Reduce the number of engineering material types

I read those, and didn't response because I agree with those suggestions as well. What else did you want me to do? Kiss your a*s?
Now you're just making me feel like you're here cuz you're mad at me for not responding to your ideas lmao.
Well, yes yes, your ideas were brilliant. So amazing. You're such a smart person for thinking of those idea. Is this enough?
Now please move on. Don't waste my time with pointless argument that is completely irrelevant to the topic.
You are making a fool of yourself,don't you realize it? :ROFLMAO: :ROFLMAO:
 
I'll move on whenever I want,it's my choice not yours,another couple of nails and your coffin is ready then R.I.P. 🙏
Yes yes, you're right. Whatever you say is right. Do you have to be so persistent on a nonsensical argument just because I didn't reply to your ideas? Holy cow... Go and enjoy your Christmas, my dude. Stop being mad, I'll agree with whatever you say from now on, are you happy?
Edit: And please stop with the cringe speech. What nail? What coffin?
 
I don't see anyone freaking out. I see you - a month into the game - insisting on changes, more experienced players trying to help you understand why those aren't the right changes, and you not doing much in the way of listening.

You're a month in and have engineered three ships. Kudos to you, because I think that's sincerely amazing. My head would explode with that much grind in a month. I've been playing for years and have finished engineering 2 ships. Of course you and your friends have some issues related to mats gathering grind...you're doing it all in a month!!!

The problem is not that there are too many material types. The problem is that players want the G5 godship NOW, so they grind to get it done, and it's a horrendous gameplay experience. It's worse than a job. I did the same thing at first, and promptly quit the game for a year. When I came back, someone on this forum explained to me that engineering and mats gathering are FAR better experienced in the course of just playing the game. Explore, do some missions, haul some passengers, kill some pirates, harvest some mats, go see the engineer, tinker with your ship, go play some more. You'll find that your materials bins fill up more or less by accident, and it's much more fun this way.



100% agree with this. The idea of an engineering "roll" is an oxymoron. My son is an engineer. Works on stuff for the space program, actually. I'll have to ask him if they got a good "roll" on the last satellite they launched.
Agree with almost everything except there is random in satellite launches, not much and most of that is atmospheric conditions related.
 
It seems like most people reading this suggestion just straight up missing the point completely. So I made an edit at the main post. Read that first.
 
Would the amount of effort required to reduce mats be justified by the return in gameplay QoL improvement.. vs say... fixing known bugs? I know it's not as bifurcated as that, but that's how resource management works for profit driven companies.
 
Two reasons to hang out here, one is to improve the suggestion, the other is to show FDev that the suggestion is not supported by all the players
But for every suggestion, it's quite possible to respond with "accept it how it is or don't play". The purpose of suggestions for gameplay changes is to create an experience that better suits the one making the suggestion, so responding as if that's a bad thing or a nefarious intent is pointless.
 
It seems like most people reading this suggestion just straight up missing the point completely. So I made an edit at the main post. Read that first.

I don't know what they will end up doing, but they have said engineering is on their minds. Keep the ideas coming though. They might at least benefit from your ideas by giving them further ideas, if they don't think your suggestions go far enough or go to far.
 
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