Question regarding ship building and game mechanics

Now, I’ve never flown a T9 (I think?) so I dunno how fast it can get but I’m guessing not very?

But … maybe ditch the weapons? Instead, concentrate on enough shields to survive long enough to escape and maybe some chaff?

Submitting to the interdictions (throttle zero) rather than resisting gets around the 15s cool down on the ol’ FSD … then put pips to shields and engine, boost like crazy and low/high wake out as soon as the FSD comes up.
 
Also … Python is good … Krait Mk II is cheaper, faster and more nimble … but has less cargo space. Both are great multi-role / mission runners and with appropriate engineering can hang with almost anything (NPC related) in a fight.
 
When I used the term trader, I was referring to hauling mission, either retrieval or delivery. Is that the wrong term?

As for my current funds at this moment, 14 mil, but I need to grind some more to get my rebuy
Definitely not enough credits to safely use your T9 as built, selling the shield generator and fitting an 8B or a 7A would at least get the insurance rebuy below 14 million. But you really shouldn’t fly something if you can’t afford to rebuy it at least 3 times in a row.

When buying a ship you should be looking to again have at least 3 times the purchase price in credits without a trade in before buying so as to leave yourself enough credits to cover the new rebuy figure after at least upgrading the essential modules to better than E rated which are only good for filling the slots if you are selling the ship. So you should be looking to have more than 600,000,000 credits in the bank before looking to buy your cutter.


I asked about the raw material showing up because the post I was responding to was in response to my mining, and it sounded like they were talking about getting raw materials


But if high grade emisons are good for manufactured stuff, I'll have to keep that in mind
Raw materials you get by mining either on planet surfaces using the SRV for the rarer types or in rings using mining lasers, if you don’t fit a refinery your collector limpets will ignore the minerals so you won’t accumulate cargo which means NOC pirates will just moan about you as long as the bug doesn’t kick in.

Encoded you get by targeting NPC ships with your ship and scanning them fitting a wake scanner will gain you other encodeds but a T9 isn’t really quick enough to chase wakes.

Manufactured you get from places like HGEs also certain planetary locations as well as from mission rewards, HGEs and the like are really better done with something quicker and more agile.
 
Definitely not enough credits to safely use your T9 as built, selling the shield generator and fitting an 8B or a 7A would at least get the insurance rebuy below 14 million. But you really shouldn’t fly something if you can’t afford to rebuy it at least 3 times in a row.

When buying a ship you should be looking to again have at least 3 times the purchase price in credits without a trade in before buying so as to leave yourself enough credits to cover the new rebuy figure after at least upgrading the essential modules to better than E rated which are only good for filling the slots if you are selling the ship. So you should be looking to have more than 600,000,000 credits in the bank before looking to buy your cutter.



Raw materials you get by mining either on planet surfaces using the SRV for the rarer types or in rings using mining lasers, if you don’t fit a refinery your collector limpets will ignore the minerals so you won’t accumulate cargo which means NOC pirates will just moan about you as long as the bug doesn’t kick in.

Encoded you get by targeting NPC ships with your ship and scanning them fitting a wake scanner will gain you other encodeds but a T9 isn’t really quick enough to chase wakes.

Manufactured you get from places like HGEs also certain planetary locations as well as from mission rewards, HGEs and the like are really better done with something quicker and more agile.
The thing is, I had the money to cover the rebuy multiple times over. Just suddenly, something changed, interdictions became imposable more often, security killed me with the bug. I've lost my type 9 so many times, it's why I make this post, to learn what I'm doing wrong
 
I'm weird when it comes to my games. I actually enjoy grinding. Unpopular opinion I know. I don't mind putting in the time to get what I want, makes that moment when I do get the thing i want all the more special.

Python is a ship that keeps getting recommended, so I will try it out

As for interdictions, how do you predict the vecors movements, it all feels random to me

I have looked into engineering and experimental affects that would help me, the Coriolis build I posted was a work in progress.
The Python is the biggest capacity ship that can land on a medium pad which gives you more options but it really needs good modules or its performance can be very disappointing. The Kraits might be a better option.

You don’t predict the vector so much as chase it at first then you can get a feel for which way it is going. While doing this at the least get your throttle into the blue band, however throttling back to about 5-10% can be very effective.
 
The Python is the biggest capacity ship that can land on a medium pad which gives you more options but it really needs good modules or its performance can be very disappointing. The Kraits might be a better option.

You don’t predict the vector so much as chase it at first then you can get a feel for which way it is going. While doing this at the least get your throttle into the blue band, however throttling back to about 5-10% can be very effective.
It was recommended earlier to throttle to 50%, does it depend on ship and fly style?
 
How do you know which mission will and won't send an attacker after you? I also had the money for the cutter, but it's mostly been sunk into rebuys, a portion went into trying to make the type 9 better, more reliable, easier to use, that kind of thing
Just look at the mission descriptions in the transaction panel - they clearly state when people have been sent after you - once they have been sent.
 
The thing is, I had the money to cover the rebuy multiple times over. Just suddenly, something changed, interdictions became imposable more often, security killed me with the bug. I've lost my type 9 so many times, it's why I make this post, to learn what I'm doing wrong
If you increased in rank towards Elite just before your troubles started that could explain it as random NPCs are based on your rank so could have become better. Also if your standing with the people giving missions had increased they would be offering higher ranked missions with bigger rewards and risks, mission related NPCs are based on the rank of the mission.

It was recommended earlier to throttle to 50%, does it depend on ship and fly style?
50% will take you into the blue zone in any ship, the really slow trick is something that was suggested in the forums years ago and it has worked for me but beating the interdiction in a T9 can be really hard work.

Someone earlier was talking about the T7 which almost shrugs off interdictions with no effort, however it will only fit on a large pad and carries only a little more cargo than the Python which with its small hard points doesn’t make it popular.
 
So I'm thinking about the general goals I want to accomplish with the python I'm getting. Goal one is to run missions to get the cutter. With that said, do I put any weapons on it? Or just stay passive?

Guess I could convert the type 9 to a dedicated miner ship, and gather exploration data as I go to sell what I mine up for some extra credits

My long range goal is to get a cutter, and I want to use that ship for malstrum stuff
 
So you should be looking to have more than 600,000,000 credits in the bank before looking to buy your cutter.
Akshually, a fully outfitted Cutter with proper armour will easily crack the Billion cr threshold.

Generally speaking, the Cutter is a much better ship than the T9 because it's fast (for a big ship) and has obscene shields, so it can do certain mission profiles really well. In a nutshell, nothing that can keep up with you can scratch your shields, nothing that could hurt you can catch you, and certainly nothing will masslock you. 😁 (Not counting certain ridiculous Thargoid vessels that are not bound by any rules that apply to human ships)

That said, still it's a ship with a very narrow spectrum, so I don't think rushing towards it is worthwhile.
 
Akshually, a fully outfitted Cutter with proper armour will easily crack the Billion cr threshold.
Yes it would very easily, the 600,000,000 credits is just about the minimum you could get away with for a reasonably usable ship and some rebuys

Generally speaking, the Cutter is a much better ship than the T9 because it's fast (for a big ship) and has obscene shields, so it can do certain mission profiles really well. In a nutshell, nothing that can keep up with you can scratch your shields, nothing that could hurt you can catch you, and certainly nothing will masslock you. 😁 (Not counting certain ridiculous Thargoid vessels that are not bound by any rules that apply to human ships)

That said, still it's a ship with a very narrow spectrum, so I don't think rushing towards it is worthwhile.
 
So I'm thinking about the general goals I want to accomplish with the python I'm getting. Goal one is to run missions to get the cutter. With that said, do I put any weapons on it? Or just stay passive?

Guess I could convert the type 9 to a dedicated miner ship, and gather exploration data as I go to sell what I mine up for some extra credits

My long range goal is to get a cutter, and I want to use that ship for malstrum stuff

Generally, only put weapons on ships that are meant for killing stuff. If your mission is to haul stuff, it's better not to try and fight the baddies sent after you, just be fast enough so they won't catch you.

Anecdote time:
When I started out, for a while I had constant troubles with my internet connection and kept getting disconnects while I was mining with a Python in rocky rings. The problem here is, when you log back in, the instance is restarted, and so the inevitable pirates spawn fresh and scan you - and if by that time you have valuable stuff in your hold, they'll extort you and attack if you don't comply. I managed to never die in those scenarios, but one time I made it out just by the skin of my teeth. With a T9 I would have most certainly died multiple times. Actually, in those days mining was really nerve-wracking for me, because I constantly had to expect a disco and subsequent pirate attack, in an unengineered ship no less.
The Python I posted further up will see you through cargo missions nicely. You'll also evade interdictions quite easily with it.

That said, I completed the last stretch to Trade Elite in a T9 hauling bulk cargo. I did get the occasional pirate interdiction but was able to evade them every time. Those random pirates are not as deadly as mission-triggered enemies can be, though. So yeah, the T9 can do that. To reiterate: bulk cargo, not missions.
 
When I used the term trader, I was referring to hauling mission, either retrieval or delivery. Is that the wrong term?

As for my current funds at this moment, 14 mil, but I need to grind some more to get my rebuy

Hauling and retrieval missions are missions and you will almost always get attackers after you, trading is what I did with my FC.

Find a system with the right condition, for instance some conditions will pay big for land mines and etc, and in some stations land mines are cheap, load FC with 7k land mines, fly to system with right condition and park right next to major starport, fly landmines in. Now here's where it gets interesting, because a system with the right condition will have plenty of land mine fetch missions.....I already have the land mines, I don't need to fetch them. So I just load T9 with land mines and fly into station, take mission, complete mission, take mission, complete mission etc all with zero risk. Ok some systems have land mines as banned goods so you need to be careful of being scanned but that's easily enough avoided once you know how.

So if you take the mission, run the mission with all the risk of being interdicted and destroyed, and don't forget the time limit and etc, I won't class that as trading, that's more like a moving truck being contracted to move your house contents from one place to another, it's contracted hauling, so not trading, you have a fixed payout. Trading is, you load goods in a cheap market, ship goods to a high paying market and take the risk of making a good profit or just an average one or even none at all if conditions change.

While they are similar in that you are moving goods around, the principal of the two activities is different, one has guaranteed payouts, if you succeed of course, the other is a risk/reward calculation.
 
The problem there is I need a fleet carrier, which I want to use the cutter to get the credits for

Then grab an explorer build and go out to unexplored areas and do bio, I once picked up 1.5b from a single star system over a couple of game sessions of a few hours each, the big rewards these days are in bio scanning.
 
Then grab an explorer build and go out to unexplored areas and do bio, I once picked up 1.5b from a single star system over a couple of game sessions of a few hours each, the big rewards these days are in bio scanning.
What's the easiest way to do exo biology, it's looks really tedious
 
What's the easiest way to do exo biology, it's looks really tedious
No "easy" way - or rather, it depends on your playstyle what you deem "easy". There are a few regular contributors over in the "what are you up to" thread in tne newcomers section who have been pretty busy in exobio.

Basically:
start with a ship you're comfortable with. You'll be spending a lot of time in it. Equip it for exploration. Minimum would be a fuel scoop and a detailed surface scanner, highly recommended a SRV. This is my build - a fully engineered DBX. I'd prefer a Phantom or even a Dolphin - but the Dolphin has no downwards view. And after setting out with the Phantom, I realized I have to walk (or drive) too much. The DBX can set down basically anywhere the SRV could drive to. I rarely even have to step out of the blue circle, i.e. I can usually land the DBX right on the bio patch.
Then, choose a direction and go. The less travelled paths (if you're starting from the bubble, any direction that looks boring, essentially) will give you a much better chance of scoring first discoveries, which will net you additional bonuses. Jump into a system, scan it, look for planets/moons with bio signals. Scan/map them with the DSS, then go down, find the bios and scan them... ah, forgot about the suit. You'll also need an Artemis suit (that one comes with the bio scanner).

As for your other comment about "enough money for the cutter" - I bet you didn't. A well equipped Cutter runs to around 1 bn Credits ;) if you include a few rebuys.
 
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