so what would the gameplay be?
one of the thing is that the collecting and doing the upgrades is content and gameplay. you only express this to be a thing to get over as fast as possible to do other things... just like how people are pushing hard to get into the "end game" content of this game, and then realise that they just skipped the game just to do the EXACT same stuff that they skipped. and since they skipped the content by taking the fastest and often the worst way to past that content in, so now they are stuck with content that they now have negative feelings for, since they choose the grindy way to get past it.
So why not try to think differently?
I mean, why not think about how can I gather material while playing the game? By this I mean, your main activity is for the most part, not about collecting material, but todo other things, and still gather stuff.
Why not check out the mission board, and see if there are any mission that have material/data reward that are easy todo, or might even fit in with what you are about todo. Do some wake scanning when you are leaving a station, etc...
Then use Material, traders to trade away stuff you have lots of. so you can keep collecting this stuff.
Then the premise for this is also misleading, as you do not need 108 different things to upgrade a ship, as you will not do every kind of upgrade. so if you never need Imperial Shielding for your upgrades, then this is irrelevant for you. and since we have dedicated storage per material and data, you are not risking anything by picking up stuff you do not need.Before when we had shared storage, then this was problem, i remember I dumped ALOT of Guardian data, due to I had to make room for other things, data I later needed to unlock Guardian stuff.
So lets how much diufferent stuff you need to G5 engineer a ship to G5, so for this I will do something like this:
Overcharged Powerplant
Charge enhanced Power distributor
Dirty Drive Thrusters
Heavy Duty Hull
Light weight Life Support
Long Range Sensors
Increased Range Frame shift drive
Reinforced Shields
Overcharged Multi Cannons
Long Range Pulse Lasers
So this got me a summary of:
30 Manufactured
16 Raw
11 Data
From the 108 different things we are now down to 57, so we are now more looking at a reduction from 57 to 36, as the reduction of material would mean that the remaining stuff would be used on alot more blueprints. so I would not expect there to be to much reduction on what you actually would need if we needed fever different resources in total.
And the base complaint are still there, as you would still have to check what you need todo the desired upgrades? And once you know what different things you need, you would still need to check if you have it or have enough of it. and if you need to collect it, you have to find out where to collect what you need. So what would the benefit be here really?