Reverski.. suggestions to stop or at least limit it

That's exactly what i am saying (Wink smiley). If both ship reverski there is no fight, no game. This "tactics" revolve around the reverski ship hope that his opponent will actually try to play the game while he will himself refuse it has much as he can.

Or, they use it where forcing their opponent to disengage is a victory for them. For a trader or miner that has been interdicted, forcing their opponent to disengage is good and actually destroying the aggressor is only of secondary concern.

Reverski is only a problem if it is used in meaningless duels. As long as there is an objective to the fight, such as piracy or powerplay, then Reverski is completely fine as a disengage isn't a draw but is instead a win for the victim. In a scenario with a proper aggressor and defender, the defender should strongly consider Reverski while the aggressor should only consider it if the battle turns very much against them. It's only when two murderhobos meet and one or both of them wants to paradoxically both engage their opponent while simultaneously performing a fighting disengage that it is a problem

It's a tactic just like turtling is in strategy games. It's a way of using the game mechanics to say "leave me alone" and making it very difficult for your opponents to attack you.
 
Any nerf to reverse thrust will affect much more than PvP combat. Smuggling: boost into the station and become a decorative feature on the back wall. Landing: come down too fast at night and have a crater named after you. Thargoids: carry out a brilliant shard attack and then say hello very closely. Etc.
Gotta learn to point the main thrusters where you want that thrust to go then.
 
Sounds like someone lost a battle to a Reverski pilot.

Some key things you have missed: I can forward boost away from you, FA off, throttle down, bring the nose around to you and then adjust my speed down to match yours using small hits on my forward thrusters. No reverse thrust is ever needed.

Since my throttle is zero, thrusters off and minimal adjustments, there is no heat. I'm just drifting FA off while killing you.

You don't get to pick your opponent's tactics. If you can't beat a reverski, then you should stop chasing them. If they want to fight, they will come back to you. If not, go find someone else to fight. It really is that easy.
 
Rather than nerfing ships' abilities to perform reverski maneuvers, what about adding another means for skilled and well-prepared players to counter it, something I keep hearing isn't possible currently?

Say, just for example, a utility module that can be charged to disrupt the thruster throughput of a targeted ship at range, but only affects thrusters with line of sight to the module. Something like a 5% reduction to rear thrusters if aligned to those but maybe a 20% or higher reduction to the smaller front thrusters.

The downside could be it also affects the user's maneuverability by a smaller ratio, the user needs to keep the targeted ship inside the reticule, and maybe it builds heat or something.

That would give PvPers at least an outfitting option to counter reverski, and shift the incentive in some battles towards staying closer. It could have other tactical uses too.

Do you think that would work?
 
To be fair just reversing yourself will often cause them to come boosting at you, at which point, keep going backwards and watch them get frustrated instead.

Especially effective with long range hitscan and a fast ship.

If someone tries to cheese you, cheese them back.

And my good god if it isnt sweet as heck getting one of these reverski kraits to get salty because they cant get in range of a courier playing them at their own game :3
 
Well I demand mandatory HONORABLE combat. No more reverski, no more turrets, no more seekers missiles. Heck, no more gimbals!

Better yet, we should be forced to land on a planet and settle our differences using hand-to-hand combat. Tooth and claw, baby, tooth and claw!
 
Necro AF, but found it looking for something else, and maybe still small chance for FD to do something about it before pach get relesed as fix may just require some excel changes... Isn't crux of a problem lr mod for hitscan weapons, or more precisely elmination of damage drop with range,I m preety much sure devs didn't expact consequences of this, cancer in pvp and trivial pve when employing yourself. Historically weapon were losing destructive capabilities with range, either by losing kinetic energy or accuracy, with exception of guided missiles, to some extent. Just small change from elimination of fallof to 100% reduction would be good balancing for MOST.
 
I only fight in dense asteroid fields now. Hard to go backwards in rocks. I once fought in the rings with a reverskier. He sat all alone just outside the rocks whilst we decimated each other within. :(
 
Currently problem is not only 4 rail phantom or laser mamba, but any FDL with 2 rails is hard countering any hulltank or hybrid and even active regen tanks without long range weapons, reverskies is just another reason why so few ship builds are viable if opponent want to play dirty. Not great gameplay if in order to beat some POS you are taking another POS just to counter.
 

Deleted member 121570

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Couldn't you just literally say "oh, they're reversing away - I don't like that", and leave?
Go find a fight with someone who flies more to your liking?
If everybody just flew away and left people to carry on reversing away from opponents, I'm sure they'd get the message soon enough :D
 
While I see OP point in real combat tactic , i dont understand when it happend in the game.
I mean most of the PvP community fight each other in fair fight that BOTH wanted to have no ? reversky is only valid when you run so , no possible attacker will use this against you , or you can leave him easly.

I dont see why you fight reversky players. until .... you'r some attacker in an unwanted fight and the other goes reversky and it annoy you ?

Again reversky seems valid only if they run , if you boost in opposite way they will not catch up and you will escape.
So if some pvp boy use that , just ignore him ? =D
 
Surely what you do is you don't follow someone who is preforming this tactic against you? Plus having long range weaponry would help too, or a slf
 
TBH , I m kinda shocked by responses I getting here, just suggested simple fix, I meant pvp, couse in pve game difficulty given engineers unbalancing is strong 2/10, and instead get wall of text that is spupposed to..... hmm i have no idea what exactly
 

Deleted member 121570

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TBH , I m kinda shocked by responses I getting here, just suggested simple fix, I meant pvp, couse in pve game difficulty given engineers unbalancing is strong 2/10, and instead get wall of text that is spupposed to..... hmm i have no idea what exactly

This might come across as harsh, but if you don't intend to stimulate a discussion about the mechanics and fix you suggest....don't post?
It's kinda how forums work. I'm kinda shocked you either didn't realise that or had some other set of expectations.

Imo; the specific changes you suggested are pointless due to the reason for them being suggested being irrelevant. Rather than suggesting FDev make these changes, you could just literally fly away and not engage with people doing it.

If people want to do it, why shouldn't they? Nobody's forcing you to play with them. Nobody should be forcing them to do anything different either.
 
Currently problem is not only 4 rail phantom or laser mamba, but any FDL with 2 rails is hard countering any hulltank or hybrid and even active regen tanks without long range weapons, reverskies is just another reason why so few ship builds are viable if opponent want to play dirty. Not great gameplay if in order to beat some POS you are taking another POS just to counter.

A laser turret is much more efficient to stop active regen of shields. But I'm all for giving LR weapons some falloff, lets say starting at half their max distance.
 
This might come across as harsh, but if you don't intend to stimulate a discussion about the mechanics and fix you suggest....don't post?
It's kinda how forums work. I'm kinda shocked you either didn't realise that or had some other set of expectations.

Imo; the specific changes you suggested are pointless due to the reason for them being suggested being irrelevant. Rather than suggesting FDev make these changes, you could just literally fly away and not engage with people doing it.

If people want to do it, why shouldn't they? Nobody's forcing you to play with them. Nobody should be forcing them to do anything different either.
1. Suggesting a fix should stimulate discussion, whatever it does or not stimulate you is beyond this forum.
2. I think that for ANY reasoanably complex and developed game like ED, balancing pass to encourage build variety is valid reason in itself.
3. Problem is that my gameplay sometimes "forces" me to fight reverskies and your salution only apply to arranged duels that are small portion of PvP gameplay, if you lack expariance in game or imagination to realize diffrent scenarios then someone might find your comment in this thread to be no more than pathetic.
 
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