SCBs finaly nerfed proper

Yes, apparently so.
Pointing out that Interdiction is broken, is whining.
Pointing out that NPC's have excessive skill/buffs, is whining.
Just like crying and throwing your toys out of the pram and repeatedly starting a plethora of threads about ONE module is whining.
Hope that clears up your confusion on the matter.

Destiny ended up being Halo? lol.

Interdictions were broken. Frontier did something about it.

I personally don't see the issue with NPC's. They're only a problem in wings.

SCB's were/are problematic for the meta of the game. Frontier admitted they weren't happy with how SCB's were a long time ago. And now they're doing something about it.

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whats the heat generation like with the smaller banks?

if the smaller ones generate the same amount of heat as the big ones, it'll only hurt smaller ships more since they can't afford to give up utility slots that are meant for chaff. atleast with crap like the anaconda you have over a half dozen slots to work with. a few boosters, a chaff, and a few heat sinks, can't really do that with a vulture.

Heat generation is proportional to the amount of Shield recovery. Smaller SCB's generate a lot less heat. And obviously. Some ships deal with heat better than others.
 
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The scb nerf wont stop me from using them in big boats. Module damage from heat is a regular issuse already during pvp. It is just something you account for during the fight. My heat will often get well over 200%.

So i take some module damage. Its me or the other guy so i might as well go all in. Also i may just switch out one of the auxiliary banks and put on a repair unit. Fire it off when you start to get hot and make up for the extra damage.

Really the only ships that are going to feel the hit hard Are the vulture, viper and clipper. The fdl can carry a heat sink to compensate, most other multi role ships have good heat management. but a lot of the smaller combat vessels are kinda screwed. i feel really bad for clipper and viper cmdrs. Ships that run hot and dont have extra utility mounts or internals to account for the heat are done.
 
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go get prismatic ,who ever has the most shields will win, plus put heat sinks on the same trigger as your scb's

Shhh don't tell everyone....😈

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I only run 2 3Bs on my dropship, separately I might add. Can't see it being to much of an issue.... And the things a flying brick that can take a fair amount punishment.... I think it's going to level the playing field for some ships/builds if anything.
 
The scb nerf wont stop me from using them in big boats. Module damage from heat is a regular issuse already during pvp. It is just something you account for during the fight. My heat will often get well over 200%.

So i take some module damage. Its me or the other guy so i might as well go all in. Also i may just switch out one of the auxiliary banks and put on a repair unit. Fire it off when you start to get hot and make up for the extra damage.

Really the only ships that are going to feel the hit hard Are the vulture, viper and clipper. The fdl can carry a heat sink to compensate, most other multi role ships have good heat management. but a lot of the smaller combat vessels are kinda screwed. i feel really bad for clipper and viper cmdrs. Ships that run hot and dont have extra utility mounts or internals to account for the heat are done.

Repair units don't work how you seem to think. You have to turn a module into repair mode in the module screen for it to repair (Same way you turn modules on and off). While it is repairing it is offline. You don't just fire off the Repair module like you would an SCB.
 
Repair units don't work how you seem to think. You have to turn a module into repair mode in the module screen for it to repair (Same way you turn modules on and off). While it is repairing it is offline. You don't just fire off the Repair module like you would an SCB.

Well i havent ever used one so i am not familar with their mechanics. The main point is that module damage is no biggie and something that you have the ability to recover from.
 
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Yup, heat sink swapped with booster, fire group for banks paired with sink, afmu swapped with aux bank, problem solved. I can take a little heat damage. I have the utility slots and internals to spare. Hope the folks who asked for the nerf can afford the same.
 
This is exactly what I meant when I said that moving SCBs to the utility mounts would result in them becoming an actual game mechanic, one which you have to think about when using them. They haven't become suddenly ineffective but their use takes care. Nothing wrong with that
 
The heat damage SCBs generates has been increased a lot. You will basicly burn up your ship if you use one. Thank god, this is precisly what I had hoped for SCBs are now useless! :)

There is so much wrong with this post. Because you don't like a module you want it removed from the game. Hell I hate Rail Guns. Maybe they should be removed as well. Not removed, let's just up the heat by 400% so you take massive module damage when fireing them.
 
That sounds like whining to me. Those salty tears I have been waiting to taste these.

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Just to make ti clear I honestly don't hope that it will stay the case, 160% is too much imo, I just wanted to hear the salty cries of the people who whine about those who wanted to fix those pesky SCBs.


That's exactly the kind of reaction i'd expect to hear from a spoilt little boy like you.
Whiners get what whiners want. That's what this excercise tell's us.
But, ultimately, it will be spoilt little boys like you that nerf the **** out of this game.
Now you've broken the scb's, what will you all whine about next?
Because spoilt little children are never happy. Give them what they want and they only want more.
Fact of life.
So enjoy your stupidly nerfed game. I hope you're all happy having everything your way.
Can't defeat another player? What's the answer? Certainly not to get better, but to take the easy route
and get that players game nerfed.
Truly shameful and utterly pathertic.
Enjoy!
:)

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There is so much wrong with this post. Because you don't like a module you want it removed from the game. Hell I hate Rail Guns. Maybe they should be removed as well. Not removed, let's just up the heat by 400% so you take massive module damage when fireing them.


That's how this game works.
Can't cope with something another player is doing?
Simple, start endless threads bleating on about it and whining and whining until the spineless devs cave in and give the children what they want.
Don't like Rail Guns? Simply do the above and eventually, you'll get what you want.
Same goes for any other module you don't like.
 
That's exactly the kind of reaction i'd expect to hear from a spoilt little boy like you.
Whiners get what whiners want. That's what this excercise tell's us.
But, ultimately, it will be spoilt little boys like you that nerf the **** out of this game.
Now you've broken the scb's, what will you all whine about next?
Because spoilt little children are never happy. Give them what they want and they only want more.
Fact of life.
So enjoy your stupidly nerfed game. I hope you're all happy having everything your way.
Can't defeat another player? What's the answer? Certainly not to get better, but to take the easy route
and get that players game nerfed.
Truly shameful and utterly pathertic.
Enjoy!
:)

your-tears-are-delicious-360x500_1_.jpg
 
That's exactly the kind of reaction i'd expect to hear from a spoilt little boy like you.
Whiners get what whiners want. That's what this excercise tell's us.
But, ultimately, it will be spoilt little boys like you that nerf the **** out of this game.
Now you've broken the scb's, what will you all whine about next?
Because spoilt little children are never happy. Give them what they want and they only want more.
Fact of life.
So enjoy your stupidly nerfed game. I hope you're all happy having everything your way.
Can't defeat another player? What's the answer? Certainly not to get better, but to take the easy route
and get that players game nerfed.
Truly shameful and utterly pathertic.
Enjoy!
:)

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That's how this game works.
Can't cope with something another player is doing?
Simple, start endless threads bleating on about it and whining and whining until the spineless devs cave in and give the children what they want.
Don't like Rail Guns? Simply do the above and eventually, you'll get what you want.
Same goes for any other module you don't like.

And yet pro-scb whiners like yourself get ignored. Funny that. Maybe you should whine more FD obviously hasn't noticed yet.

Or wait for it. Maybe. Just maybe. Their decision to nerf scb's is because frontier think that there is an imbalance. Not because of how loud the pro and anti scb groups moan
 
To all who say "FD siad before they didn't like SCB's long ago", you do realize that thy changed the SCB mechanic since then right?

At the end of the day it doesn't matter why they did it. They are making a change. From this change either people will adapt, or leave the game.

Personally, if expansion zones and CZ's in big ships are negated because I can't drop in without taking massize damage, I'm done. Just last night it took 3 trigger pulls just to get going in a crime sweep in a Conda last night. (Not to mention the time I had to leave the zone because 10 NPC's were targeting me at once, moat with rails, and SCB didn't even matter because the massive damage I was taking)

So, if expansion zones are nullified to me because I am killed or lose shields as soon as I drop in... Forget it.

As a side note, since SCB will be useless, can you believe that a cutter once it loses shileds will be out of combat for roughly 42 minutes to get full shield back? Lol... The game already takes time, now add ridiculous waiting time for your shields to come back, or you could use a SCB and potentially kill yourself. Lol... Dumb.
 
At the end of the day it doesn't matter why they did it. They are making a change. From this change either people will adapt, or leave the game.

I predict the latter, and more than likely myself included. Its pointless to force yourself to adapt to utter stupidity. The game was already getting a bit tedious, and now that they have basically destroyed the ability to stay in a CZ long enough to be worth the trouble of earning credits for CGs or whatever, you are left with the following reality:

1) Nerfed Mission Payouts
2) Nerfed Shield Strength
3) Nerfed SCBs that most used to compensate for the Nerfed Shield Strength
4) Nerfed Shield Recharge Time for large ships
5) Nerfed Interdictions

I could fill the page with all the poorly implemented changes that have been made to the game over the last few months. I don't know why FD chose to Cave to the low skilled whiners over this whole SCB thing, but if the SCB nerf stays the way it apparently is right now rendering their use a pointless choice, while continuing to ignore the imbalance of hull and shield strength, I think I am done with ED.

Doesn't sound like there will be enough compelling gameplay left to bother. Getting less than 3-5 minutes in a CZ battle before you are forced to either retreat or get blown up is not my idea of fun.

It won't be the first time a developer screwed with their game's gameplay one time too many. Basically destroying the game in the process. It is usually a slow death spiral from that point forward as more and more previous fans of the title leave in frustration.

In the end, the vocal minority largely responsible for all of the above destruction to the game's mechanics is never large enough to sustain the project once the majority have thrown in the towel.

The whiners may think they won, but at the end of the day, everyone loses!
 
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I predict the latter, and more than likely myself included. The game was already getting a bit tedious, and now that they have basically destroyed the ability to stay in a CZ long enough to be worth the trouble of earning credits for CGs or whatever, you are left with the following:

1) Nerfed Mission Payouts
2) Nerfed Shield Strength
3) Nerfed SCBs that most used to compensate for the Nerfed Shield Strength
4) Nerfed Shield Recharge Time for large ships
5) Nerfed Interdictions

I could fill the page with all the poorly implemented changes that have been made to the game over the last few months. I don't know why FD chose to Cave to the low skilled whiners, but if the SCB nerf stays the way it apparently is right now rendering their use a pointless choice, I think I am done with ED. Doesn't sound like there will be enough compelling gameplay left to bother.

Most of that I can somewhat agree with. It could be done better.
 
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Heat generation is proportional to the amount of Shield recovery. Smaller SCB's generate a lot less heat. And obviously. Some ships deal with heat better than others.

Ok, not too bad. How much heat does firing 1 a4 bank in a vulture generate?

I really wish consoles had access to the beta stuff. I really want to test all this myself.
 
And yet pro-scb whiners like yourself get ignored. Funny that. Maybe you should whine more FD obviously hasn't noticed yet.

Or wait for it. Maybe. Just maybe. Their decision to nerf scb's is because frontier think that there is an imbalance. Not because of how loud the pro and anti scb groups moan
This. There are likely almost or just as many pro-SCB whiner's as anti-SCB whiner's, only difference is most anti-SCB whiner's either already didn't use SCB's as only unskilled pilot's needed it as a crutch or used it just so the PvP part of the game wasn't absolutely out of their option's. I also find it funny all the people who say anti-SCB whiner's were unskilled when they could ussually stay in a combat zone or HazRES just as long as pro-SCB whiner's and make almost as much if not as much profit out of it. You know why? The anti-SCB whiner's aren't relying on a crutch so ussually learn the hard way how to get the most out of their ship, it's why my Gunship make's sub-10ly jump's. I have that thing so armored up I could fight a CZ or HAZRES without shield's, and if I didn't get more shielding in a C6 shield than a D5 hull reinforcement then I would. And to translate this to PvP, I'm not afraid to pay either my B rated Gunship OR A rated Python's rebuy because it's a game and money is so easy to make to recover from a rebuy.
 
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I have a theory that the SCB Netf has nothing to do with PvP. Every time a group of pilots finds a way to consultants make decent credits per hour Fronteir changes the meta. This nerf will affect PvE a lot more than PvP. No more grinding credits in CZs. No more extended Bounty Hunting sessions. Long Merit Expansion Grinds are gone as well.

Don't worry someone will figure out a new method and then Fronteir will bring the nerf-hammer again.
 
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I have a theory that the SCB Netf has nothing to do with PvP. Every time a group of pilots finds a way to consultants make decent credits per hour Fronteir changes the meta. This nerf will affect PvE a lot more than PvP. No more grinding credits in CZs. No more extended Bounty Hunting sessions. Long Merit Expansion Grinds are gone as well.

Don't worry someone will figure out a new method and then Fronteir will bring the nerf-hammer again.

I can spend all day in a CZ in my Vulture and not use a single SCB.
 
I have a theory that the SCB Netf has nothing to do with PvP. Every time a group of pilots finds a way to consultants make decent credits per hour Fronteir changes the meta. This nerf will affect PvE a lot more than PvP. No more grinding credits in CZs. No more extended Bounty Hunting sessions. Long Merit Expansion Grinds are gone as well.

Don't worry someone will figure out a new method and then Fronteir will bring the nerf-hammer again.
Actuall I already did all that in my no-SCB Gunship, sure you have to get good with your ship but it still completely doable. Also time to pop your theory, Trading has ben a huge money maker since day 1 mainly Imp. Slave's. Why aren't Imp. Slave's made worthless?
 
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