SCBs finaly nerfed proper

0 experience? Because I see your "problem" as how the game was designed to work? And multi role is not supposed to be great at combat, just average. And with no SCB's the Conda is average and not godly. Also as I told Coffee Math the new SCB's look to be changed to work as a stacked SCB now anyway soon, plus the heat was already not too much of an issue before they buffed the effeciency of Heatsink's.

How can you see a problem if you have no experience with the issue? That is like me telling a woman how to deal with her menstrual cycle. Laughable at best...

I wouldn't have as much of a problem if the expansion did work like a CZ, but it doesn't. Also, this problem isn't only in the Conda, it happens in any ship, it is just more pronounced the bigger ship you have. But the bigger ship you have, the more defend-able you are, so the problem scales...

I've already said I won't judge it till I can play with it myself, but on the surface it seems like it will be, for me, game breaking where I can no longer play how I want to play.
 
You are missing the KEY point. I come under fire IMMEDIATELY when dropping in on an expansion. Sometimes by large numbers of NPC's and occasionally players... solo/wing doesn't matter, there is no time to react. Have you ever been shot by 3-4 railgun Asp's at once? Now imagine there are also eagle/vipers, and a few large ships. The ONLY option is SCB's, and even that is not enough at times.

I do not care if they change the game. I think they are catering to folks and I disagree with that, but not my game and not my company. But to "fix" something that could potentially "break" other things is silly at best. I am just voicing my concern about SCB's in how I use them.
I've only ran into this once, and promptly abandoned the Conda for the Gunship(which i preffer anyway). I see you don't share the game developer's idea of ship classification's or intended limit's, it doesn't make you right. You go into a situation a ship is not specifically designed to be in you should die, the whole reason rail Asp's are even a thing in my eye's was because you people(not "you" but people who brought SCB stacking Conda and Python money maker's into CZ's) whined CZ's were too easy because you steamrolled everything before they were added. Too many people see this game as "cr per hour ship progression" grind and that's why the change make's those people wince, whereas RP-er's and thos who play for fun see it as a challenge and oportunity for the game to get back on the course it was sold on.
 
I'm fairly sure it doesn't even do that, atleast if memory serves me right.

Every time it does that. I do it multiple times a week. I have experience in this part of the game, and probably more than most. (been rate 5 for about 2 months, almost strictly gaining merits in expansion zones)
 
How can you see a problem if you have no experience with the issue? That is like me telling a woman how to deal with her menstrual cycle. Laughable at best...

I wouldn't have as much of a problem if the expansion did work like a CZ, but it doesn't. Also, this problem isn't only in the Conda, it happens in any ship, it is just more pronounced the bigger ship you have. But the bigger ship you have, the more defend-able you are, so the problem scales...

I've already said I won't judge it till I can play with it myself, but on the surface it seems like it will be, for me, game breaking where I can no longer play how I want to play.
"Not seeing the problem" as in I see the thing you see as a problem as two thing's 1.) bad implementation & 2.) good idea. If it were refined to actually give you some leeway for a few second's then it'd be better, but it's till no big deal as is to me.
 
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I've only ran into this once, and promptly abandoned the Conda for the Gunship(which i preffer anyway). I see you don't share the game developer's idea of ship classification's or intended limit's, it doesn't make you right. You go into a situation a ship is not specifically designed to be in you should die, the whole reason rail Asp's are even a thing in my eye's was because you people(not "you" but people who brought SCB stacking Conda and Python money maker's into CZ's) whined CZ's were too easy because you steamrolled everything before they were added. Too many people see this game as "cr per hour ship progression" grind and that's why the change make's those people wince, whereas RP-er's and thos who play for fun see it as a challenge and oportunity for the game to get back on the course it was sold on.

and again, I am not talking about CZ's or credits! I am talking about expansion zones specifically, and I do not think I would have any better time in a Gunship. It is the zone mechanic. I have had this problem in Viper, DBE, Vulture, FDL, Python, and Conda.
 
Because this is a game forum experience is not required? :p
I have less experience but still I have experience, my problem is an inabillity to accurately translate my thought's and experience into word's many time's. :p

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and again, I am not talking about CZ's or credits! I am talking about expansion zones specifically, and I do not think I would have any better time in a Gunship. It is the zone mechanic. I have had this problem in Viper, DBE, Vulture, FDL, Python, and Conda.
I know, I explained in my other reply it is messed up...took me awhile to see the exact place we were arguing over, but turn's out we kinda agree there. ;)
 
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In the end I do consider all the NPCs going after anyone as soon as you pick a side a bug of sorts.

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I've tried expansion, not really, not by much.

Expansions are very different from Conflict Zones, in most Expansions there will be 8+ ships waiting for you when you drop out of SC and if you take into consideration the use of Rails which the NPC seems to favour you have little chance of surviving the encounter.

The ships in these zones seems to follow along these lines.

Sorted by how many ships usually spawns of this type.

-Asp
-Condor
-Eagle
-Vulture
-Imperial clipper
-Python
-Anaconda

These are all personal statistics, but I've spent some time in these Expansions so i'm somewhat familiar with what ships spawns and in what numbers.

Take this as you wish.
 
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Ok, so as we are now on the same page about expansion zones, the problem I have is that SCB' were all but required to even enter them.

So, now SCB's are changing, which can have a huge impact on entering an expansion zone. Since I like to play in expansion zones, if I am unable to enter them FD just alienated me and folks who also play like me. For what? Because kids cannot figure out how to kill players that have SCB's equipped? Seems like a bad play in my view. Especially as Solo is an option.

Now, here is another way to thin out the player base. And to be honest, from FD perspective thinning people completely off the game should be avoided at all cost.
 
Ok, so as we are now on the same page about expansion zones, the problem I have is that SCB' were all but required to even enter them.

So, now SCB's are changing, which can have a huge impact on entering an expansion zone. Since I like to play in expansion zones, if I am unable to enter them FD just alienated me and folks who also play like me. For what? Because kids cannot figure out how to kill players that have SCB's equipped? Seems like a bad play in my view. Especially as Solo is an option.

Now, here is another way to thin out the player base. And to be honest, from FD perspective thinning people completely off the game should be avoided at all cost.
I think the SCB's will still be viable at the cost of 1 Booster per SCB changed Heatsink, as well as hull reinforcement and module damage change's allowing "hull tank" combat ship's to better scale along side them. Will have to wait and see, but look's promising from reading about it. Currently most of the issue is a Combat ship simply can't keep up in any way through shield or hull tanking, this look's like what FDev is changing(or trying to address) not just changing it because people whined. I also wouldn't have put it past them to have made the change so drastic intentionally to get as much feedback as possible to try and fix the problem right once they comb through all the data & feedback.
 
I think the SCB's will still be viable at the cost of 1 Booster per SCB changed Heatsink, as well as hull reinforcement and module damage change's allowing "hull tank" combat ship's to better scale along side them. Will have to wait and see, but look's promising from reading about it. Currently most of the issue is a Combat ship simply can't keep up in any way through shield or hull tanking, this look's like what FDev is changing(or trying to address) not just changing it because people whined. I also wouldn't have put it past them to have made the change so drastic intentionally to get as much feedback as possible to try and fix the problem right once they comb through all the data & feedback.

Don't you mainly play Solo?
 
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Don't you mainly play Solo?
I play whatever, I do play solo alot now to avoid SCB spammer's. I also used to play Open exclusively both on Xbox and PC so I've been on both side's the metaphorical wall.

I could play exclusively open now, running into people is rare in ED, I just preffer not to have my game interupted by stupid PK-er's who can't effectively use their ship. If I were to run into a guy who didn't need SCB spam to kill me(or just survive the mistake in half the case's) I wouldn't be bothered, but it seemed like those were the only people I ran into so I started playing solo more.

Also what does that have to do with the quote? SCB's were more OP in Solo anyway as NPC's lacked the skill to learn how to overcome them in the first place. Honestly think the best solution would have been different SCB mechanic in Solo from Open, but the way FDev talked that wasn't even an option.
 
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Its obvious that for whatever reason, you are not being targeted in mass like I am. I usually have at least 5 ships on me the minute I jump into a CZ.

But whatever... I'm tired of the snarky remarks and attitude, so bye bye to you!

You know I once took on 4 Anaconda's in my Vulture, or maybe I should tell you about that time when I stumbled across a wing of 6 federal assault ships in a Haz Res that after I killed 4 of them called for back up and spawned in 4 more while I was in my FDL. Or maybe, that time when I dropped into an Asteroid belt (Not even a ring with Res sites just a standard belt) to transfer fuel to a wing mate (because he screwed up) only to find that there was a wing of 7 Pythons lead by an Anaconda. That was a hard challenge for my Python.

Or, perhaps that time when I joined a Conflict zone in a system I'd spent the last month and a half bounty hunting. Where my rep with both of the factions in the conflict zone was so low that they were both red from the get go couldn't even pick a faction to help my rep was so low. Yeah I got my ass outta that one pretty sharpish.

You see there's a little thing called Chaff which defeats 95% of AI's instantly. Because only the Elite ones use Fixed weapons and have sharpshooter accuracy with them.

So, sorry if I don't consider AI to be a threat. And make a in my case factual statement about the only time I have an issue in CZ's is when another player is in there on the enemy faction. But then you wouldn't know anything about PvP would you. Since you never leave solo mode.
 
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Ok, so as we are now on the same page about expansion zones, the problem I have is that SCB' were all but required to even enter them.

So, now SCB's are changing, which can have a huge impact on entering an expansion zone. Since I like to play in expansion zones, if I am unable to enter them FD just alienated me and folks who also play like me. For what? Because kids cannot figure out how to kill players that have SCB's equipped? Seems like a bad play in my view. Especially as Solo is an option.

Now, here is another way to thin out the player base. And to be honest, from FD perspective thinning people completely off the game should be avoided at all cost.

I think you should expect a fix for conflict zones with 1.5
 
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