They abandoned their fans on GOG and Steam for a slightly higher payout by a Chinese storefront. That's what I call greedy. It's typical behavior you often see in indie developers, which have gotten too successful.IKR? They should pay us for playing it. Ridiculous what these indie companies dare to ask of us, these days.
They abandoned their fans on GOG and Steam for a slightly higher payout by a Chinese storefront. That's what I call greedy. It's typical behavior you often see in indie developers, which have gotten too successful.
They abandoned their fans on GOG and Steam for a slightly higher payout by a Chinese storefront. That's what I call greedy. It's typical behavior you often see in indie developers, which have gotten too successful.
Yes, they are owned by Tencent, a company this forum complained about just recently: https://forums.frontier.co.uk/showthread.php/456135-The-influence-of-Tencent-on-game-contentPart of Epic Games that do the Unreal Engine.. Isn't it..
Are they Chinese and if so.. who cares..
You won't release your game on Steam and have no sales, except if you get bribed with a exclusivity deal offsetting that.I don't know the cuts GOG takes, but Steam wil take 30% of your earnings, IIRC. If I were an indie dev, I would sure as hell NOT release my game on Steam.
You won't release your game on Steam and have no sales, except if you get bribed with a exclusivity deal offsetting that.
Beside that for the consumer it doesn't get cheaper and the ToS and Privacy Statement is ridiculous.
They abandoned their fans on GOG and Steam for a slightly higher payout by a Chinese storefront. That's what I call greedy.
I don't know the cuts GOG takes, but Steam wil take 30% of your earnings, IIRC. If I were an indie dev, I would sure as hell NOT release my game on Steam.
Yeah, they're greedy.
Itch.io allows dev to choose the cut, down to 0% should they wish so, yet they chose to pay 12% with Epic. It's almost as if there were a few more factors to consider. But as you state yourself, you indeed are not an indie dev.
So what? They were promised some interest from Epic? Why does that make them "greedy" or me wrong?
The simple fact that a dev decides to switch publishing platforms has nothing to do with greed.
It's their decision to make and it's crazy to imagine that it has nothing to do with greed. If they were a charity or a non-profit open source project, sure, maybe. But they're a business trying to profit from what they invested in developing the game in the first place. Of course there's a degree of greed involved. They're into this for themselves first, that's the whole point. If they can make more people around them happy about it, publishers and customers, they'll certainly go for that too, but that comes after their financial well-being.
As for you being "wrong", I was simply addressing the silly idea that whatever cut a storefront takes is the only consideration. It's not even necessarily the most important, as itch.io not having dwarfed the rest of the market shows. You'll notice too that RGO is a timed exclusive, and that they do plan to release on Steam in 12 months time. Which seems to indicate that there's more to running a business than the preconceptions you seem to have from your end.
That said, for someone who not long ago was very vocal about gaming media needing to listen and do what their customers wanted as opposed to what was better for them financially, I'm happy to see you've developed a better tolerance for business concerns. [up]
It's typical behavior you often see in indie developers, which have gotten too successful.
I'm curious, in what way have indie devs gotten "too successful"? By what metric are you making a statement like that?
Speaking for myself, I just buy the RGO when and if it is released in steam.
Store exclusivity deals are not "competition", they are anti-competition. The competition is consoles, which profit big from further PC fragmentation shenanigans.As far as the store exclusivity - more power to them. I like Steam, although it has its faults, but competition is a good thing. Steam has had a relatively stranglehold over the PC games distribution scene for a long time now and having more options means more competitive pricing and service. (Although I do give Steam props for their consumer-friendly refund system. That alone makes me buy from them these days).
Store exclusivity deals are not "competition", they are anti-competition. The competition is consoles, which profit big from further PC fragmentation shenanigans.