Thanks for the link - I see what you suggested! And the main point is that the skill level of NPCs substituting open players in solo mode should be appropriate so that:This reminds me of my post here
Powerplay - How is Powerplay not open only yet?
It is end game content if you want to do it well and not burn out. You need good ships (with at least some engineering), decent skills (against other players), know PP mechanics, know BGS mechanics. You can level your argument at anything- Thargoids can be shot at from day 1, but you'll never do...forums.frontier.co.uk
The common thread is that where player activity is high, this is reflected across modes by NPCs. Basically what it's saying is that if players are chasing hard after some objective, it's probably strategically important (certainly in powerplay). It's therefore logical that NPCs would also swell their numbers and tenacity (or indeed vulnerability) in those areas, just as players would in open.
Just as the BGS and powerplay source cumulative player activity over a day/week to drive political developments, this sources player activity to decide how hard NPCs fight (or in your suggestion, mirror player-like tasks).
(And I'm just going to sidestep the parallel discussion by people who have no time to fly in open but have plenty of time to do whatever is going on here).
May I ask - is there a difference between time wasted by other players (open) or by NPCs (solo)? Would it be better or not if those 2 threats are equivalent each other?No time to fly in Open - or no desire to have their time wasted by others by flying in Open?
Of course - yes there is.May I ask - is there a difference between time wasted by other players (open) or by NPCs (solo)?
Frontier choose not to set the challenge of normally encountered NPCs to be the same as skilled players in G5 Murderboats - as they take the whole player-base into account, not just those who have the inclination to pursue PvP combat or meta-engineering - half of players are at or below median combat skill.... Noting that more recently added challenging content is opt-in.Would it be better or not if those 2 threats are equivalent each other?
Thanks for answering! Maybe that was the mistake FDev made while back introducing the cap for NPC skill level, while not doing it for PvP.Of course - yes there is.
Frontier choose not to set the challenge of normally encountered NPCs to be the same as skilled players in G5 Murderboats - as they take the whole player-base into account, not just those who have the inclination to pursue PvP combat or meta-engineering - half of players are at or below median combat skill.... Noting that more recently added challenging content is opt-in.
I see, but would it make difference for you if you were "ganked" by NPC? I guess everyone would expect some compensation from system authorities being killed in the system declared as high security according to their loss. Probably the situation with loosing exploration data is simply underdeveloped - recently I tried to come up with the solution to resolve it.Never been ganked by an NPC. Never lost months of exploration data because an NPC interdicted me and decided to kill me for the fun of it.
I don't consider BGS to be opt-in content - as we all affect it regardless of what we do (intentionally or not). Powerplay, while opt-in, is also content that every player bought as part of the base game. Frontier chose to make PvP entirely optional and not required when participating in any game feature (except CQC, of course) - so the challenge posed by skilled players in optimal ship builds is also optional.Thanks for answering! Maybe that was the mistake FDev made while back introducing the cap for NPC skill level, while not doing it for PvP.
Not sure, but if you mean FPS content as opt-in, shouldn't powerplay/BGS activity be also considered as kind of opt-in content?
So as soon as player started to contribute to superpower/faction influence it should feel some response for this decision. Does it sound fair?
The speed with which Frontier reverted bugged AI in 2.1 suggests that most players didn't enjoy the experience of being ganked by NPCs - and, as two of the three in-game (now three out of five) Elite ranks can be achieved without firing a shot in combat, the game is reasonably expected to cater to those who don't choose to fly about in combat ships.I see, but would it make difference for you if you were "ganked" by NPC? I guess everyone would expect some compensation from system authorities being killed in the system declared as high security according to their loss. Probably the situation with loosing exploration data is simply underdeveloped - recently I tried to come up with the solution to resolve it.
I agree, for legal support (like donating credits, transport some of types of commodities, restoring power etc) there might be no response at all. But there are also illegal support missions and also actions which may be considered harmful to the opposing faction (or superpower). Completing these now probably leads to reputation loss, but it would be great to see more immediate response.Players can influence faction influence perfectly legally - why would they see any response to their actions?
There should be consequences.Players do it because there are no real consequences.
I think there are consequences! The unique design of ED means that you only have to play with people you want to. There are some who really get wound up by the fact that others can exclude them from their game, and this is the source of most of the forum salt. The salt volume actually shows that the design is working.There should be consequences.
Interesting if any of the CM are reading any of these repeating discussions. What would happen if we summon e.g. @sallymorganmoore![]()
I would guess that the one who would write "Prevent ganking" post hardly even knows about this forum (at least from my experience). And I feel that "Make people play in Open" hardly ever created by gankers. I might be wrong though...If you doubt this, just compare the numbers of "Prevent ganking" threads and "Make people play in Open" threads.
Quite often "prevent ganking" threads are made by those who choose poorly when selecting a game mode that suits their desired gameplay. The "Open only" threads (or, in this case a "remove private groups and solo" thread) are made by those who seek to remove choice and / or game features from players who have, and may from time to time exercise, the ability to choose not to play with them.I would guess that the one who would write "Prevent ganking" post hardly even knows about this forum (at least from my experience). And I feel that "Make people play in Open" hardly ever created by gankers. I might be wrong though...
Edit 2: Man, so many people who are afraid of that they could meet a griefer in over 400 billion star systems, smh. How high are the chances, especially while exploring more of the empty areas of the galaxy? People act like it's the end of the world, when they die and lose cargo or exploration data.
Over in ESO they have a Mayhem event a couple times a year, which is all about PVP and offers some pretty nice rewards if you partake in it. The PVEers all flock to the PVP zones to earn their rewards, die repeatedly to PVPers and then go blow up the forums on how the one or 2 PVP events a year should offer a PVE only option to earn those rewards. It is quite comical really. But yes, the only way to get PVEers into PVP, is to offer them a reward worth getting if they go there, but even then they are gonna gripe about it.Cash is what I was referring to.
Seriously, there is no other way you are going to get people totally disinterested in something to take part in it.
In other words, that is how pointless these arguments are.
There is no "fix".
I wonder if OP feels his time interacting with the forums has been wasted? Mind you he did do the equivalent of flying a shieldless T9 in open at a CG hereNo time to fly in Open - or no desire to have their time wasted by others by flying in Open?
Interestingly, this was part of the game in 1.0. By 1.1 they'd taken out NPCs just generally appearing in uninhabited systems, up until about 2.1 you could still meet them in inhabited ones (where they stopped attacking people without cargo) and then finally removed entirely in 2.2 (where they stopped counting limpets as cargo).Never been ganked by an NPC. Never lost months of exploration data because an NPC interdicted me and decided to kill me for the fun of it.
Powerplay, yes, certainly.Not sure, but if you mean FPS content as opt-in, shouldn't powerplay/BGS activity be also considered as kind of opt-in content?
Well aware of ESO's MYM, it's my main MMORPG.Over in ESO they have a Mayhem event a couple times a year, which is all about PVP and offers some pretty nice rewards if you partake in it. The PVEers all flock to the PVP zones to earn their rewards, die repeatedly to PVPers and then go blow up the forums on how the one or 2 PVP events a year should offer a PVE only option to earn those rewards. It is quite comical really. But yes, the only way to get PVEers into PVP, is to offer them a reward worth getting if they go there, but even then they are gonna gripe about it.
In Elite, I don't see anything but downside to playing in open, so I haven't. I could be wrong, but it seems to me to simply be a place (not so) full of gankers, hoping some unsuspecting player will show up for them to kill(grief). Say I just put out 20-30 million creds to buy the cargo to complete that mission and get the 50 million reward... for what reason other than insanity would I not play in solo mode? Same goes for a really long passenger mission, I just spent hours ferrying those NPC's across the galaxy, why risk losing that just before pulling in to port? The list goes on across numerous types of gameplay, none of which are fun in open, unless losing stuff and playing backwards happens to be your thing.
I don't think she'd come in here without a wing of ATR on overwatchWhat would happen if we summon e.g. @sallymorganmoore![]()
Actually, I am a rather avid PVPer in ESO, where it isn't forced on you and you know exactly what you are getting into when you enter Cyrodiil, kind of like Solo vs Open here. It also is a completely viable style of play there, offers great rewards both item wise and monetarily, and is pretty much the only thing I do in ESO anymore. That said, it took me some years to get into it, after I had done pretty much everything else there was (I cared) to do in that game, and I get rewarded for it, beyond putting another notch on my wing....
Well aware of ESO's MYM, it's my main MMORPG.
Yep, you are very right. MYM = Big moaning about PvP being "forced" on people. (It's not forced)
And yep. You illustrate the point perfectly. Open does not offer anything for anyone so averse to PvP that they outright refuse to do it.
If that description matches your playstyle, stay in PG/Solo. Nothing wrong with this, it is what FD intended from the start.
A lack of willingness to be a few moments "content" for a player who wishes to engage in PvP is often conflated with "fear" - which is somewhat amusing given that we all play a video game with an immortal space pixie as an avatar and an unlimited supply of free ships in the comfort and safety of our preferred gaming environment.Edit 2: Man, so many people who are afraid of that they could meet a griefer in over 400 billion star systems, smh. How high are the chances, especially while exploring more of the empty areas of the galaxy? People act like it's the end of the world, when they die and lose cargo or exploration data.