Must be a thankless job to try to construct new starports using just millions of tons of computer components, thermal cooling units and ceramic composites.
Yeah I've always found it lame how devs make unrealistic things in games, not just ED, but in general. Like how 2 wheels = 1 gun .. makes 0 sense.
If it was up to me to make the community events, I'd use some real math (which I'm not best at btw) to calculate how much stuff an actual starport would need. Like metals, plastic, some tech ..etc.
So it would be more realistic amount of different things that is needed, it would also eliminate the rush for certain material and make it more interesting and people would have to calculate and not just buy one thing.
So if you need 10 million tons of some plastic components and it reaches that 10 million, then demand would go down and with it, prices would drop too! So people couldn't just sit and load same thing from same place, but would have to find ways to get other stuff there too.
Furthermore, it would be nice to have it as realistic mission and not as trading. For example you wouldn't necessarily get paid for the materials, but you get paid a fixed rate for every delivery. So in other words, be a hired transporter. The more value items have, the more you get, but it would be small % (as in, the more value your cargo has, the more important it is and therefore transporter should get paid more for delivering high value cargo).
I hope they're taking time to work on a way to allow experimentals on these FSDs - without any bugs or relogs.
I also hope they are NOT actively working on patching existing loopholes. If these FSDs won't be able to accept experimentals, it'll be a RIOT.
Absolutely, it better accept experimental or it will be more than a RIOT.