SCBs finaly nerfed proper

The heat damage SCBs generates has been increased a lot. You will basicly burn up your ship if you use one. Thank god, this is precisly what I had hoped for SCBs are now useless! :)

Utter rubbish and wait till you lose a conda, it's always the minority (SCB spamming for the hell of it) that have ruined it for the majority (who employed SCBs for honorable tactical purposes), most of the time it's been down to poor or lack of combat experience and inadequate ship loadouts or players who just blindly think they can take on anything and win, but suddenly lose that have wanted the SCBs nerfed. The current nerf is far to excessive and needs to re-balanced a bit (not IMHO that it needed it in the first place) to make it useful again, it is much needed for large ship playability.
 
Utter rubbish and wait till you lose a conda, it's always the minority (SCB spamming for the hell of it) that have ruined it for the majority (who employed SCBs for honorable tactical purposes), most of the time it's been down to poor or lack of combat experience and inadequate ship loadouts or players who just blindly think they can take on anything and win, but suddenly lose that have wanted the SCBs nerfed. The current nerf is far to excessive and needs to re-balanced a bit (not IMHO that it needed it in the first place) to make it useful again, it is much needed for large ship playability.

And I guarantee every FDL pilot thinks the opposite of this.
 
I never really had an issue with the SCB use. I kind of think battles should be epic and not a FPS shooter kind of battle. These ships are HUGE after all.

Wouldn't it have been easier to just limit the bank to one 3 shot module per ship? It still boils down to attrition. Unlimited beam weapons vs a limited shield.

Because you can carry a lot of heat sinks, how does the heat increase change anything other than forcing players to waste a module slot on heat sinks instead of something else?


Adding HULL hit points to the larger ships as well as the SCB nerf maybe?
 
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Utter rubbish and wait till you lose a conda, it's always the minority (SCB spamming for the hell of it) that have ruined it for the majority (who employed SCBs for honorable tactical purposes), most of the time it's been down to poor or lack of combat experience and inadequate ship loadouts or players who just blindly think they can take on anything and win, but suddenly lose that have wanted the SCBs nerfed. The current nerf is far to excessive and needs to re-balanced a bit (not IMHO that it needed it in the first place) to make it useful again, it is much needed for large ship playability.

This doesn't really classify as whining but as those pro-SCB people called people who were doing what you are doing for whiners I will call you a whiner, that'll show 'em. (This isn't a response to the white text I left)

On a more serious note. I have lost a Conda (I belive, if not atleast a T9 filled with slaves and a Python that costs just about the same as most peoples Condas) doesn't change a thing. How do you even lose those? You should almost try to get yourself killed (which is basicly what I did, the T9 I left my docking computer to dock, and well, me and it have very different ideas of docking, the other ones in my Python are when I AFKd in SC and when I looked at the galaxy map when I undocked and forgot about leaving the station, a couple more incidents but out of all the moneys I have made I have lost atleast 120mil so don't come to me and talk about losses)

Hardly, but you are welcome to prove me otherwise.

I agree.
 
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This doesn't really classify as whining but as those pro-SCB people called people who were doing what you are doing for whiners I will call you a whiner, that'll show 'em. (This isn't a response to the white text I left)

On a more serious note. I have lost a Conda (I belive, if not atleast a T9 filled with slaves and a Python that costs just about the same as most peoples Condas) doesn't change a thing. How do you even lose those? You should almost try to get yourself killed (which is basicly what I did, the T9 I left my docking computer to dock, and well, me and it have very different ideas of docking, the other ones in my Python are when I AFKd in SC and when I looked at the galaxy map when I undocked and forgot about leaving the station, a couple more incidents but out of all the moneys I have made I have lost atleast 120mil so don't come to me and talk about losses)

Hardly, but you are welcome to prove me otherwise.

I agree.

Not really in to coloured multiquotes...lol.

My appols on the first point and sorry for your loss, but it was based on losing a ship during combat with constant focus of multiple ships hitting me, but that's combat for you and I enjoy it, I rarely use SCBs, (don't think I have ever SCB spammed) and only use an SCB when it's needed and I'm in dire need of it, my point was more illustrative to the need of SCBs in large ships more than anything else, as they have saved me from losing my ship on several occasions (and my own stupid fault) when pitted against overwhelming odds.

In terms of the bad or lack or combat etc etc, I have seen this all too often in the game during combat exchanges, but then again that's my take on it and a lot of the whinners I have come across have not suffered the loss like we both have, i.e. they tend to be small ship pilots who have lost to a larger more powerful ship.

I still prefer the combat in smaller ships, but a little re-balance is needed, but thats what this beta is for.

Stay and fly safe CMDR Error.
 
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Not really in to coloured multiquotes...lol.

My appols on the first point and sorry for your loss, but it was based on losing a ship during combat with constant focus of multiple ships hitting me, but that's combat for you and I enjoy it, I rarely use SCBs, (don't think I have ever SCB spammed) and only use an SCB when it's needed and I'm in dire need of it, my point was more illustrative to the need of SCBs in large ships more than anything else, as they have saved me from losing my ship on several occasions (and my own stupid fault) when pitted against overwhelming odds.

In terms of the bad or lack or combat etc etc, I have seen this all too often in the game during combat exchanges, but then again that's my take on it and a lot of the whinners I have come across have not suffered the loss like we both have, i.e. they tend to be small ship pilots who have lost to a larger more powerful ship.

I still prefer the combat in smaller ships, but a little re-balance is needed, but thats what this beta is for.

Stay and fly safe CMDR Error.

Oh ok.

If you are making dumb mistakes or are extremely overwhelmed aren't you supposed to be at a disadvantage? I am all the time when I take on wings of players and the likes but doesn't mean I can't win, this is due to well, not to brag but skill I guess. When you have a SCB Conda even when you make dumb mistakes (as long as they aren't related to SCBs themselfs) or overwhelmed you are hardly at a disadvantage. Drink those insta health potions and your health will go from this

318672eccb2d8e7c35dbb11337619db129c635c4_full.jpg


to this

avatar196563_6.gif
 
Utter rubbish and wait till you lose a conda, it's always the minority (SCB spamming for the hell of it) that have ruined it for the majority (who employed SCBs for honorable tactical purposes), most of the time it's been down to poor or lack of combat experience and inadequate ship loadouts or players who just blindly think they can take on anything and win, but suddenly lose that have wanted the SCBs nerfed. The current nerf is far to excessive and needs to re-balanced a bit (not IMHO that it needed it in the first place) to make it useful again, it is much needed for large ship playability.

Guess what, the nerf only really affects those who spam them.

I've used lots of builds in pvp. Ranging from pythons with 6 scb modules to shieldless federal assault ship scb's are the easy option. I've won fights in that python against pilots who were clearly better than me because they couldn't get my shields down because every time my shields went below around 10-15% I popped 2 SCB modules in tandem and regained the vast majority of my shields. And I could do that 15 times if needed.

Combine scb's the crutch of the unskilled pilot with even a average pilot like myself and it causes imbalance
 
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The A6 shields on my Python collapse in 60 seconds or less under heavy fire and take 5 minutes to recharge to 75%. THAT is imbalance!
 
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The A6 shields on my Python collapse in 60 seconds or less under heavy fire and take 5 minutes to recharge to 75%. THAT is imbalance!

True. 1MJ per second isn't enough, altough holding your ground for a minute under heavy fire isn't something you should be complaining about. That's fine. But still, the SCB nerf isn't going to affect you. Just use it when you need it, this guy in the picture probably fiited 10 onto his Corvette probably even a bad shield so 3 class 7 SCBs.

Also, Bi-Weave shields. Nuff said. (altough it is what 1.5MJ per second? Still not bad. 5 minutes to reach 75%? Now only 2.5)
 
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To all who say "FD siad before they didn't like SCB's long ago", you do realize that thy changed the SCB mechanic since then right?

At the end of the day it doesn't matter why they did it. They are making a change. From this change either people will adapt, or leave the game.

Personally, if expansion zones and CZ's in big ships are negated because I can't drop in without taking massize damage, I'm done. Just last night it took 3 trigger pulls just to get going in a crime sweep in a Conda last night. (Not to mention the time I had to leave the zone because 10 NPC's were targeting me at once, moat with rails, and SCB didn't even matter because the massive damage I was taking)

So, if expansion zones are nullified to me because I am killed or lose shields as soon as I drop in... Forget it.

As a side note, since SCB will be useless, can you believe that a cutter once it loses shields will be out of combat for roughly 42 minutes to get full shield back? Lol... The game already takes time, now add ridiculous waiting time for your shields to come back, or you could use a SCB and potentially kill yourself. Lol... Dumb.

wouldn't this change the SCB usage? instead of in combat, they turn into "shield repair" modules. you et into combat, pew pew around, get out fo combat and then recharge shields in safety to not having wait those 42 minutes and being able to deal with the heat issues. Then return to battle.

Sounds to me like a different way to use SCB.
 
All of this back and forth doesn't matter... If FD changes it, they change it. So, you have two choices: adapt; or leave.

Adapt- if there is a way to continue to progress through the game at a similar rate that there is now... I will adapt. I won't quit playing the game until I can test all this.

Leave- This game takes time to do anything. If teh developer of the game makes a change that makes it take more time with less reward... I'm done.

Let's say you are a fry cook, and you make $10 an hour (your time and effort). You really want $1000 to buy this thing you really want (your reward). So, at about $500, or 50 hours, you company says "you know, you work hard, you show up all the time, the company is making money, your fries are amazing, but from now on you only make $5 an hour"... You now have to work twice as hard for the same reward...

Is it worth it? For me, with Elite, nope. I'm done... There are other games that will reward my time/skill better.

Just my view. To each their own. What I can say, is even if I can adapt to the change, but others don't/can't... Well losing player interaction would be just as bad for me as not being able to/willing to adapt.
 
The way I look at it you have a choice now. Either Shield Boosters in your utility slots and when its gone its gone or heat sinks & SCBs. Less total shield, but you can to a point keep building it back up.
 
It's heat that they've nerfed whatever the source by the looks of it, probably totally mess up exploring to and silent running as somebody has already posted.
 
The problem with SCB is that they gave a ship with lots of internals (a 'multipurpose') a significant advantage over an equivalent dedicated combat ship: a Cobra vs Viper, Asp vs Vulture, Python vs FDL. In every case the multipurpose has a PvP advantage for many players because of great stacks of SCB.

That clearly wasn't designed - Frontier obviously intended combat ships to be better at, y'know, combat than multipurpose ships. The clue is in the name. That's kind of their entire point, and SCB changed that dynamic somewhat.

So SCB skewed the intended balance, from their design as emergency shield buff into a kind of extra shield stack. It sounds like Frontier have done something about that, I doubt it was anything to do with anyone whining, and if this has ruined the game for you I'm sorry, but you guys should have the money to re-tool. If you want combat then sell your multipurpose and buy a combat ship. If you want flexibility face up to the fact that a pure combat ship will (and should) have an edge on you.

I suspect this will change between the beta and 1.5 launch, and change again - they clearly have work to do balancing weapons and combat load outs still (if you disagree find me one player who has ever usefully fired an ECM).
 
So what you guys are telling me is now my clipper is useless in combat? My shields are gone in under 30 seconds with out banks great...
Clipper's not a warship, so it fit's. Good job FD, now all you need to do is put out a statement these multirole's weren't supposed to be as good as they were in combat in the first place to stop all the "my multirole's acting like a REAL multirole now wah wah."
 
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