(Rant) Player factions have gone too far

Seems odd that people were allowed to be plopped into a lore and permit system, with all respect to player groups that want to be a pirate haven, which is cool, maybe instead they should be moved to another system close by, so if they wanted to take over the permit system they should do like everyone else, work the background system and permit system to do so.
 
Guess what, player factions and their actions are now part of the Lore. Anything else is just your awful headcanon now. If you really cared about what whatever faction did whereever, you'd go and do something to counter it rather than show off your bottled tears collection and essays of butthurt on the forums.

Please - let me know what your faction is and the system you claim :D
 
I also agree with the OP. Certain "special" lore areas should be off bounds.

<sarcasm on>
I think i shall request the Paladin Consortiums home be moved to Shinrata!
I agree with this, Lore systems or systems you need a permit too should be unchageable imo but the rest can be ffa.
What would happen to the original factions if they had no space ?
 
Totally agree with this thread - FD's method of inclusion of the player factions has been poor.

Why have they just been given systems with no effort? They should all start on 1% influence in insignificant systems - and definitely not start in permit locked systems. I don't get their logic here...
 
There are groups that control rare goods stations.
It's absurd. Someone said ham-fisted approach, I agree.
Where the faction they gave it away to still sells the rare good, no damage has been done except to their own lore (example Xihe given to Space Poultry), but when the rare good is instantly unavailable it damages the game for everyone (example Wolf 1301 given to EXO).
 
Guess what, player factions and their actions are now part of the Lore. Anything else is just your awful headcanon now. If you really cared about what whatever faction did whereever, you'd go and do something to counter it rather than show off your bottled tears collection and essays of butthurt on the forums.
Well you never watch us on twitch. :p Seriously the op's been fighting the good fight. But the point is we've been actually playing the game. most of these factions just pop up cause someone asked for it. Then they instantly have control. Where people like the op have to go in a fix a mess that shouldn't have to cleaned up with the BGS. Btw, that permit, gone. nothing us players can do to put that back in place. FD could handle this better. The op is voicing it, not crying.
 
Last edited:
Guess what, player factions and their actions are now part of the Lore. Anything else is just your awful headcanon now. If you really cared about what whatever faction did whereever, you'd go and do something to counter it rather than show off your bottled tears collection and essays of butthurt on the forums.

Well that's a perceptive and mature comment. Said nobody, ever.
 
I still want to be able to build player bases on planets. X amount of metals = X type of building in X amount of time.
 
I've said this before and I'll say it again. I don't doubt that non-group players out-number PF players massively. If we don't like what's happening, just group together to start eliminating groups from the galaxy. First we have to bug FD to fix the BGS so groups can be automatically removed when they hit 0% though. If this happens enough times FD will get the hint. :)
 
I guess you're going to get real mad when you find out that they are going to allow us to purchase naming rights for stations/planets/systems in the future, too.

And shouldn't he be? I've seen one single player named station which wasn't named something stupid. Are you really serious that they're considering making this a paid service in the future?
 
Wait, "Ancients of Mumu" is a player faction now? I thought this debacle played out a long time ago and FD said AoM *weren't* a player minor faction?

There's an assumption that they are, as there's custom text and all on the system, but I thought that wasn't the case, and AoM are actually an NPC faction.
 
Last edited:
I've said this before and I'll say it again. I don't doubt that non-group players out-number PF players massively. If we don't like what's happening, just group together to start eliminating groups from the galaxy.
This isn't the fault of groups like EXO. They asked for a station and were given one. One where some time soon, they might lose. And there will be little PvP fun to be had, since EXO is a playstation group and most of the players who will be removing them are PC. So who will they feel picked on by. They have been given a lemon, because the rare good is no use to them.
 
Personally I hate the whole concept of player factions - they shouldn't be in the game. Full stop! Period! End of story! It is the biggest example of FD (viz. Michael I suspect, sadly) caving in to pressure from a group that is very vocal but most likely only a very small subset of players. Come on FD - man up! Admit the mistake and cancel the whole thing, removing existing player factions. Do it before it gets too entrenched! There is no better time than right now!
 
Player groups are okay... but Frontier really needs to do a better job with how these things are implemented.

When the game was first released players began working the BGS in an attempt to effect the balance of power in favor of this or that minor faction. An examples of this is Lugh. In the end the BGS never really responded the way it was expected and Lugh was decided in a Community Goal. All great. Whatever.

The Powerplay comes along and working the BGS on the behalf of minor factions becomes moot. Months of BGS work flushed down the drain in some cases.

Then the Player "owned" minor factions come into play. In some cases work done to influence the BGS in a system were overwritten in a single update. I was part of one of these player groups and we assumed control of our non-Lore system... now we find out that the Lore systems aren't off limits! Months and months of trying to insert a Federation station into a specific Empire-controlled system using the BGS and we could have instantly dominated the system just by asking! Who knew?

Honestly... I don't have a problem with player groups wrestling control from established factions in the "Lore" systems. But just giving these systems away is crazy. At least if Frontier is going to do that they should make sure that the player group's major faction allegiance and government type COMPLIMENTS the existing Lore instead of contradicting the established Lore.
 
Last edited:
Personally I hate the whole concept of player factions - they shouldn't be in the game. Full stop! Period! End of story! It is the biggest example of FD (viz. Michael I suspect, sadly) caving in to pressure from a group that is very vocal but most likely only a very small subset of players. Come on FD - man up! Admit the mistake and cancel the whole thing, removing existing player factions. Do it before it gets too entrenched! There is no better time than right now!

Player factions were around before there were player factions. The only difference was that before we were given the opportunity to supply a name to the faction we had to adopt some existing minor faction with unruly names like "The Crimson Permanent Assurance Company". The right way to implement this by frontier would have been to force player groups to effectively "replace" and existing minor faction. The only change should have been the name. Government type and influence level should have stayed the same.

If you want your group to be an Imperial system with a Feudal government you should have to find an existing Imperial faction with a Feudal government. Or better yet... don't even let player groups select a specific system. They should simply say, "We want to be an Independent Democracy" and then Frontier could find a complementary existing NPC minor faction and simply make a name change. Lore systems and systems with rare commodities should have been off limits and only vulnerable through Expansion.
 
So Phekda as many of you know...

Really? How would anyone know? Just because it happened when you where playing the game doesn't mean anybody noticed. Sure the groups have their sections of fun, awesome but not the game.

Since they can't make the BGS work for players, they're just going to sell bits of it and go micro for bobble heads, paints, and what not.

Shiny babbles sell well. The galaxy is empty and if they can sell 1,000 stations away all the better. Don't expect anyone to notice your corner of the void though.
 
Wait, "Ancients of Mumu" is a player faction now? I thought this debacle played out a long time ago and FD said AoM *weren't* a player minor faction?

There's an assumption that they are, as there's custom text and all on the system, but I thought that wasn't the case, and AoM are actually an NPC faction.
Yep. This thread was already done a couple of months ago, and there are bug reports and comments pertaining to the Justified Ancients of Mumu in November (Horizons Beta). CMDR Bitstorm got a reply from the QA team suggesting that it's a developer-injected NPC faction. This was presumably done to annoy players, as I can't think of any other reason. I also recall from some patch notes that the permit for Phekda was removed.

Really? How would anyone know? Just because it happened when you where playing the game doesn't mean anybody noticed. Sure the groups have their sections of fun, awesome but not the game.
It was noticed back in November!

Since they can't make the BGS work for players, they're just going to sell bits of it and go micro for bobble heads, paints, and what not.
More correctly put, since players can't make the BGS work or them. There are literally hundreds of groups quite successfully manipulating the BGS. That's not to say there aren't problems, but they're fewer in number than many people suggest.
 
Back
Top Bottom