It’s like... all of the things I’ve been saying for years, but said better, with bigger words.
This was a lovely post - thank you.Not quite, it is deliberate but its not the original vision, the history of Elite...
Elite - 1 Copy sold for every BBC Micro in the country of the UK. Statistically every single BBC Micro in the UK had a copy of Elite next to it on the desk. Why so popular? Elite was made on the basis 'We made a game we wanted to play and hoped other people wanted to play it too'. They were right, we did.
Elite Dangerous - Origination same as Elite. 'Elite Dangerous is what I wanted to do in 1984 but the technology wasn't there'.....then kickstarter...then 'investor demands....then contribution groups (cant recall name and I know it changed from one thing to another)....demands for an Open game.......demands for an MMO ('Its not an MMO')...the demands for PVP...the demands to stop PVP & Ganking (Block is the preferred Fdev response)....demands for Solo mode (originally was going to be solo)...etc etc. It all meant ED became a game designed by Committee or the Community upon release. it was trying to be something it wasn't originally planned to be because of too much input from the loudest people.
Fdev should have learned to say No a lot earlier and not tried to please everyone. They should have done the game they wanted and then built on it instead of trying to do too much at once or morph it into something else and then seemingly just leaving it 'unfinished' or disconnected (PP, CQC, Lore mainly)
In case you Don't know the phrase 'A Camel is a Horse designed by Committee'
Another great post.When you did the mining grind, did you in general sell the LTDs for 200k or >1M per tonne? (I assume it was LTDs, right? Though similar applies to anything else vaguely worthwhile to mine for credits)
If the latter, then the BGS had a significant effect on your experience by generating that price fluctuation (and therefore moving mined gems from "nice money but nothing special" to "best in the game by a clear margin"). If the former, you cost yourself 800k/tonne by remaining wilfully ignorant of it.
Equally, if you're out shooting at players in a hotspot, many of the more temporary hotspots - Laksak recently, for example - are generated by BGS fluctuations.
I'm being slightly picky here, of course, but to a large extent Frontier's goal with the BGS was to have it generate variety without players necessarily being consciously aware of it - hence the "background" part of the name. So if you get something out of it like good prices or a target-rich environment without being aware of how that's happened, it's succeeded at its primary goal. [1]
Completely true about the lack of direction and story, and completely intended by Fdev. This game would not be what it is if there was a 'story' and if the game were set in a restricted number of hand crafted systems (for example). I would suggest the vast majority of players who have thousands of hours in this game would not still be playing it after 6 years if that were the case.The truth that I am coming around to seeing - and this is just my take, there are others - is that Open is something of a Rorschach test. The lack of rules, the lack of consequences, the "mile wide and inch deep" variety of things to do, etc - all of it, together, serves as a sort of narrative canvas upon which players must create their own stories (since FDev have not provided one as such). Following their own moral code (or lack thereof), and assembling their own progression arc based on whatever it is they like doing most. Which of course can change at any time.
Completely true about the lack of direction and story, and completely intended by Fdev. This game would not be what it is if there was a 'story' and if the game were set in a restricted number of hand crafted systems (for example). I would suggest the vast majority of players who have thousands of hours in this game would not still be playing it after 6 years if that were the case.
You are playing it as a pvp combat game, which is fine.
What the game isn't is a seal-clubbing ganking sim, even if gankers try and excuse their actions by claiming "we can do it, so it must be ok". I could pull the legs of the spiders in my garden, or any other cruel childish behaviour, doesn't mean I should. Just because a ganker can ruin the game for a new player doesn't mean he should.
I still think you're trying to play game A using the software provided by the much larger and completely different game B. But that's fine. Just don't expect the game or others who play it to agree.
I could pull the legs of the spiders in my garden, or any other cruel childish behaviour, doesn't mean I should.
Just because a ganker can ruin the game for a new player doesn't mean he should.
What the game isn't is a seal-clubbing ganking sim
Oh but didn't you know, apparently it's selfish of us gankers to expect other players to learn the game. Apparently we just need to fly around and o7 everyone.Good thing it isn't - if it was, it would be an extremely crappy one at that, given how easy it is to totally evade or escape ganks using modes or just flying proper builds and gitting gud.
Ah... The Great Beast himself... Adjusted the spelling of his name to equal 666 in Quabbala count...Beyond "do what thou wilt shall be the whole of the law," to quote another famous British person.
(yes, Aleister Crowley was a fascinating man)
You do know that the new player area of the galaxy is locked off to the rest of the playerbase right? Do you really think someone unlocking Farseer is a "new" player or that the only players in Deciat are players unlocking Farseer for the first time?Just because a ganker can ruin the game for a new player doesn't mean he should.
For that matter, can someone help me parse what a "Mostly Harmless" CMDR flying an Anaconda actually is?You do know that the new player area of the galaxy is locked off to the rest of the playerbase right? Do you really think someone unlocking Farseer is a "new" player or that the only players in Deciat are players unlocking Farseer for the first time?
He's (very) likely to be a Freemason, I'd suggestHonestly, I'd really like to know what, if any, interest Mr. Braben has in Mr. Crowley's work.
Because the biggest takeaway I have from this game is that it's literally a "Do as you wish" simulator above all else.
In this vein, I don't understand the typical ganker's MO, which is to fly "easy mode" ships and use these ships to kill "easy mode" CMDRs (traditionally the Harmless Sidewinder, though this probably has changed thanks to starter systems). I've done some of my own "unprovoked" PvP in the past, and it's always been in modest ships like an engineered Sidewinder or Dolphin. I get an extra sense of pride forcing a FDL or Anaconda pilot to wake out in fear of my Dread Sidewinder or Eagle, LOL. PvP piracy in my Dolphin was epic, and I never lost that ship even against highly engineered Corvettes. I found this PvP challenging and rewarding. Attacking noobs while flying a godship myself seems utterly pointless and cowardly, regardless of the roleplay. That makes YOU the noob IMO.The thread was started, as mentioned, to help me glean perspectives and experience outside my own.
The game, I'd guess each of us interprets how it is intended to be played, making us, rather than DBOBE, the Crowley followers, surely?
Anaconda an endgame ship? Even I'd bought (and sold 10 minutes later) one within a couple of months of play - I think I would have been 'Mostly Harmless' then...Like... the Anaconda is an endgame ship.
"Most Harmless" implies you're a beginner.
You do know that the new player area of the galaxy is locked off to the rest of the playerbase right? Do you really think someone unlocking Farseer is a "new" player or that the only players in Deciat are players unlocking Farseer for the first time?
Anaconda an endgame ship?
I mean, isn't it? It's one of the most expensive ships in the store, bar the two rank-restricted ones. Players since the game's launch talk about how it used to take literal months to save up to afford one, and the impression I get is that it was something of a status symbol at one point.
I dunno, I have one, I mostly hate it, but it's useful for clearing PVE massacre missions in the same way a toilet brush is useful for cleaning toilets, so I put up with it.
Regardless - is there another ship that's more emblematic of endgame status? What if it's a Cutter or Corvette flown by a Mostly Harmless player? I've seen that, too.