Because it IS a grind.
No matter how you twist and turn it, it becomes a log fest/grind.
What is a log fest when at home. As far as I am concerned I have not done any grind for any of my engineered modules. You do know what grind is don't you?
The whole BGS is really just some decoration on the cake, but doesn't make the cake taste any better. The BGS doesn't really do much for me in terms of gameplay.
That's you. Not for many others.
Really? Why play the BGS? Doesn't alter the game experience from my end, nor do I see any changes. Who is in charge and who is in boom isn't really doing much.
That depends if you want to support a faction or not.
The mission board/missions themselves need a big overhaul.
Agreed
If a mission is designed to be completed by 4 players, it should pay 4 times the amount due to risk/work involved.
Risk/reward atm is not in a good balance, or the missions themselves. Number change, pretty much same text wall that I haven't read in years. "Kill X in system Y, get money = Z".
I am unsure what you mean here. Personally I think missions should pay one basic amount, then add a time bonus. The quicker you do it the more you get paid. Have those missions shareable and the rewards are split between the players, not duplicated. That makes little to zero sense. The quicker you do it the more you get paid. It is also self governing for beginners. Hauling 100 units of something will take a long time with a cargo space of 4 units. It will take some time. A person in an anaconda can take a couple of those missions and do them in a single trip, getting paid more due to time bonus as well.
Missions based on moving commodities the monetary reward should be based on the commodity prices in those systems. It makes no sense for someone to hire you to move three units of fruit and veg for over a millions credits. Much cheaper to buy a ship for yourself.
Basically make the missions make sense. Missions should also be a side bonus. Most money should be made from trading, mining, bounty hunting, pirating. Not doing some missions. I also don't think missions rewards should go up with your faction status. Faction status should give you better prices on fuel, restock, modules, ships etc. It would give you incentive to help this factions. Also depending on the state of the faction, that should also make a difference on the price of ships, fuel, restock too.
Elite status shouldn't effect he money you get from missions either. What it should do is lower your insurance premiums. The more elite you are the more experienced you are the less you have to pay in insurance costs. It makes more sense.
I suppose they could use your elite ranking to increase rewards, but it shouldn't be a considerable amount. Think of it that they are paying for you expertise.
That's is how I would prefer the current missions to work.
I would like to see current missions to be turned into mini quests of some kind using the follow-on missions. All missions should be multiple parts. Wrinkles in missions should be mini-missions of their own, not just get it there quicker or they are sending some ships to intercept you.
Also there shouldn't be many missions available. The should just be a supplement of what we can already do in the game.
I would also like to see us getting missions/mini quests from different places. Bounty hunting missions should only be available from the security contact. They would offer missions to hunt down a specific person. That could be done in multiple missions, turning it into a mini quest.
I think FDev made a major error when they made missions the main source of income.