Right what the hell is wrong with the controls?

So you're saying that you prefer the ship to do all the actual flying for you... Fair enough :).

Really? That's all you have got from this thread?

No i don't want the ship to fly for me, I want the ship to fly the same as every other space sim ever has since the original Elite games. I don't think it's all that much to ask.
 
...So I guess the answer this thread's title is "nothing, they're just not what you expected"?

I've played space sims my whole life and while pitch/roll/yaw is slower in this game, lateral thrusters and afterburner maneuverability are off the charts, at least with a sidewinder. You just gotta find what works and what doesn't in this game, same as with any other.

Your right, the controls are absolutely not what I expected them to be, nor are they very good.
 
Right I've just bought into the Beta and the controls just don't make any sense to me. I'm using a mouse and keyboard and I can't seem to get my ship to move left and right effectively.

The default controls are just weird, rolling left, pulling up and then rolling right is the most inefficient way to do something as simple as moving left that I have ever seen in a space flight sim (and I have played all of them).

So I tried re-mapping the controls to put a simple left/right movement to my mouse and the damn ship turns so slowly it'd be faster if I got out and pushed it around.

So, I need a bit of help to set my controls up. What I would like is for my ship to move left/right/up/down with the mouse, accelerate and brake on the mouse wheel, roll left and right on q and e and strafe (lateral thrust) left/right/up/down with the WASD keys.

Is such a thing even possible with this game?

Thanks.

P.S. I have been using the so called 'sweet spot' to move and that doesn't seem to work very well either.

This is a true space sim. Maybe you have to go to Star Citizen, which flight model is more adapted to you. But hey, if you do that you asre going to play turrets in space.

Let us enjoy this experience pls and not come with this agressive title. The gameplay is perfect and with this way does more interesting the dogfight. Your viuew is like Star Citizen and his Arcade Commander.

I don't get this whole 'turrets in space' remark. On every other space flight sim I have played (probably back to the first Wing Commander), when you move your mouse left or right, your ship moves left or right. It's simple, it makes sense and it works. Why would you change something that works so perfectly for a system that doesn't work? I'm not asking to be able to stay still and shoot things but dogfighting with the method ED is using is at least a hundred times more complicated than it needs to be.

Seriously, stop doing this. If you want to play Wing Commander go to Star Citizen. Elite has another point of view and you are not going to change.

Is that clear?

Enjoy your turrets in space.
 
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Yes wave 6-7 is easy to get to but I would love to see you do it without ever moving your ship, in fact could you make a video of that?

As to your second point, I'm not insulting anyone, it simple maths, having to make 3 separate moves to turn left over 1 move is not the optimal way of doing things.

Just remember that Star Citizen does the same move as ED, it just does it more simply and more precise. If I move my mouse to the left in Star Citizen, the ship rolls, pitches and then levels off again (on the same plane) when I get to the direction i want to be facing. In Elite, I have to make 3 very un-precise and far more complicated movements to do that same thing.

What the SC behaviour indicates is that you are moving an object on a 3D plane in 2D (a la COD). There is no "level" in space. All this does is simplify the flight model to the point of trivial.

As for your first point. Sure, the first round you get 7,8+ waves of enemies, like shooting in a barrel. Fun the first, maybe second time. Gets tiring very quickly - no challenges, no rewards, no risks. No longevity. And that is the problem with bringing games to the 30 seconds clip of casual modern day players attention span.

Remember Deer Hunter? Sold millions of copies... If you do, not many do. :smilie:
 
This is a true space sim. Maybe you have to go to Star Citizen, which flight model is more adapted to you. But hey, if you do that you asre going to play turrets in space.

Let us enjoy this experience pls and not come with this agressive title. The gameplay is perfect and with this way does more interesting the dogfight. Your viuew is like Star Citizen and his Arcade Commander.



Seriously, stop doing this. If you want to play Wing Commander go to Star Citizen. Elite has another point of view and you are not going to change.

Is that clear?

Enjoy your turrets in space.
Star Citizen plays nothing like Wing Commander at the moment. That is one of the major complaints backers have with its flight model.
 
Well then I'm sorry but Frontier have got it wrong and some of the very best space flight sims will prove that to be correct (Wing Commander series, X-Wing vs TIE Fighter, Freespace 1&2, Privateer, Starlancer, Freelancer and finally Star Citizen/Arena Commander). All those games use normal flight mechanics and all of those games succeeded. Why change what isn't broke?

Seriously, in which autority you have to come here and say how the game it suppose to be? All this games where based in the past. And the Arena Commander is a fail, you only have to see the forums where people say that the pich/yawn make space turrets. Seriously, what do you pretend? Because you have AC to play.

Oh yeah, I understand. Im pretty sure that you are a fanboy from SC, noticed that you AC was a fail and dont want that Elite has a succes to come here in order to want that Elite has the same fail flight model that SC.

FD dont follow this troll, seriously, your game is awesome and if you follow the AC you will fail like them.
 
Trying something different is fine but where is the harm is allowing people who want normal flight controls to have them? Purely from a business model standpoint it makes more sense, you'll have more people who want to play your game.

People? You are the only one who wants this awful gameplay model.

Seriously, I think that this is a SC troll who wants that Elite, who has better flight model, follow the fail way from his AC.

FD, dont take this opinion as a feedback.

Hmm well clearly most of you guys are happy with the current system. Unfortunately it's just not for me and it's a shame because I have been looking forward to playing this game for a long time.

I have asked for a refund although I'm not holding out much hope of actually getting one but nevertheless, enjoy playing Elite: Dangerous guys and have fun.

Yeah, get out of here.

You came here with your agresive opinion saying that this awful flying model is better because is more easy. You started insulting everyone who says that WE LIKE THIS SYSTEM OK? WE LIKE IT. And then that you noticed than your troll try was a fail.

Elite has another point of view and you are not going to destabilize the direction of this awesome game, ok?

Is that clear?

Enjoy your turrets in space.
 
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The roll first mechanics take some getting used to, but once you've got the hang of it, it works quite well. The flight model is really solid, much better than the SC alpha IMO which I can't stand after playing the Elite Beta. While the dampened yaw may seem annoying at first, it's handy when making those fine targeting adjustments as you don't overshoot.
 
People? You are the only one who wants this awful gameplay model.

Seriously, I think that this is a SC troll who wants that Elite, who has better flight model, follow the fail way from his AC.

FD, dont take this opinion as a feedback.



Yeah, get out of here.

You came here with your agresive opinion saying that this awful flying model is better because is more easy. You started insulting everyone who says that WE LIKE THIS SYSTEM OK? WE LIKE IT. And then that you noticed than your troll try was a fail.

Elite has another point of view and you are not going to destabilize the direction of this awesome game, ok?

Is that clear?

Enjoy your turrets in space.

Yea you know what, your just being a now. I'm not gonna waste my time trying to explain my point of view to you as you clearly couldn't comprehend it anyway.
 
In an attempt to help Corralis out, rather than keep saying "go to SC":

Yeah, I agree that roll+pitch on mouse is a really awkward control method for those of us who have 10+ years of gaming on a mouse in muscle memory..

One thing that cannot be helped: ships will prefer to roll and then pitch. That's just how Elite is (think the style of flight that airplanes use). But, you can get controls more comfortable.


1) Mouse - set to pitch + yaw, in the virtual joystick emulation mode (the one where you don't have to keep dragging all the time to move the ship).
Now, increase the deadzone and decrease the sensitivity a bit. That helped for me.

2) Keys:
WASD for strafing. up/down/left/right strafe on wasd, works very naturally.
Speed: mouse wheel, and maybe some hotkeys for 100%, 50%, 0% speed.
Rolling: I like Q+E. (I also assigned rolling to extra buttons on my mouse, so I have full direction control in one hand. Your mouse may not have extra buttons to spare, though).

This gives you the fundamental controls for your ship, such that you can still fight reasonably well and fly reasonably well, without re-learning how you use your mouse/kb.

What you'd typically do in a flight:
lock target, roll with keys such that it's on the vertical to you, them move mouse and keep the aim on him. If the target leaves, say, the top vertical +-15 degrees, then roll to keep him there.



As for a more radical idea:
yaw+pitch on mouse axis, *roll* on RMB/LMB. And rebind "shoot" to, say, spacebar. This might be reeally weird - I haven't tried it - but it might also feel natural, as you'd press down on the right mouse button, and ship would roll right as if you'd pushed the ship itself. Maaaybe worth a try?
 
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Mu77ley

Volunteer Moderator
In an attempt to help Corralis out, rather than keep saying "go to SC":

Well, to be honest I think a lot of people have defaulted to that stance because the OP's attitude is one of "I refuse to even practice and try to learn how to play the game properly, because it's not using the exact same control model as all these other games I like".

Nice as your suggestions are, I very much doubt he'll listen sadly.
 
The last week has been quite interesting because we are now getting regular posts like this where it is clear
1) The control method of ED appears absolutely illogical to some
2) There is no desire to spend the time to master the controls

For me that is a concern and I think FD probably need to look at some sort of training mode to help people get up to speed. Introducing the elements gradually.
 
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