I know what it's like to fly a large ship
In CZs because I fly a medium ship in them /sarcasm. It's a regular situation to have 12-14 red ships target me without warning in Expansion Zones and Combat Zones. If that ever happened to your FAS your Shiekds would drop in 5 seconds.
And you don't pull down 1-2 million in combat bonds per sortie by cherry picking targets in a CZ that don't have multiple ships flying with them.
You also have to wonder if those giving out this unsolicited advice on how to fight as good as "they do" have ever actually made it into the top 5% of ANY combat CG using a high profile ship like a Python or similar?
I finish at the top of the Top 5% every single time, and that is only because I was able to use SCBs to keep my ship viable to make those 20-30 high value kills per sortie. Most of the time, half of those kills being Anacondas that I usually have to take out by myself when my NPC allies all leave when I engage! lol!
NPC Anacondas spam you with fire as long as you are remotely in range and they never stop until you kill them. A6 shields are useless against that kind of endless firepower, yet with efficient use of SCBs, I am able to waste nearly a dozen per sortie. There is something very wrong with the balance of the game when the use of one sub-system can make that big a difference in the outcome of a combat engagement!
The balance problem has always lied in the main defensive systems, not in sub-systems smart players have adopted to get around the lack of main system viability.
I'm curious to see how this ⅓rd the current recharge rate is going to work. That still adds up to nearly 2 minutes with no shields for a Python with A6 shields and three A0 boosters. Better than 5 minutes, but still doesn't address why such an expensive defensive system only holds up for 60 seconds or less under heavy fire.
