SCBs finaly nerfed proper

If you were ever at a disadvantage PvE you were getting into a situation you should not have, PvP is another matter as player's target your Power plant or Engine's. I fly a Gunship for PvE HICZ farming that has the same ormor but FAR weaker shield's than a stock conda and I never break a sweat unless I get in trouble by losing situational awareness and straying too far from allied NPC's. NPC's are dumb as hell, so require little to no tactic's.

Caugh Bi-Weave shields caugh caugh new shield mechanics caugh.

This just goes to show your dancing on SCBs' grave was premature. FD realized their nerf was unbalanced and is working to correct their mistake.
 
I know what it's like to fly a large ship
In CZs because I fly a medium ship in them /sarcasm. It's a regular situation to have 12-14 red ships target me without warning in Expansion Zones and Combat Zones. If that ever happened to your FAS your Shiekds would drop in 5 seconds.
I flew large ship's in them, as well as my favorite ship in the game. I brought up my Gunship because it's armor and speed are practically identicle to a non armor buffed Conda, and I stand by my statement after flying a Conda in a CZ it's laughably easy as long as you are smart about it. I get so tired of people who think they know how I play just because my favorite sip isn't a "walking bullseye"(aka Conda) and then think I don't know hoe to fly one. I last longer in the Conda than I do my Gunship, my gunship though has weaker shield's so the NPC's can actually challenge me by making me keep my gaurd up. The Conda's shield's far make up for it's size IF you're actually a good pilot, and a good pilot know's when to attack and when he shouldn't even try.
 
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I know what it's like to fly a large ship
In CZs because I fly a medium ship in them /sarcasm. It's a regular situation to have 12-14 red ships target me without warning in Expansion Zones and Combat Zones. If that ever happened to your FAS your Shiekds would drop in 5 seconds.

And you don't pull down 1-2 million in combat bonds per sortie by cherry picking targets in a CZ that don't have multiple ships flying with them. ;)

You also have to wonder if those giving out this unsolicited advice on how to fight as good as "they do" have ever actually made it into the top 5% of ANY combat CG using a high profile ship like a Python or similar?

I finish at the top of the Top 5% every single time, and that is only because I was able to use SCBs to keep my ship viable to make those 20-30 high value kills per sortie. Most of the time, half of those kills being Anacondas that I usually have to take out by myself when my NPC allies all leave when I engage! lol!

NPC Anacondas spam you with fire as long as you are remotely in range and they never stop until you kill them. A6 shields are useless against that kind of endless firepower, yet with efficient use of SCBs, I am able to waste nearly a dozen per sortie. There is something very wrong with the balance of the game when the use of one sub-system can make that big a difference in the outcome of a combat engagement!

The balance problem has always lied in the main defensive systems, not in sub-systems smart players have adopted to get around the lack of main system viability.


I'm curious to see how this ⅓rd the current recharge rate is going to work. That still adds up to nearly 2 minutes with no shields for a Python with A6 shields and three A0 boosters. Better than 5 minutes, but still doesn't address why such an expensive defensive system only holds up for 60 seconds or less under heavy fire. ;)
 
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If you were ever at a disadvantage PvE you were getting into a situation you should not have, PvP is another matter as player's target your Power plant or Engine's. I fly a Gunship for PvE HICZ farming that has the same ormor but FAR weaker shield's than a stock conda and I never break a sweat unless I get in trouble by losing situational awareness and straying too far from allied NPC's. NPC's are dumb as hell, so require little to no tactic's.

Yeah... so you are telling me that I should not go into any power play expansion zone in a medium to large ship?

That would mean that FD is forcing me to play the game the way they want me to. I don't want to fly a Gunship, and I don't want to fight in a CZ...
 
This just goes to show your dancing on SCBs' grave was premature. FD realized their nerf was unbalanced and is working to correct their mistake.
i actually am one of the one's who said "oh crap FDev done goofed(though not publicly)" when I saw how extreme their nef was, I doubt anyone pro- or anti-SCB thought the fix was good. But that's why they did it in a beta where they can tweak it to be more reasonable.

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Yeah... so you are telling me that I should not go into any power play expansion zone in a medium to large ship?

That would mean that FD is forcing me to play the game the way they want me to. I don't want to fly a Gunship, and I don't want to fight in a CZ...
I'm suggesting you think more tactically, how you take that is your problem.
 
This just goes to show your dancing on SCBs' grave was premature. FD realized their nerf was unbalanced and is working to correct their mistake.

If they realized the balancing was unbalanced then they would change it back instead of complicating it. Shields were a bit broken when it came to recharging, they aren't stronger now or anything, they just recharge a bit faster which was needed. General combat isn't going to be affected much by how fast the passive shield recharge is.

They have made it neccesary to use heat sinks if you want to stack banks, don't exacly agree with that. They should've decreased the heat slightly and kept heatsinks as they are, as long as stacking isn't as effective. But we'll see, maybe the way they went is better than just decreasing heat of the SCBs.
 
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The meta is biggest ship pulls the agro. Unless you start petitioning for FD to change that don't start thinking flying your fighters is nothing like flying a large ship in s CZ. You'll have agro pulled from you to Clippers and Condas that spawn into your zone.

Maybe if the mets was closest threat I would concede. Hey lets get it changed people.
 
It seems like no matter what ship you fly in you get all the agro in the beginning, you just have to survive that initial blast and you are good.
 
The meta is biggest ship pulls the agro. Unless you start petitioning for FD to change that don't start thinking flying your fighters is nothing like flying a large ship in s CZ. You'll have agro pulled from you to Clippers and Condas that spawn into your zone.

Maybe if the mets was closest threat I would concede. Hey lets get it changed people.
Honestly I would petition that Combat focussed ship's draw more agro as well as closest threat, that would seem more logical.
 
And you don't pull down 1-2 million in combat bonds per sortie by cherry picking targets in a CZ that don't have multiple ships flying with them. ;)

You also have to wonder if those giving out this unsolicited advice on how to fight as good as "they do" have ever actually made it into the top 5% of ANY combat CG using a high profile ship like a Python or similar?

I finish at the top of the Top 5% every single time, and that is only because I was able to use SCBs to keep my ship viable to make those 20-30 high value kills per sortie.Most of the time, half of those kills being Anacondas that I usually have to take out by myself when my NPC allies all leave when I engage! lol!


Oh, So sorry. Should I bow when I see you now?

Honestly, NPC's are easy to take down. The only difficulty I've ever had in CZ's is when a player jumps in and joins the other side. Then I have to PvP that player while being targetted by NPC's.
 
Please help me with this because I am truly baffled... Have you ever been in an expansion zone? It doesn't look like it from the way you talk about how to approach it "more tactically"/
I've been in Hudson one's, it's nothing more than a HICZ. Maybe it's different for other power's, I have no experience with those.
 
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Oh, So sorry. Should I bow when I see you now?

Honestly, NPC's are easy to take down. The only difficulty I've ever had in CZ's is when a player jumps in and joins the other side. Then I have to PvP that player while being targetted by NPC's.
So, it's not just me then. hmm.....

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The only tactic in CZs and Expansions is hide behind the bigger ships. Oh, wait...
Odd, I ussually group with lighter more agile ship's and act as the heavy hitter for that grup. Never have an issue unless I get too far away, or too many get killed in which case I either find another group or leave.
 
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I've been in a hudson one, it's nothing more than a HICZ. Maybe it's different for other power's, I have no experience with those.

If you are pledged to Hudson, and dropped in you would have noticed that you did not have to {choose faction}. Which means the enemy (non-Hudson ships) are already hostile before your drop from SC is complete. I have dropped into expansions and have been taking fire from at least 10 NPC's IMMEDIATELY. Not to mention if there are players there on the opposite side with the zone "swung" to their favor just waiting for spawns...

There is no "tactical" way to approach this. It is a game mechanic that you cannot "out think".

I mean, you could drop SC some 1Mm+ away... but if anyone thinks that is a "tactical solution" I suggest you rethink what "tactical" and "solution" mean.
 
Oh, So sorry. Should I bow when I see you now?

Honestly, NPC's are easy to take down. The only difficulty I've ever had in CZ's is when a player jumps in and joins the other side. Then I have to PvP that player while being targetted by NPC's.

Its obvious that for whatever reason, you are not being targeted in mass like I am. I usually have at least 5 ships on me the minute I jump into a CZ.

But whatever... I'm tired of the snarky remarks and attitude, so bye bye to you!
 
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If you are pledged to Hudson, and dropped in you would have noticed that you did not have to {choose faction}. Which means the enemy (non-Hudson ships) are already hostile before your drop from SC is complete. I have dropped into expansions and have been taking fire from at least 10 NPC's IMMEDIATELY. Not to mention if there are players there on the opposite side with the zone "swung" to their favor just waiting for spawns...

There is no "tactical" way to approach this. It is a game mechanic that you cannot "out think".

I mean, you could drop SC some 1Mm+ away... but if anyone thinks that is a "tactical solution" I suggest you rethink what "tactical" and "solution" mean.
Easy run to nearest conda, or reverse plus blast away(I fly my Gunship the most so always default to my tactic's in it on the forum). In a Conda, Id hit reverse and blast away, all that firepower they never stand a chance unless my luck's horrible and I drop in with another Conda and other big ship's.
 
If you are pledged to Hudson, and dropped in you would have noticed that you did not have to {choose faction}. Which means the enemy (non-Hudson ships) are already hostile before your drop from SC is complete. I have dropped into expansions and have been taking fire from at least 10 NPC's IMMEDIATELY. Not to mention if there are players there on the opposite side with the zone "swung" to their favor just waiting for spawns...

There is no "tactical" way to approach this. It is a game mechanic that you cannot "out think".

I mean, you could drop SC some 1Mm+ away... but if anyone thinks that is a "tactical solution" I suggest you rethink what "tactical" and "solution" mean.

THANK YOU!!

GAWD! I am so sick of clueless players lecturing me on how to fly/fight properly when they have no idea what they are talking about! It is SO OBVIOUS that these people have NEVER encountered the kind of combat situation in a CZ we are referring to.
 
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