Those of us who PvP regularly encounter this cheesy tactic.. For those unfamiliar with it, it's basically the practice of flying backwards in full reverse shooting at enemy players who struggle to keep up and stay out of the firing arc of the reversing ship. If the opponent manages to catch up to the reverski player, they will simply boost past them and do the exactly the same in the opposite direction.. This usually goes on until the opponent gets bored and wakes out, usually after leaving some unkind words in comms - or dies if they're unprepared.
The standard reverski setup is to use long-range hitscan weapons like rails and lasers, and then use premium missiles to wreck modules when their opponents' shields go down, so it really is quite frustrating for the opponents who wish to fight in a more conventional manner.
Many in the PvP community regard it as the lowest form of combat due to the speed of reverse thrusters in the game as it gives the user a huge combat advantage.
There are a few ways Fdev could reign it in:
Thoughts?
The standard reverski setup is to use long-range hitscan weapons like rails and lasers, and then use premium missiles to wreck modules when their opponents' shields go down, so it really is quite frustrating for the opponents who wish to fight in a more conventional manner.
Many in the PvP community regard it as the lowest form of combat due to the speed of reverse thrusters in the game as it gives the user a huge combat advantage.
There are a few ways Fdev could reign it in:
- Reduce the speed in which the ships can fly in full reverse
- Add a heat build up for extended use of max-throttle reverse thrusters
- Add extra jitter to weapons if throttle is maxed out in reverse
- Apply a pitch & roll penalty speed while in full reverse
Thoughts?
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