You get multiple charges which deplete, and you'll have to go back to a station to replenish them. I don't see what people are complaining about. Some people decide to go out without a Shield Generator, and some people decide to go out without SCB. We're flying expensive ships, and people are complaining that one has a better advantage (Which is available to the other person too), or takes too long to kill.
We sacrificed possible useful slots for an SCB, slots others apparently don't like to give up. SCB's are fine. They make tense battles with other SCB carriers last longer, instead of getting instantly demolished before you even realize whats up, and if you decide to not equip them, then that's your problem, not Frontier's
This is exactly my whole take on the thing. These ships cost MILLIONS in insurance. That's HOURS of playtime just if you die "once" and I think allowing a person to "heal" (within restrictions, cargo space, how many, and as long as their shield doesn't go all the way down) isn't unreasonable.
So far it just seems like a bunch of irritated Vipers and Cobras angry they can't demolish the 100m ship in 2 minutes.
You have the same ability to purchase and equip these things.
What if I don't run with a shield? Is that unfair, should other's have to unequip theirs?
What about hardpoints, some ships have more than others, is that not unfair? We should all have even hardpoints.
What about speed, outfitting? Those are ALL "unfair".
What about 4 players vs 1? Should it be limited so only 1v1 battles happen? 4vs1 seems unfair ...
This list goes on and on and on ... this is NOT a fair game. It's not evenly remotely balanced around "fair". A type 9 geared for trading can be killed by a Viper costing the T9 millions and millions of credits, hours and hours of playtime, whereas if the Viper was destroyed (how I don't know) it would cost them a pittance in comparison. That's not fair. Yet I see post after post of "come play in Open, guys!".
Basically, all I get from this when I hear people complain about these and use the term "potions" is that they're angry that their 5m ship can't destroy a 100m ship in 1 minute. "We want longer fights" .. .no you don't. You want insta-kills without the other player being able to escape, it's pretty simple. SCB prolong battles and even make it very tough to catch the person if they choose to run. That's how it should be. "To the death" shouldn't be 99% of your options when being interdicted or in a battle. This isn't some respawn timer game. Each death should mean something, not happen every time you are attacked.
It should be difficult to kill players. It should be difficult to kill Elite and higher rated NPCs. The fact that these "trivialize" the content for some people doesn't mean everybody out there is killing Anacondas with their Viper. I still haven't done it but I've only tried once or twice (honestly just got into bounty hunting) and if I didn't have SCBs I'd have to pay 1.7m in insurance every time I died. That's an hour of trading. I'm sorry, SCBs save me because I'm not "Dangerously Pro at PVP". If you don't want them, don't use them. If you don't want them, start a Private Group that agrees not to equip them if they are ruining your game.
Increase the dynamics of the AI, don't decrease the ability for players to save themselves.