friends letting you down? It may be possible to have a debate with you, it seems not to be with certain people and they end up hijacking or derailing the thread. And some PVE are easy to hook so it quickly takes off.
I still think the entire thread is a hidden 'Why you should play in Open' thread but I admire the effort and the different tactic, just like I love the Gankademy. But your friends let you down, if only they could keep their mouths shut on this one thread and let you have a go.
The fact when you talk about PvP in ED most CMDRs simply think of ganking is so telling IMHO.
This. This is the PVP crowd's problem to fix, the association or their PR image and the above post is a darn fine step. Most people when they can distinguish wont give two hoots about PVP besides wondering if they can get an escort or have a go now and again. PVP is not damaging to the game in any way, it enhances it and makes the galaxy more alive.