Reduce the number of engineering material types

Why start by looking at the huge list of materials? Why not start by experiencing the many aspects of the game where mats gathering is incidental?
I would think most people who want to get into engineering would start with looking at the materialist to see what they'd need before getting started.

As for incidental mat gathering, while it's possible for someone who do everything like me, for other people that play the game for just certain aspect it provides, such as only combat, trading, or exploring, it'd be a true grind to get what they need with the current exchange rate. Which is also why I have nothing against the suggestion of adjusting the exchange rate.
But then that feels pretty exploitable as you can just farm one thing the easy way and exchange for another without actually doing anything else. That alone would make the game easy, and it's pretty clear that some people just don't want their game to be made easier lol

It really isn't as complicated as it looks. I promise. If you just take the time to regularly collect materials from your kills and scan as many things as you can you will accumulate a huge chunk of the matt's you need before you even start the grind.
I know, that's what I told my friends too. But for new people, the huge material list is very intimidating. So much so that some of them don't even want to get started. Which is why I'm hoping for some changes to be make to make it less intimidating for new players.
 
Last edited:
I would think most people who want to get into engineering...

Right. Most people who WANT to get into engineering. In ED you can choose whatever playstyle you want, and you've chosen a playstyle that's heavy on grind and complexity. I hate to sound unsympathetic, but I don't see any justification to simplify content that I consider mid-game for new players, when there are already plenty of very accessible new player experiences to be had.

I reached trade Elite and exploration Pioneer without engineering a thing other than the FSD on my AspX, had lots of fun doing it, and when I finally got around to G5 engineering my FDL, most of the mats were already in my inventory. But never mind, I probably just don't get it.
 
Right. Most people who WANT to get into engineering. In ED you can choose whatever playstyle you want, and you've chosen a playstyle that's heavy on grind and complexity. I hate to sound unsympathetic, but I don't see any justification to simplify content that I consider mid-game for new players, when there are already plenty of very accessible new player experiences to be had.

I reached trade Elite and exploration Pioneer without engineering a thing other than the FSD on my AspX, had lots of fun doing it, and when I finally got around to G5 engineering my FDL, most of the mats were already in my inventory. But never mind, I probably just don't get it.
That wouldnt be a problem if you're doing non-combat activities. But for PvE combat players, it feels like the next step after A-grading their ships would probably be engineering so they can start doing CZ and AX, otherwise, they'd be stuck farming bounty. It's not like you can do anything else with dedicated combat ships.

That's what happened to my friend, who A graded their ship before Master and had no other combat content to do other than bounty hunting and occasional CQC because they just couldn't go against engineered ships in CZ, not to mention AX. They ended up quitting at Deadly rank with non-engineered A-graded ships.
 
Last edited:
But for PvE combat players...

Again, a playstyle choice, and one that involves a lot of grind and complexity. You can 1) treat the complexity as a challenge and embrace it, or 2) choose a different playstyle. You want a third option, adapt the game to suit your chosen playstyle. I vote no.
 
Again, a playstyle choice, and one that involves a lot of grind and complexity. You can 1) treat the complexity as a challenge and embrace it, or 2) choose a different playstyle. You want a third option, adapt the game to suit your chosen playstyle. I vote no.
Or the fourth option, to just quit the game and played something else, which is what my friends and probably many more players decided on. That's what I dont want see and also why the suggestion exist.
Since you voted no, just agree to disagree and move on.
 
You can always tweak the number of categories for raw materials to match the planets if you want to aim for realism. As for the other 2, encoded and manufactured, there's no benefit to having so many different types and categories.

The engineering system is already hollow, pretty much just a fetch quest. Go to point A, get stuff, bring back to point B.

Having a huge number of different material types does nothing except making it an eyesore. It's just there to fool new players into thinking that it's a complex system, a fancy exterior to cover up for the simple interior.
Good point. It's there to create the illusion of content.
 
Again, a playstyle choice, and one that involves a lot of grind and complexity. You can 1) treat the complexity as a challenge and embrace it, or 2) choose a different playstyle. You want a third option, adapt the game to suit your chosen playstyle. I vote no.
This is what the suggestion forum is about. Why do people hang out here chastising those who make suggestions?
 
This is what the suggestion forum is about. Why do people hang out here chastising those who make suggestions?

I have no idea. I assume you're not referring to my post, as I didn't chastise him. Simply disagreed with his suggestion and offered some input. You know, like a discussion forum.
 
I have no idea. I assume you're not referring to my post, as I didn't chastise him. Simply disagreed with his suggestion and offered some input. You know, like a discussion forum.
"You want a third option, adapt the game to suit your chosen playstyle. I vote no. "

The suggestion forum is all about people wanting the game to suit their play style.
 
I would think most people who want to get into engineering would start with looking at the materialist to see what they'd need before getting started.

As for incidental mat gathering, while it's possible for someone who do everything like me, for other people that play the game for just certain aspect it provides, such as only combat, trading, or exploring, it'd be a true grind to get what they need with the current exchange rate. Which is also why I have nothing against the suggestion of adjusting the exchange rate.
But then that feels pretty exploitable as you can just farm one thing the easy way and exchange for another without actually doing anything else. That alone would make the game easy, and it's pretty clear that some people just don't want their game to be made easier lol


I know, that's what I told my friends too. But for new people, the huge material list is very intimidating. So much so that some of them don't even want to get started. Which is why I'm hoping for some changes to be make to make it less intimidating for new players.

It might be that your friends just aren't that interested in the game. I've had several friends up and quit playing early on and made up lots of excuses like they couldn't get the combat or this or that. Had one guy jump into hyperspace, smack into a star and quit the game within his first 10 minutes. Don't fight too hard about this man. If they don't want to play they will find some other excuse. Engineering isn't really even something you start till about mid game anyway so if they really want to play then they should take everyone's advice and just start collecting things and don't worry about it till you actually need it.
 
"You want a third option, adapt the game to suit your chosen playstyle. I vote no. "

The suggestion forum is all about people wanting the game to suit their play style.

And here I was, thinking that this discussion forum is for the discussion of suggestions. If people don't want to discuss their suggestions, I'm sure Fdev has an email address.
 
The gameplay would be combat, exploration, trading, BGS, etc. I wouldn't call engineering the real gameplay of ED. Do people get on ED just to engineer ship after ship after ship without doing anything else?

Regardless, the suggestion isn't to make it less grindy or to skip the grind. The suggestion is to make the grinding less tedious on the eye. We do not need 108, then why do we need to look through the list of 108 every single time we want to engineer? The point isn't to make the game easier to play. The point is to make the game easier to look at.

And the benefit? That would be to have a system that plays almost the same way as the current system, BUT less intimidating for new players and less of a cluster f*ck when you look at the list of materials. Imagine getting a couple hundreds of different material types after another 2-3 expansions lmao.

You are obviously missing the point here. why do you do engineering in the first place? because if you do not consider engineering gameplay, why even bother with in the first place? the game is perfectly fine to play without engineering. there is no requirement whatsoever for you to engage in engineering if you so desire.

So taking part of engineering is an optional game content. Engineering also involves getting the material needed to do upgrades, this is done by doing combat, doing mining, doing hauling, doing BGS, doing exploration, etc, etc. Engineering ties into most aspects of the game, IF you want to engage with this content.



_It is becomming quite clear that you are just trolling now.
 
You are obviously missing the point here. why do you do engineering in the first place? because if you do not consider engineering gameplay, why even bother with in the first place? the game is perfectly fine to play without engineering. there is no requirement whatsoever for you to engage in engineering if you so desire.

So taking part of engineering is an optional game content. Engineering also involves getting the material needed to do upgrades, this is done by doing combat, doing mining, doing hauling, doing BGS, doing exploration, etc, etc. Engineering ties into most aspects of the game, IF you want to engage with this content.



_It is becomming quite clear that you are just trolling now.
I don't consider engineering to be real gameplay because it's more of a preparation step before high level gameplay. How hard is it to understand such simple concept?
Sure, nerf CZ, nerf AX, and reduce the distance of systems that requires engineering to reach, then I wont bother with engineering. How absurd does that sound?
Engineering is optional as much as buying a new ship other than the Sidewinder is optional. Doable? Yes. But why would you?

Not sure who's trolling here to be honest.
 
Apparently, despite me repeating myself, some people, such as you yourself, still don't get the concept. "Oh no, he said 'reduce', that must means he wants to make the game easier." Bruh...
How about you go back to page 1, and read the comment from Ian Doncaster? Stop jumping at me yelling nonsensical arguments. If you have proper constructive feedback, say it. Otherwise, please move along. As you said it yourself, if you don't like this suggestion, go read something else.
You are that kind of person who never give up despite the evidences,merry Christmas anyway ;)
 
You are that kind of person who never give up despite the evidences,merry Christmas anyway ;)
Merry Christmas indeed. But again, if you have any proper argument, or any evidence, say it. Otherwise, move on. From the moment you came to this thread, you've provided nothing to the discussion.
 
Merry Christmas indeed. But again, if you have any proper argument, or any evidence, say it. Otherwise, move on. From the moment you came to this thread, you've provided nothing to the discussion.
Ah ahaha and what you have provided? :ROFLMAO: You repeat the same refrain over and over while tens of posters here say what's the reality of the game,I mean... the old Jethro Tull song "Thick as a brick".
 
Ah ahaha and what you have provided? :ROFLMAO: You repeat the same refrain over and over while tens of posters here say what's the reality of the game,I mean... the old Jethro Tull song "Thick as a brick".
More than you have, that's what. Once again, provide something valuable for the discussion, or move on. Don't be a clown.
 
More than you have, that's what. Once again, provide something valuable for the discussion, or move on. Don't be a clown.
You are more thick than I thought,go back a few answers and read..I provided a couple of ideas,but you don't bother to read...just keep sqeaking away.
 
You are more thick than I thought,go back a few answers and read..I provided a couple of ideas,but you don't bother to read...just keep sqeaking away.
I read those, and didn't response because I agree with those suggestions as well. What else did you want me to do? Kiss your a*s?
Now you're just making me feel like you're here cuz you're mad at me for not responding to your ideas lmao.
Well, yes yes, your ideas were brilliant. So amazing. You're such a smart person for thinking of those idea. Is this enough?
Now please move on. Don't waste my time with pointless argument that is completely irrelevant to the topic.
 
Back
Top Bottom