Question for Open players who don't like PVP/ganking... help me understand

I'll never get whats fun about seal clubbing a ship and CMDR a thousand times below your skill level, but you be you I suppose.

As you point out solo is an easy opt out to involuntary PVP which I agree, it's too late in now to change things. But I do think this Dev has left allot of money on the table by choosing not to protect it's player base. A likely guess is many gank victims don't bother complaining on boards, or "gittin gud" they just leave.
I play as a bad guy. I'm a galactic villain and I murder anyone and everyone. I also challenge myself by sniping out your thrusters and messing with you instead of just outright killing.
 
What people complain about isn't inherently the players; it's douchey to obliterate undefended players, but that's not the fundamental problem. If that happens in an Anarchy system, for example, it's not an issue.

The problem is that it makes no sense in what is supposed to be a realistic universe. If a pirate obliterates a helpless trader in a high security system, there would be outrage from the local population. That person would lose their rights to use that faction's facilities for years, and should be chased and interdicted constantly by the local police, with more and more ships chasing them until they run away, and even continuing to chase them for a ways out of the system. If that player kills someone in a permit-locked system, they should instantly lose their permit. No second chances, they're there by permission, and that permission should be gone.

There's a dramatic disconnect between the supposed rules of the universe and what actually happens in gameplay, and every time that disconnect is highlighted, it brutally rips the player out of their immersion and back into the reality of a poorly designed game.

If players could lose their Shinrarta Dezhra permit, they'd be a LOT more careful of what they did there, and the permit and security ratings would actually mean something.
 

Deleted member 121570

D
What people complain about isn't inherently the players; it's douchey to obliterate undefended players, but that's not the fundamental problem. If that happens in an Anarchy system, for example, it's not an issue.

The problem is that it makes no sense in what is supposed to be a realistic universe. If a pirate obliterates a helpless trader in a high security system, there would be outrage from the local population. That person would lose their rights to use that faction's facilities for years, and should be chased and interdicted constantly by the local police, with more and more ships chasing them until they run away, and even continuing to chase them for a ways out of the system. If that player kills someone in a permit-locked system, they should instantly lose their permit. No second chances, they're there by permission, and that permission should be gone.

There's a dramatic disconnect between the supposed rules of the universe and what actually happens in gameplay, and every time that disconnect is highlighted, it brutally rips the player out of their immersion and back into the reality of a poorly designed game.

If players could lose their Shinrarta Dezhra permit, they'd be a LOT more careful of what they did there, and the permit and security ratings would actually mean something.


Actually, for those I know who mostly stick to solo/PG - it's exactly cos getting killed for someone elses amusement isn't on their list of fun things to do when they're just going about their business. Nothing to do with crime / punishment, and just all about avoiding the Gankers.
:D
 
This is a tired arguement.

No one is asking you to change the way you play.

If you want your, let's say sub-optimal, build to survive though you need to learn how to avoid interdictions. We can help with this.

If you want to build give yourself enough time to high wake away, we can help with this.

You don't need to change the way you play, but the outcomes may remain a rebuy screen if you don't.

Finally, no one is forcing you to play on Open if you don't want to.
You are correct, this is a tired argument.

People requesting that they not be shot at by other players, and those players demanding the right to shoot everyone they please, for no reason, v people that want to play without combat, is what is being discussed. Your purposefully disingenuous statements that you aren't forcing your play style on anyone aren't fooling anyone.

I could be mistaken, but shaming people for not playing in Open, mocking people that don't play your way, and wanting Open Only, all point to wanting to force people into Open. The first two are referred to as peer pressure, the last is called compulsion. None of them is considered to be non-coercive. I suppose your argument is technically correct in that no one IS forcing us into Open, but that has much more to do with Frontier than the stated desires in this, and others like it, thread.

You want PaP, where a represents Against. V for versus is not accurate because versus includes the concept of competition in its definition, and you people want easy targets, not people that are going to fight back effectively.
 
I play as a bad guy. I'm a galactic villain and I murder anyone and everyone. I also challenge myself by sniping out your thrusters and messing with you instead of just outright killing.

Role playing, that sounds wonderful. Although ... couldn't you just RP this "character" in solo against npc pilots? If you're just "playing" as a bad guy?

Or is it the killing unprepared new players who didn't know ganking was a thing thats the real RP?

Gankers are funny.

I always think about a level 1 new player in Escape from Tarkov - they expect to be murdered instantly by a fully geared level 40 PMC. That's the game, players killing players and stealing their gear. An engineered murder-boat in ED silently destroying a confused new player in a starter Sidewinder is not the same thing.

But ... whatever floats your spaceboat.
 
You are correct, this is a tired argument.

People requesting that they not be shot at by other players, and those players demanding the right to shoot everyone they please, for no reason, v people that want to play without combat, is what is being discussed. Your purposefully disingenuous statements that you aren't forcing your play style on anyone aren't fooling anyone.

When you click Open Play there's only one party worth leveling any criticism toward for "forcing" you to play a certain way.

Frontier Developments.

(For the record this still won't do anything for your ship build.)
 
Role playing, that sounds wonderful. Although ... couldn't you just RP this "character" in solo against npc pilots? If you're just "playing" as a bad guy?

Or is it the killing unprepared new players who didn't know ganking was a thing thats the real RP?

Gankers are funny.

I always think about a level 1 new player in Escape from Tarkov - they expect to be murdered instantly by a fully geared level 40 PMC. That's the game, players killing players and stealing their gear. An engineered murder-boat in ED silently destroying a confused new player in a starter Sidewinder is not the same thing.

But ... whatever floats your spaceboat.

Sir Ganks, or literally any other ganker, has nothing to justify to you for playing the game within the rules.

The onus, as always, is on you to cultivate the experience you want out of Elite. This constant sacrimonious whinging at the ganker play style has done nothing to improve the experience of anyone ever. Period.

Learn to fly. Build a good ship. Play in a different mode. Any of these will work just fine.
 
Role playing, that sounds wonderful. Although ... couldn't you just RP this "character" in solo against npc pilots? If you're just "playing" as a bad guy?

Or is it the killing unprepared new players who didn't know ganking was a thing thats the real RP?

Gankers are funny.

I always think about a level 1 new player in Escape from Tarkov - they expect to be murdered instantly by a fully geared level 40 PMC. That's the game, players killing players and stealing their gear. An engineered murder-boat in ED silently destroying a confused new player in a starter Sidewinder is not the same thing.

But ... whatever floats your spaceboat.

Hey the guy just really really want to roleplay Thanos in another franchise. Sure it lacks the trollish fun of roleplaying Harry Potter, but it's a MMO after all. Obviously people need to have an identity or a gimmick, even if it meant they had to do a lot of point and click in the starter systems.

Just use the block system and, poof, he'll disappear from your open instances by a snap of the finger.
 
When you click Open Play there's only one party worth leveling any criticism toward for "forcing" you to play a certain way.

Frontier Developments.

Pretty much this. The fundamental issue are the design choices made long ago. Unfortunately, folks who really want to avoid combat are going to have to avail themselves of the tools that FDev have provided (Solo, PG, or learning gank evasion skills & builds) because the developers decided that this free-for-all, do-as-you-wish situation that is Open as it exists today was what they wanted.

This thread has really opened my eyes to a huge missing feature of this game for many players, which would be a way of playing in something like Open, but with PVP disabled. In the other true MMO game I've played a significant amount of time (Naval Action), they had a separate PVE server with its own economy, totally independent from the PVP server. The regions were locked, meaning there was no realm-vs-realm conquest possible. Players could meet up there and do true co-op gameplay, and they enjoyed it. I even played for a little while on it, before moving over to the PVP server.

Unfortunately for folks seeking co-op, FDev decided on a different path. It's frustrating, because in addition to the inability to avoid PVP, the actual co-op gameplay in this game is something that mostly has to be organized out of game. There are wing missions, but that's pretty much it in terms of true cooperative content. Everything else is some variation of "parallel play," where you and your friends are doing stuff basically solo, at least from the game's perspective. And of course, there's tons of co-op in PVP, but I'm talking here about PVE co-op.
 
Guys, look! Inspired by this thread, I did some actual PVE content today. I didn't see any other players, but it was a fun trip. My paintjob looks awesome now.

Sadly, they were fresh out of free Anacondas. I did bring a load of these sweet mugs back with me, though.

hutton_orbital.jpg
 
My fondest memory of a CG was running into the Code's blockade at Hutton ;)

Got a real feeling of camaraderie with my Python surrounded by T-6s for 90-odd minutes on the way there, then they all scattered as the Code all went after me ;) Probably the first time I double-tapped the FSD too.
 
When you click Open Play there's only one party worth leveling any criticism toward for "forcing" you to play a certain way.

Frontier Developments.

(For the record this still won't do anything for your ship build.)
You do realize that blaming someone else for your actions won't win the argument, no matter how elegantly or cleverly you phrase it? Your targets/victims die because you choose to kill them. The fact that they are not geared for combat does not absolve you of responsibility for your actions.

Oh, and at all the "RP psychopaths", at least own your actions. Claiming to be role playing means there is a character that you are trying to pretend to be. Again, no one believes this threadbare excuse because role playing would have some purpose beyond blowing up everything you encounter; even pyschopaths have motives, and salt mining is not an RP motive. That is a player motive, not a character motive.
 
Sir Ganks, or literally any other ganker, has nothing to justify to you for playing the game within the rules.

The onus, as always, is on you to cultivate the experience you want out of Elite. This constant sacrimonious whinging at the ganker play style has done nothing to improve the experience of anyone ever. Period.

Learn to fly. Build a good ship. Play in a different mode. Any of these will work just fine.
True, and, yet, this thread wasn't started by the "leave me alone" crowd, it was started by a self admitted ganker.

Trying to convince someone that doesn't want to be shot that they should enjoy your abuse (remember, you used the term ganker in your post) has never succeeded, either, yet you continue to try and convince people that you are in the right; not within the law, but within the right. They are different things, especially when your intent is to cause another player distress.

If you don't want to hear someone tell you that they object to your behavior, as you implied with your personal attack, don't involve yourself in the forums where it is occurring. Of course, since that is the only place you can salt mine, you'll need some other form of entertainment. After all, you can't see them whinge in game.
 
You do realize that blaming someone else for your actions won't win the argument, no matter how elegantly or cleverly you phrase it? Your targets/victims die because you choose to kill them. The fact that they are not geared for combat does not absolve you of responsibility for your actions.

The fact it's a game absolves me of responsibility. It's like how you can't step into a boxing ring to participate in a boxing match and then later sue your opponent for punching you.

Oh, and at all the "RP psychopaths", at least own your actions. Claiming to be role playing means there is a character that you are trying to pretend to be. Again, no one believes this threadbare excuse because role playing would have some purpose beyond blowing up everything you encounter; even pyschopaths have motives, and salt mining is not an RP motive. That is a player motive, not a character motive.

It's a game. There's nothing to own. In fact, FDEV has clearly stated you can "attack any player at any time for any reason or none." You don't even have to have a so-called "threadbare" excuse to do it!

True, and, yet, this thread wasn't started by the "leave me alone" crowd, it was started by a self admitted ganker.

So what? Gankers are free to speak their minds just as much as anyone else.

Trying to convince someone that doesn't want to be shot that they should enjoy your abuse (remember, you used the term ganker in your post) has never succeeded, either, yet you continue to try and convince people that you are in the right; not within the law, but within the right. They are different things, especially when your intent is to cause another player distress.

I'm not obliged to care what the other player thinks. We both logged into Open Play. The rules are the rules. If they are distressed by what happens, that's on them, not me. In fact I'll go so far to say if you're distressed by what happens in Elite it's time to take a big step back and get some perspective.

If you don't want to hear someone tell you that they object to your behavior, as you implied with your personal attack, don't involve yourself in the forums where it is occurring. Of course, since that is the only place you can salt mine, you'll need some other form of entertainment. After all, you can't see them whinge in game.

People are welcome to say whatever they want in response to me. That's the beauty of free, adversarial discussion.

As far as it being a personal attack... I don't even know you. How on earth could it be personal?
 
You do realize that blaming someone else for your actions won't win the argument, no matter how elegantly or cleverly you phrase it? Your targets/victims die because you choose to kill them. The fact that they are not geared for combat does not absolve you of responsibility for your actions.

Oh, and at all the "RP psychopaths", at least own your actions. Claiming to be role playing means there is a character that you are trying to pretend to be. Again, no one believes this threadbare excuse because role playing would have some purpose beyond blowing up everything you encounter; even pyschopaths have motives, and salt mining is not an RP motive. That is a player motive, not a character motive.
True, and, yet, this thread wasn't started by the "leave me alone" crowd, it was started by a self admitted ganker.

Trying to convince someone that doesn't want to be shot that they should enjoy your abuse (remember, you used the term ganker in your post) has never succeeded, either, yet you continue to try and convince people that you are in the right; not within the law, but within the right. They are different things, especially when your intent is to cause another player distress.

If you don't want to hear someone tell you that they object to your behavior, as you implied with your personal attack, don't involve yourself in the forums where it is occurring. Of course, since that is the only place you can salt mine, you'll need some other form of entertainment. After all, you can't see them whinge in game.
I'm not defending anything and I really don't role play. I play as a bad guy, an outlaw or galactic villain because it's fun but I don't really need an excuse. I'll kill you just because I can and because I want to see how you'll react. And I don't really care what you think of me doing it because the only one you have to blame is yourself for not building your ship properly for open, learning how to escape a gank (which is very easy yet almost no one bothers to try) or play in a different mode.

I take zero responsibility. If you die and get mad, that's on you, period. It's a video game and I'm just playing it.
 
I'm not defending anything and I really don't role play. I play as a bad guy, an outlaw or galactic villain because it's fun but I don't really need an excuse. I'll kill you just because I can and because I want to see how you'll react. And I don't really care what you think of me doing it because the only one you have to blame is yourself for not building your ship properly for open, learning how to escape a gank (which is very easy yet almost no one bothers to try) or play in a different mode.

I take zero responsibility. If you die and get mad, that's on you, period. It's a video game and I'm just playing it.

I am shocked at how hard this is to understand for so many people.

It's like playing Civilization and disliking Indians because Gandhi's WORDS ARE BACKED WITH NUCLEAR WEAPONS!!!
 
I am shocked at how hard this is to understand for so many people.

It's like playing Civilization and disliking Indians because Gandhi's WORDS ARE BACKED WITH NUCLEAR WEAPONS!!!

It's not difficult to understand. They're just saying that if you act this way, you're an ***hole.

The freedom to choose to be an ***hole does not somehow magically absolve you of being an ***hole. It just allows you to exult in your full ***holey glory.

Just don't be surprised when people witness your ***holey behavior and call a spade a spade.
 
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