Robert Maynard
Volunteer Moderator
People can collectively try to achieve something in this game from any mode - the shared galaxy makes that so. If someone does not want to interact with other players that is their choice - no player can demand that they make themselves available for "interaction".I wouldn't say it is the same. Yes, what I sell in a station affects the costs for you too but my point was that people collectively try to achieve something and it is being actively undermined by someone they cannot interact with.
Of course they can refuse to stop - as they have as much "right" to affect the game as the players they are opposing. Pan-modal system chat means that, if they are online at the same time on the same platform (which is not a given) they might hear any requests to parley.No, it is not but it would be one way to persuade a player who is actively undermining your BGS efforts to stop. This way even if you somehow found them (e.g. here or Discord etc.) and asked them nicely to stop, they can just say "you cannot touch me so I don't give a damn[/I]".
.... and each player is free to make their own choice, on a session by session basis, as to which game mode to play in.Yes, they don't have to - even in Open they don't have to. I've said it already. I've had ONE negative encounter with a player in Open (and even that one could have been avoided) and since then I have been playing in Open for over a year and I didn't have to endure a single negative attention from player pirates, gankers or any other players with annoying behavior - and I'm not even trying to actively avoid players. When I pick up a mission or travel anywhere in the bubble, I never think "I better not go through that system because players might be there". The encounters are just extremely rare on their own.
Why should players avoid the interesting places in the galaxy (where those who seek other players may choose to hang out) and be exiled to the periphery of the bubble just because they don't enjoy PvP?Yes, we have a choice but what I'm saying is that the choices are pretty much obsolete because if you don't want to interact with players in Open, you don't have to.
I would even propose a test to you - fly in Solo to some system at the edge of the Bubble. Log off, log back in Open and play for a week your normal routines (missions, trading, mining...you name it) and then tell me how many players you encountered and how many of them tried to attack you. Of course don't try to actively search for players and dangerous situations just to "prove" your point.
If you really get destroyed by a player attack in the one week, I'll shut up about this point for good.
I've no interest in wasting my game time on such a test - I've flown often enough in Open and been destroyed often enough by no-chat no-skill-exhibited players in murderboats already - as they say, I already have the t-shirt.
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