I would think most people who want to get into engineering would start with looking at the materialist to see what they'd need before getting started.Why start by looking at the huge list of materials? Why not start by experiencing the many aspects of the game where mats gathering is incidental?
As for incidental mat gathering, while it's possible for someone who do everything like me, for other people that play the game for just certain aspect it provides, such as only combat, trading, or exploring, it'd be a true grind to get what they need with the current exchange rate. Which is also why I have nothing against the suggestion of adjusting the exchange rate.
But then that feels pretty exploitable as you can just farm one thing the easy way and exchange for another without actually doing anything else. That alone would make the game easy, and it's pretty clear that some people just don't want their game to be made easier lol
I know, that's what I told my friends too. But for new people, the huge material list is very intimidating. So much so that some of them don't even want to get started. Which is why I'm hoping for some changes to be make to make it less intimidating for new players.It really isn't as complicated as it looks. I promise. If you just take the time to regularly collect materials from your kills and scan as many things as you can you will accumulate a huge chunk of the matt's you need before you even start the grind.
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