[RANT]To all the Traders(and some others)

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If u gonna say AI can beat an online player i want u to prove it with serious evidence.

Yes, I am saying that, and you can't always get what you want. One fool can ask more questions than 10 wise man would be able to answer.

The fact you need proof that an AI can aim is hylarious. Do you also think an aimbot is a human being helping out a clumsy AI?
 
No. My argument is if u dont online then stay offline and dont affect my market. 12 years old would get it.

Judging from how you are typing, that's more accurate than you think. It's also not your market, however if you play Solo Offline then it will be your market, problem solved, no?
 
Gave u a expiriment.

"Example incident. You (solo online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level [WE ARE BOTH ONLINE]). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get attacked by an NPC AI stock sidewinder. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)? Open Play = hard mode and Solo Online is easy mode. Like difficulty levels in a single player game"

If u gonna say AI can beat an online player i want u to prove it with serious evidence.

i will give you the same situation, or better said two variants of it to debunk your theorie.

Example incident. You (Open online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level [WE ARE BOTH in the same INSATNCE]). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get not attacked. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)?

Second situation
Example incident. You (Open online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level [WE ARE BOTH different INSTANCE]). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get not attacked. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)?

as you see even if we all play online doesn´t mean we all face the same challenges.
So i guess we got that cleared. oh and i underlined the changes so they are easier to spot.
 
Then you're bad pilot. Stay in offline. Or learn and go online as it is a higher level of difficulty (like in single player). You try to discredit me but all u do is prove me right.

Post kill shots of War Essence or any of the other Elite NPC pilots to prove me wrong.
 
@Fedhman

Refering to your first post: If the game was entitled "Elite Dangerous - Pirate Simulator" then I think you would have a point. But it isn't. It's primarily a game set in space, with lots of travel, exploring, trading..... oh yes and it's got pirates as well. In my book it's not emphasising any role in particular because they are all relevant to the game - however the player wants to play it. That's the beauty of it. And unless I'm wrong, that's exactly how the developers see it as well, otherwise players would be restricted on how they choose to play the game.

To me a space simulator would mean either a simulation of how space works, or a program that emulates space flight, i.e. like a space shuttle simulator, where every switch has to be thrown.

Maybe you should be looking for a Pirate Simulator instead? ;)
 
wow, guys this is getting old.

The game is nearly at the end of it's development cycle, I seriously doubt you spending the time to try and convince DB to make his game in an entirely different way that it has ever been made before is worth the effort.

To be honest if you don't like how it is now, I am not sure you will enjoy it ever. I could be wrong here but as it is supposed to be a 4th quarter 2014 release, I am guessing what we have is very close to how it will be, dramatically changing the game now so it is more PVP just to please the few is not very likely.

hope you find a way to see past what you don't like and can enjoy the really, really awesome stuff that is in this game. I am sure deep down you are loving it, which is why you are being so passionate. However it is what it is!
 
I just stated 2 things. Solo isnt a simulation and Solo Online is easy mode comparing to Open Online. Still waiting for evidence that i am wrong.


solo mode online Me vs everyone

ALL online, potentially me, half a dozen of my mates vs for the vastly most part the same bad guys I would be against on my own in solo.

I know which I think is easier in that instance.

Solo mode can be easier OR harder than ALL depending on how you play it.

the only 2 things you can be 100% certain about however is

1) the AI wont hound you *just* because you happen to be human or just be a deliberate idiot.
2) the network is less likely to screw you over.
 
I dont mind private groups. There are less endangered by attacks but they are online nevertheless. My only gripe is solo online. In my mind there shouldnt be that option. Its easy mode. Wanna play solo go play offline. Wana play online go private group (aka:co-op) or full open (aka:think before you act). Especially since all online modes affect online money flow.



lol so you have no problem with the mode which is without a doubt the easiest mode in the game where you get all of the benefits of solo and none of the downsides of ALL?

you logic is astounding!. (I don't have an issue with any of the modes as I knew what I was getting into when I backed, sadly it seems you didn't, and now you are throwing your toys out of the pram now the game is (somewhat) working as intended).
 
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No. My argument is if u dont online then stay offline and dont affect my market. 12 years old would get it.

But it's not YOUR market. As a player I see prices go up and down in relation to supply and demand. It's irrelevant where people are conducting the trading. The game uses a combination of people playing open play and solo to simulate the reality of market price fluctuation. I really fail to see where the issue is here. You argue it's because solo is not dangerous. Well to use an analogy as you have done in this thread would be like to say you only want the prices of apples you buy in the supermarket to be affected by people trading them in Syria!

The whole argument is frankly daft and for the vast majority in no way ruins the game!
 
Nor does a simulation require more than 1 real person playing simoutaneously for it to be a simulation. The entire environment can be a simulation for the benefit of 1 player or participant.

Your rant at whiners is as much a whine as anything else I have read.

And again simulations are not bound to Multiplayer.
PlaneX, Microsoft Flight Simulator 10, ect.
 
Im still wondering how many of Eddie Stobarts trucks were blown up and had their cargo nicked last year on the roads ? So that we can get a yardstick to how FD should go forward with the OP's wishes on creating a real world sim ;)

Was it one, few, many or lots ?


;)
 
Then you're bad pilot. Stay in offline. Or learn and go online as it is a higher level of difficulty (like in single player). You try to discredit me but all u do is prove me right.

I think you're posting stuff now just to be offensive.

First there will be a difference between online and offline in that injected events and a more volatile market will be there for the online crew. The offline players will still be able to play the game but it won't be as rich. If you want to experience the full game then online is the only place to be.

Second not everyone is a skilled pilot and FD have kindly taken this into consideration by introducing the group model. This allows myself and like minded people to group up and play how we want. If that means prearranged combat between ourselves or a complete ceasefire between players that's OK as FD are catering for us.

For the skilled players like you there's online all - as long as you play by FDs Code of Conduct and accept the consequences of your actions you're completely free to do as you please. If that means ransacking the galaxy in a 1 man murder ship that's OK - FD will cater for you too :)

The fact that all online players (solo / group / all) will be using the same background simulator and market servers is irrelevant as I think you're overestimating the impact you (as a solo player) will have on the market. Granted if you and a bunch of friends decide to try to destabilise a planet that could happen and again - FD are welcoming and hoping for this to happen.

Given that the galaxy is 400 billion stars with life within a small pocket there is room for all types but I would caution you again - space is huge and once the game is released like droplets following Brownian motion we will slowly spread out. Yes there will be injected events for the online community and that will attract players but on the whole expect to only meet the people you arrange to meet. The random encounters are going to be far and few between.
 
Im still wondering how many of Eddie Stobarts trucks were blown up and had their cargo nicked last year on the roads ? So that we can get a yardstick to how FD should go forward with the OP's wishes on creating a real world sim ;)

Was it one, few, many or lots ?


;)

Love it. :D
 
Thats exactly what i mean! :)

@Aldric.

Example incident. You (solo online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get attacked by an NPC AI stock sidewinder. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)? Open Play = hard mode and Solo Online is easy mode. Like difficulty levels in a single player game.



Actually looking back at my other post i didnt mention (Open online play) thats what i meant, will amend my other post now, ie, i want to be online open mode with other people.
 
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