Realizing the Elite Dangerous is an MMO (whether you like it or not)

It is extremely rare to have significantly more than 32 players on your screen in other MMOs as well

It is, but why don't we just bury the "is MMO / isn't MMO" (I know, my fault for starting the OP with it), and look at what we can learn from MMOs. Even if ED is not an MMO I still think we can all agree that things can be learned. Let's try to be constructive. I believe in the wisdom of crowds (with the possible exception of mobs ;) ).
 
I know it's radical and no-one's though of it before, but why don't we import some end game raids and bosses from WoW and some player controlled stuff from EVE? We could then have some stuff for all of those Anaconda drivers to do whilst they wait for us to level up to 100.

There needs to be some player controlled stations for my guild to live in, between raids so we can equip our new l33t drops on our blinged out Anacondas.

Also, pets. I need some plushy to sit in the co-pilots seat of my Adder when I'm stooging around the galaxy. So, pets, for sure.

all this would nice, but impossible i think. ED is P2P, instanced game. Unless you have central server and real fake universe we all are in, it wont happen. Now when you play you are connected to other players, thats all (FD just coordinate) and there are 32 of you in galaxy at the most, rest is in thousands parallel galaxies - do how you gonna own station ?

Pets would be nice though. Or bubbleheads from Beta.

We want Bubbleheads ! and more of them !
 
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Elite Dangerous is an MMO. I know, a lot of people do not like that idea, but it is a Massively Multiplayer Online game whether we pretend it isn't or not (even if you play Solo you cannot escape most aspects of it). The challenges, and to be honest, some of the mistakes made, have been classical of MMOs (faction issues, mission troubles, no "high level" content etc). I am not entirely convinced that FD sees ED as an MMO, and therefore reinvents the wheel unnecessarily. I hope at least a couple of designers on the FD team have MMO experience, or I fear we will struggle with mission and faction issues for longer than necessary.


To take a classical example of the last (no high level content): some of the most enthusiastic players are now "rich". They have Anacondas and Pythons (me and my friends all have Anacondas), but there is no content yet for any player with Cr100m or more in total assets. With no content I meant that there are no missions that are worth the fuel expense and no NPC targets that are neither challenging nor offer rewards worth the time. The only thing we can do is trade or explore, but it starts getting rather repetitive (anyone having traded their way to an Anaconda has seen everything there is to see with regards to trading a long time ago, for example).


This matters, because the most enthusiastic players are very valuable to any MMO, and to have no content for them is risky for ED and FD. I'm sure FD will get around to this eventually, and I for one make no threats of leaving. I'm just a bit concerned that FD seems surprised that this happens. If you had a team with people experienced with MMOs, they could have told you that from the start. It is the kind of issue that early MMOs used to suffer from, but fortunately not so much anymore, as developers have caught on to the issue. Keeping your most enthusiastic players happy is very good for business, as they are vocal supporters and great advertising for the game.


The same goes for creating that sense of loyalty to a faction, or emotional attachment to missions or places. Currently everything is very cold and impersonal. Even the old Elite games had talking heads or something that made interacting with faction a or station x feel different from faction b or station y. Having a massively huge galaxy is cool. Having a massively huge galaxy that makes you feel that you are the only living being in it feels a bit depressing after a while. I don't think it takes all that much to alleviate some of these issues, and I don't pretend to have all the answers, but unless the game is treated by FD as the MMO it is, there is a risk of repeating a lot of the mistakes in early MMOs that ought to be extinct. I personally think ED is awesomeness waiting to happen, and naively optimistic that I am, I would love to hear some thoughts from the devs. Or given that the chances of that being slim considering they are busy people, what do you think? I'd especially love to hear from anyone with experience from other MMOs - do you see things that could easily be transferred to ED from other MMOs to make ED better or fix current issues?

Of course then developers fall into the trap of ignoring new players, thus not solving early mission bugs etc. That is a bad move because the early game languishes, and soon forums get filled with complaining and game purchases drop. Developers have to spread their resources.
 
It is not.

/Thread

It actually is.

Every player can affect the game relating to any other player regardless of the amount of people that a single instance can handle.
Just because other MMOs have larger numbers of players in a single instance doesn't mean the dictionary is incorrect.
 
"....if i like it or not" ?

Gosh i'd love if it was an MMO, but the only (and least desirable) MMO feature ED currently has is mindless grinding.

I downloaded and started to play the Final Fantasy XIV trial last night, i stopped trying to count the people in my starting area at around 50.

That's in a 4 yr old MMORPG, and there are more than just the one starting area.

Of course that will spread out as i get further into the game world, but there CAN technically be massive amounts of players in the same instance/zone.

I don't think ED needs to be a MMO to be successful, but let's at least stop to act as if it was one.
 
I don't think there's any need to rush new content because some people rushed through what was there. ED is not a game with any "end-goal" as such, and in other MMO's, all the catering to the handful of "top-dog dictators" only frustrates the players who prefer to take the game at its intended pace. Yes, these little dictators do have a way too big influence on games, with their demands regarding how the game should be played, how things should be balanced. They are the major minority segment a developer is wise to ignore.

So very true. +1
 
It's funny, I always thought MMOs had new-fangled things like servers, communications and other such fripperies. ED as it currently stands is an MMO in much the same way that a Model T Ford is a modern New York taxi.

The most hilarious part of this thread outside of its facepalm-inducing existence is:

Just to kill the "ED is not a MMO", from Wikipedia, on ED:

Yeah, that'll clear it up. The firm smack of well-informed authority right there.
 
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I know it's radical and no-one's though of it before, but why don't we import some end game raids and bosses from WoW and some player controlled stuff from EVE? We could then have some stuff for all of those Anaconda drivers to do whilst they wait for us to level up to 100.

There needs to be some player controlled stations for my guild to live in, between raids so we can equip our new l33t drops on our blinged out Anacondas.

Also, pets. I need some plushy to sit in the co-pilots seat of my Adder when I'm stooging around the galaxy. So, pets, for sure.

If exploration was a bit more like Skyrim I'd at least be happy.

"Oh look another caveOMGITSHUGELOOKADRAGONAAAAAAHHHMONSTERSOHGODTHATWASFUN"

At the moment though it's just jump, click, point, jump, click, point, jump, click, point, jump, click, point, ad infinitum.
 
It actually is.

Every player can affect the game relating to any other player regardless of the amount of people that a single instance can handle.
Just because other MMOs have larger numbers of players in a single instance doesn't mean the dictionary is incorrect.

By that logic games like BF are also mmos and they have more people in one map too, and everyone can affect the state of that map, blow a wall here or there.

MMOs are Masive (not the size of the sandbox but the amount of people that can play together at the same time in one instance)

Hence the Multiplayer, and the only reason Elite is Online is DRM.

There is no reason to even argue about it anyways Frontier themselves took every MMO reference from their website, so even they are agreeing that what Elite is, does not represent a true MMO.
 
Even the old Elite games had talking heads or something that made interacting with faction a or station x feel different from faction b or station y.

actually the original didnt had talking heads or interacting (besides shooting at npc's). You didnt ask for clearance to dock, you could just fly in.
 
By that logic games like BF are also mmos and they have more people in one map too, and everyone can affect the state of that map, blow a wall here or there.

MMOs are Masive (not the size of the sandbox but the amount of people that can play together at the same time in one instance)

Hence the Multiplayer, and the only reason Elite is Online is DRM.

There is no reason to even argue about it anyways Frontier themselves took every MMO reference from their website, so even they are agreeing that what Elite is, does not represent a true MMO.

You've deliberately misunderstood.

If you blow a wall out in BF it doesn't remain blown out for the next round because the world is not persistant.

If you mess up a trade route in ED it gets messed up for EVERYONE.

I couldn't comment on why FD removed the term MMO from their site but I suspect it had more to do with people failing to understand the concept and calling it "lies and bad marketing" than the fact they didn't think it qualified.
 
while i do agree with some points made in the OP i don't see it has anything to do with ED being an MMO or not. so that question is pretty much irrelevant.

that it lacks content for big ships and for groups of players, as well as the galaxy being sterile and full of dead structures, and no special places, can't argue with that.
 
If you assume that the objective of the game is to get the biggest ship then, as you are showing, you will be disapponted.

If the biggest ship is one of a myriad of things to do, you will stay fulfilled for a long time.

That said, extra missions that are connected to your rank, elite rating and ship would be nice.

Tis a pity that trading was so easy with no danger and that ranking is also a doddle.

I live in hope of the possibility of demotion for infractions and danger for bigger ships.
 
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Of course then developers fall into the trap of ignoring new players, thus not solving early mission bugs etc. That is a bad move because the early game languishes, and soon forums get filled with complaining and game purchases drop. Developers have to spread their resources.

Absolutely, but I think that they are more strongly incentivized to cater for new players in the short term, in order to get people to buy the game. Still, I feel that the game kind of "stops at Cobra". Once you have a better ship than Cobra, the missions stop making sense from a financial point of view at least. If I was to make a suggestion, it would be to try to do three things:
1) Try to fix the bugs common to most mission (faction for was zone missions for example)
2) Expand the missions to include "high level " (richer) players with Pythons and Anacondas, so everyone can play
3) Start adding more content and variation across the board
 
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You've deliberately misunderstood.

If you blow a wall out in BF it doesn't remain blown out for the next round because the world is not persistant.

If you mess up a trade route in ED it gets messed up for EVERYONE.

I couldn't comment on why FD removed the term MMO from their site but I suspect it had more to do with people failing to understand the concept and calling it "lies and bad marketing" than the fact they didn't think it qualified.

I don't expect you to change your mind, but when someone says "there is this MMO out there" I have a specific picture in my head what it might look like, and what Elite is simply doesn't reflect that at all.

I know it, Frontier knows it and a bunch of other people do too and I don't understand why this game has to be an MMO, doesn't hurt it at all that it isn't, it's actually probably even better that it isn't.
 
actually the original didnt had talking heads or interacting (besides shooting at npc's). You didnt ask for clearance to dock, you could just fly in.

Elite 2 did. Bring back this guy! :)

1299-FrontierElite2.jpg
 
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