Let's remember that there's absolutely no need for these exploiters to be gankers - we can be certain there are plenty of players who would do the same, j
Most 2m+ bounties are held by gankers. Its not blaming its just being practical. I had over 2m in PP bounties on my head numerous times but thats a whole different ball-game, highest in game is 20K without trying.
Let's not turn a blind eye to those facts while sanctimoniously singling out gankers for condemnation,
I didnt, I specified examples, asked for others to add balance, twice now asked for examples. I also said theres plenty of room to admonish miners explorers and traders if they exploit and lessen the game. I was balanced, I cant stand exploiters of any description when it affects the game for the negative (negative imo obviously). That is my harsh opinion. YMMV.
Regarding pirate gameplay - the biggest problem with PVP pirating, which you can learn by asking anyone who has done it, is combat logging by the target. In fact, combat logging is what tends to lead all but the staunchest pirate roleplayers to ganking. But don't take my word for it - ask someone in Code or one of the other PVP piracy groups. I've heard this stated repeatedly from current and former pirates.
I specified just this. I myself have based it on what pirates and victims have said and have seen both say that nobody waits until they get pirated because theyre afraid of getting blown up without warning so they dont give anybody a chance, hostile or not. The pirates suffered from the gankers actions. I did say that.
That 15 second menu log timer is, in fact, the primary reason why gankers focus on maximizing their alpha strike capability.
Makes sense, never actually thought of it that way. The 15s countdown is to try and prevent the exploit of clogging and wasnt there originally. It was added to stop an exploit and quite right so. The only time I have ever had Notoriety in this game was when I refused to clog on an NPC (and was too stubborn to go to SC admittedly, but Notoriety over clog any day for me even v NPC and even if brings lawfuls down on my head)
Regarding your other comments - around various types of ganking occurring for organized events - are we to understand that you're arguing that, if I were to declare that I'm "doing a thing" - be it an exploration mission, or a charity stream, or whatever - that the normal rules of Open no longer apply to me? Because it seems like that's what you're arguing.
i do think in the name of decency that some things should be 'off-limits' even if it is just a game. I think an official charity livestream like that one is an example, even if it is a game. This example was a community participated event in game that was changed to a non community participation in game event because of actions of certain player who defined themselves as gankers. I dont see how the game is better for this and was perfectly forseeable. It has prevented mass in-game involvement in future charity LS that could maybe in a parallel universe if the sun was shining bright and the wind was blowing just so, just may have had more publicity for the later charities and more donations. It cant have hurt to have left this one alone.
I very sincerely do wish there was a way that PVE co-op players could have access to the kinds of spontaneous interactions they seek in Open, without the PVP that some of them are really put off by.
Thats what Im trying to say! Really I am, re-read my posts with that in mind and see. Its not about having a go at the nasty gankers, its trying to get the game as good as it can be with as many people playing with/vs each other as possible. I dont think the original game had it too far wrong. Ive not once complained about getting blown up, ive had empathy for those who have. I do think there may need to be 'give' on both sides though or the game may eventually do something none of us are happy with that just 'kills' it.
Unfortunately, the way Open has been implemented and stewarded to date is really more catering to someone with my background, than someone who is seeking a purely co-op experience
This is where we differ. For me implemented with the best of intentions but 'exploited' meant game balance tipped in favour of gankers meaning some players move to PG & Solo and some loudly profess how bad Open is. None of this is necessarily good for the game long term.
Theres 2 main issues people do complain about:
1. No RP from the ganker
2. No real consequences for the ganker and a lot for the victim
The 1st is up to the ganker, full stop. Its surprised me to see how many people say they would care a lot less if they just got given a reason and may mean more people accept blowing up in Open and playing there, its the lack of reason immersion breaking bit that spoils it.
The 2nd had counter measures but exploiting those measures by both sides meant they went, leaving all the imbalance with the explodee.
Escaping a gank and/or dying is far easier than some people believe
More of this language and less 'you should build your ship like this' will get more people listening and into Open. glad to see an A rated Cobra got away. See what you can get it 'down; to and publicise it 'How to get away in a D rated Sidewinder'
Anyway its Friday night, its CQC time. Im off to earn another 0.5 of a level. I wish CQC was crossplay and Id explain what I mean with .