Question for Open players who don't like PVP/ganking... help me understand

LMAO, I'm a competitive PvPer that uses a hotas and had 2000 hrs Xbox before switching to PC. My squad mate Turtleiss will smoke just about anyone in PvP and he uses VR and my buddy Walkingdead is one of the top 10 pvpers in Elite and uses an Xbox controller.
This is hands down the worst excuse I've ever heard for logging.

Nobody generates excuses, The game always allows you to log out and exit the game.
It's not open to discussion.

So it would be wiser to change the game dynamics. I'm a another game developer and in our game 'everyone' has to play in open mode but we invented the tag system.

For example if player has a 'non combat' tag they cannot be interdicted and he cannot interdict anyone either.

we discuss it again when change the rules of game.
 
Let's remember that there's absolutely no need for these exploiters to be gankers - we can be certain there are plenty of players who would do the same, j

Most 2m+ bounties are held by gankers. Its not blaming its just being practical. I had over 2m in PP bounties on my head numerous times but thats a whole different ball-game, highest in game is 20K without trying.

Let's not turn a blind eye to those facts while sanctimoniously singling out gankers for condemnation,

I didnt, I specified examples, asked for others to add balance, twice now asked for examples. I also said theres plenty of room to admonish miners explorers and traders if they exploit and lessen the game. I was balanced, I cant stand exploiters of any description when it affects the game for the negative (negative imo obviously). That is my harsh opinion. YMMV.

Regarding pirate gameplay - the biggest problem with PVP pirating, which you can learn by asking anyone who has done it, is combat logging by the target. In fact, combat logging is what tends to lead all but the staunchest pirate roleplayers to ganking. But don't take my word for it - ask someone in Code or one of the other PVP piracy groups. I've heard this stated repeatedly from current and former pirates.

I specified just this. I myself have based it on what pirates and victims have said and have seen both say that nobody waits until they get pirated because theyre afraid of getting blown up without warning so they dont give anybody a chance, hostile or not. The pirates suffered from the gankers actions. I did say that.

That 15 second menu log timer is, in fact, the primary reason why gankers focus on maximizing their alpha strike capability.

Makes sense, never actually thought of it that way. The 15s countdown is to try and prevent the exploit of clogging and wasnt there originally. It was added to stop an exploit and quite right so. The only time I have ever had Notoriety in this game was when I refused to clog on an NPC (and was too stubborn to go to SC admittedly, but Notoriety over clog any day for me even v NPC and even if brings lawfuls down on my head)

Regarding your other comments - around various types of ganking occurring for organized events - are we to understand that you're arguing that, if I were to declare that I'm "doing a thing" - be it an exploration mission, or a charity stream, or whatever - that the normal rules of Open no longer apply to me? Because it seems like that's what you're arguing.

i do think in the name of decency that some things should be 'off-limits' even if it is just a game. I think an official charity livestream like that one is an example, even if it is a game. This example was a community participated event in game that was changed to a non community participation in game event because of actions of certain player who defined themselves as gankers. I dont see how the game is better for this and was perfectly forseeable. It has prevented mass in-game involvement in future charity LS that could maybe in a parallel universe if the sun was shining bright and the wind was blowing just so, just may have had more publicity for the later charities and more donations. It cant have hurt to have left this one alone.

I very sincerely do wish there was a way that PVE co-op players could have access to the kinds of spontaneous interactions they seek in Open, without the PVP that some of them are really put off by.

Thats what Im trying to say! Really I am, re-read my posts with that in mind and see. Its not about having a go at the nasty gankers, its trying to get the game as good as it can be with as many people playing with/vs each other as possible. I dont think the original game had it too far wrong. Ive not once complained about getting blown up, ive had empathy for those who have. I do think there may need to be 'give' on both sides though or the game may eventually do something none of us are happy with that just 'kills' it.

Unfortunately, the way Open has been implemented and stewarded to date is really more catering to someone with my background, than someone who is seeking a purely co-op experience

This is where we differ. For me implemented with the best of intentions but 'exploited' meant game balance tipped in favour of gankers meaning some players move to PG & Solo and some loudly profess how bad Open is. None of this is necessarily good for the game long term.

Theres 2 main issues people do complain about:

1. No RP from the ganker
2. No real consequences for the ganker and a lot for the victim

The 1st is up to the ganker, full stop. Its surprised me to see how many people say they would care a lot less if they just got given a reason and may mean more people accept blowing up in Open and playing there, its the lack of reason immersion breaking bit that spoils it.
The 2nd had counter measures but exploiting those measures by both sides meant they went, leaving all the imbalance with the explodee.

Escaping a gank and/or dying is far easier than some people believe

More of this language and less 'you should build your ship like this' will get more people listening and into Open. glad to see an A rated Cobra got away. See what you can get it 'down; to and publicise it 'How to get away in a D rated Sidewinder'

Anyway its Friday night, its CQC time. Im off to earn another 0.5 of a level. I wish CQC was crossplay and Id explain what I mean with .
 
i do think in the name of decency that some things should be 'off-limits' even if it is just a game. I think an official charity livestream like that one is an example, even if it is a game. This example was a community participated event in game that was changed to a non community participation in game event because of actions of certain player who defined themselves as gankers. I dont see how the game is better for this and was perfectly forseeable. It has prevented mass in-game involvement in future charity LS that could maybe in a parallel universe if the sun was shining bright and the wind was blowing just so, just may have had more publicity for the later charities and more donations. It cant have hurt to have left this one alone.

I just want to poke this idea real quick. Charity streamers have some responsiblity here. Why pick a game for your stream that's known for shenanigans?

If you don't want them shenanigans pick something else to play. Or even better yet, plan ahead of the shenanigans and embrace the chaos for the beneift of your cause.

Clutching pearls just makes you look silly, and most importantly, doesn't prevent the shenanigans from happening.
 
Nobody generates excuses, The game always allows you to log out and exit the game.
It's not open to discussion.

So it would be wiser to change the game dynamics. I'm a another game developer and in our game 'everyone' has to play in open mode but we invented the tag system.

For example if player has a 'non combat' tag they cannot be interdicted and he cannot interdict anyone either.

we discuss it again when change the rules of game.
Just because the rules "allow" it, doesn't make it right. Especially when there's multiple, in game tools and functions that make it easy to escape unwanted combat.
 
Just because the rules "allow" it, doesn't make it right. Especially when there's multiple, in game tools and functions that make it easy to escape unwanted combat.

Like I said earlier, the game allows ganking too.

But to consider the menu as part of the game is... disingenuous in the extreme.

But hey, I grew up playing Wolfenstein 3D and they gave you a good natured ribbing for quitting.

8UGZvHL.png
 
As much as i hate a menu log it is part of the game.

It's a patch for an exploit that doesn't really work in my opinion, and again is symptomatic of poor game design.

It's funny cos I imagine most PVPers get annoyed by it as much as PVEers get annoyed at percieved ganks.

Thus are ying and yang in harmony.

Good game design is an iterative process and should adapt to what "exploits" players make and either hard code them out, or create a more fulfilling loop or cycle that is more rewarding.

I have banged on about this for years and hope one day to see something implemented in game. Plenty of ideas in the suggestions area, so I won't repeat them here.

The game is what it is and until I'm riding my wishes around I can't blame any player for any non-cheating action.

I don't like it for sure, but I adapt my gameplay to the reality, not the dream.
 
Thank you Pugwash. For some reason I always thought you were a ganker as well. Maybe cause I saw you fighting with Code to turn Riedquat to anarchy and just made assumptions.
Part of a group of privateers, yes, but we generally favour role play pvp, mainly piracy. I am a noob still as far as pvp piracy goes, and I do it for the interactions, which lacks somewhat in a pure ganking scenario. I always understood that gankers mainly just shoot ships because they are there and because they can, hardly ever to cause grief, and I can’t abide those in the forums that consider gankers some kind of psycho in real life. However some of them are just lazy and they are bad for my piracy role play :D
 
Still blaming anyone else for things the griefers chose to do, and, yet, you wonder why you get toxic interactions.

I get toxic interactions because so many people take the game (and the world, in general) as they wish it to be not how it actually is.

I hope this doesn't shock you: but you can be bad at charity. Complaining about charity stream snipers, instead of dealing with them like an adult, it a good example of being bad at charity.
 
I get toxic interactions because so many people take the game (and the world, in general) as they wish it to be not how it actually is.

I hope this doesn't shock you: but you can be bad at charity. Complaining about charity stream snipers, instead of dealing with them like an adult, it a good example of being bad at charity.

I get toxic interactions too, I understand that it's because someone got annoyed at something I did or said & I just take it on the chin & try to learn from the experience.
 
Why pick a game for your stream that's known for shenanigans?
The skill and creativity of the stream's game runner as well as the people organizing the stream/event are important. If they choose to play in Open in a game like Elite, it really does behoove them to understand what kind of content they are potentially going to be offering. It's on them to figure out how to take that anticipated content and make it work for their event.

Getting ganked on stream is far from some horrible, show-ruining thing, unless you choose to make it be. Anyone who is considering doing an Elite charity event has to understand that stream sniping is popular, and all Elite streamers deal with it, but it's hardly some mark of shame to be sniped. You're literally broadcasting your location and everything you're doing, and of course some people are going to take advantage of that information. If it happens, your stream has now become a true showcase of your skill and expertise in dealing with it. That's fantastic content, and full of drama and excitement, for sure. I mean, unless you freak out and go to Solo, I guess.

Chat can actually get wildly invested in the experience and it can lead to some truly emergent, exciting and compelling moments. It's all down to the streamer how to handle it, but the notion that people playing the game as it was designed and intended is somehow "bad content" is just silly. It's way more compelling than watching someone laser mining, that's for sure.

You could work donation goals around it. For XX amount donated, I will fly my un-engineered Cobra Mk III in Open in Deciat for YY minutes. Let's see how long I can survive, etc. That would be hilarious and fun content. A streamer with the right kind of creativity and intestinal fortitude could really make a cool show out of the whole thing, and I'd bet that gankers would actually wind up being huge supporters. Not for the stream snipes necessarily, but actually for the cause, and the celebration of Open in all its rough and tumble, imperfect glory.
 
But instead of that stream sniping was termed against the EULA and can now get you banned for harassment. Charity stream sniping is now an automatic ban I think.

Gankers could have got in touch and offered all those things you suggested. They could have offered PVP or anything. They could have offered emergent content. The community was asked for input and ideas and engaged. The gankers chose not to.
 
I get toxic interactions because so many people take the game (and the world, in general) as they wish it to be not how it actually is.

I hope this doesn't shock you: but you can be bad at charity. Complaining about charity stream snipers, instead of dealing with them like an adult, it a good example of being bad at charity.
And, again, they are responsible but you are not...
 
But instead of that stream sniping was termed against the EULA and can now get you banned for harassment. Charity stream sniping is now an automatic ban I think.

Gankers could have got in touch and offered all those things you suggested. They could have offered PVP or anything. They could have offered emergent content. The community was asked for input and ideas and engaged. The gankers chose not to.

Gods forbid people handle their own problems instead of relying on "law and order." Especially FDEV's. Like D'anque said, charity streamers would be well advised to take responsibility for what they're doing. That's true of any enterprise, whether charity or otherwise. Buck stops with you, bro.

And, again, they are responsible but you are not...

OK, I'll just go ahead and make something clear here. As a player, I absolutely don't care a single itty bitty bit about any ship destroyed at any time for any reason. This includes my own. This is a game. A fantasy. So do I feel a sense of responsibility for what I do in the game, especially in comparison to other things in my life like my wife, job, and family? No! Of course not. Elite's not even in the same universe as that stuff so I hope you understand why I think framing it like you and others do is just so utterly useless.

I mean, sure, if I choose to gank I chose to gank. Brilliant deduction. But it's allowed by the game mechanics and approved by the developer so as far as anyone's feelings on the matter?

Deal-with-it-Shepard.png


This brings me to my ultimate point in all these discussion: the only people responsible for our game experiences are ourselves. You're responsible for you. I'm responsible for me. Job done. Why is this so hard to accept? Why the insistence on blaming others when the power is yours to take?

This leads to the conclusion that the best way to help any player is to hammer home the following: choose your mode and prepare accordingly. The only person in control of your game experience is you. And at the end of the day, what would you prefer I do? Pat people on the butt and tell them it's going to be OK and that the big bad gweeferz who won't take responsibility for themselves are just big fat meanie heads out to ruin your fun?

Or how about instead grab you by the arm, pull you up, and give you the tools to handle it yourself?
 
But instead of that stream sniping was termed against the EULA and can now get you banned for harassment. Charity stream sniping is now an automatic ban I think.
I don't see it mentioned in either the EULA or the code of conduct, but of course it's always up to FDev to determine such matters. Do you have a source for that? I'd be genuinely interested in reading it. And no, not because I want to stream snipe a charity event. :ROFLMAO:
 
Back
Top Bottom