Can someone explain this relative mouse thing? Never used the mouse to fly. So when I fly FA-OFF with my HOTAS, I put a roll command in, release the stick, as expected the ship will keep rolling at the rate I commanded (until I manually stabilise the ship)
How does it work with the mouse? Also trying to understand what nanite2000 is on about, yes the stick returns to centre in pitch and roll, also my pedals return to centre when released, however none of the axis provide automatic stabilisation. what are the similarities that he is describing between relative mouse and using a HOTAS?
Cheers
So here's my take as a KB+M pilot. The game treats your mouse essentially like a joystick, so distance from center in the X or Y axis translates to a proportional control input. So far so good. You set up your axes for pitch/roll or pitch/yaw as your preference dictates, you fly your ship.
Now as several folks have mentioned, sticks automatically return to center, so if you take your hand off the stick, you expect to be applying zero control to your axes. A mouse doesn't have a mechanical center though, so it's very difficult to manually return a mouse to the exact spot it considers to be coordinate 0,0. Thus in general if you take your hand off the mouse you will still be applying a small control input. In FA-On it doesn't matter much because the thing being controlled is turn rate, which is easy to periodically correct. But in FA-Off the thing being controlled is thrust, and even a small nonzero input rapidly accumulates over time to produce large unintended turning rates.
The solution being discussed is the "relative mouse" mode. The way it's implemented is that the mouse axis inputs decay to zero, so if you take your hand off the mouse, it "centers" itself and no longer produces unintended input. Exactly what you want when flying FA-Off. However, in my opinion, it makes FA-On flying almost unusable, because it's impossible to apply a constant input (the mouse drifts to center whether you want it to or not), and thus very hard to e.g. turn at a constant rate. Personally my preferred solution is to bind a control to recenter the mouse (I use the middle mouse button), which I think gives the best of both worlds.
However, that isn't the OP's objection to "relative mouse" -- rather, the complaint is that mouse input is too good (because mice are high DPI, and also you don't have to move your whole arm to get to full throw). OP believes that removing the relative mode will nerf mouse input. Since recenter-via-button is also available and IMO better, I think OP is wrong to think this would make any difference though.