Stop clicking on my profile picture.Hmm maybe they could sell storage via the store, you know the one with the prominent blue button ….
Stop clicking on my profile picture.Hmm maybe they could sell storage via the store, you know the one with the prominent blue button ….
Put it behind and infuriating grind wall and accessible only at guardian planet site. Guardian Module Storage Chamber. Infinite storage and instant transfer of modules using the Pylon Network.Raxxla sells Bags of Holding !
Way back when Sandro flipped a coin on a livestream & asked the audience whether to double or half the module storage limit I'm pretty sure I was the only one that said half, I was against module storage.
But now that it's been in the game a long time, although personally I don't use it for anything much, I have seen descriptions of how others use it for swapping out weapons & other engineered modules depending on the role in their squadron or wing they need to perform in that session.
I thought an obvious solution would be to have lots of hulls all kitted out differently & ready to go, but the number of permutations make that impractical, so module storage it is & my view on it was changed. The OP makes a reasonable request, and there is no real gameplay in limiting how many modules can be stored when it is already this high (120iirc).
Which leaves any practical limitation (eg of the game engine or storage space). So assuming the number cannot be infinite, how big is big enough for any eventuality? 1024? 2048?
There is a cieling on both ships and modules.Is there some technical reason for the limit? Like, is there some kind of hardware or software constraint? Just interested. Couldn't find any. If I'm not mistaken, there is no hard ceiling to total ship ownership, right? It makes sense for "bag space" to be limited in a fantasy mmo, but not here.
What I find irrational is the need for all those ships and modules.Another day and instead of enjoying newly engineered ship I'm wasting time on buying another Viper to store existing modules, browsing a dozen of STORAGE SHIPS to find the powerplay module I need right now. For the love of God, FDev have mercy... I'm and "end game player" (really hate that phrase!) that have all ships, all powerplay items and top engineered stuff for different occasions, but due to this IRRATIONAL restriction time spent with Elite only gives raises my frustration levels. Really, I'd like to try different ship builds rather than flying CAST IN STONE META SHIPS over and over...
FDev why can't you lift the limit of module storage? And how many threads like this one need to be written again and again?
What I find irrational is the need for all those ships and modules.
FDev why can't you lift the limit of module storage? And how many threads like this one need to be written again and again?
Add custom labels and filters.before removing of even increasing the storage modules limits they should really add some tool to organize them, filtering, sorting and the likes.
Not sure what that has to do with what I said.Yeah, 'cause we all know FD designed and added them all to the game just so we wouldn't buy them. Sounds legit.......
Yeah, I agree. Maybe you should leave.What i find irrational is just how many self imposed Soup Nartsies and meter maids haunt this forum
Yeah, I agree. Maybe you should leave.
Yeah, 'cause we all know FD designed and added them all to the game just so we wouldn't buy them. Sounds legit.......
What i find irrational is just how many self imposed Soup Nartsies and meter maids haunt this forum
Because players are crazy packrats who will never throw away anything if they can possibly help it. Try looking up the situation with Ultima Online and random trash objects sometime. (In fact that game should have taught us all sorts of lessons that now seem forgotten, such as that a playerbase just won't police itself either, but that's another thread...)Is there some technical reason for the limit? Like, is there some kind of hardware or software constraint? Just interested. Couldn't find any. If I'm not mistaken, there is no hard ceiling to total ship ownership, right? It makes sense for "bag space" to be limited in a fantasy mmo, but not here.