None taken.No offense intended.
It sounds like you're not particularly set on either expansion!1. Walking around a station, in and of itself, yawn. Including trips to the virtual pub.
2. Stowing away on someone else's ship always struck me as a griefer's charter.
3. Sub-game FPS in stations or on land (Elite: Big Game Hunter ) doesn't appeal to me, although I accept that down the line it might keep me coming back once I've reached saturation on the space aspect.
SPL don't really add much for me, in that I'd have been happy with the basic FFE level of SPL. However, it does add something for me (new ports, atmosphere combat). And, from the KS campaign, it appears that SPL carries some sort of kudos with people that I don't get, which means more people playing, which is good for me.
I can't think of many things that you'd transport to a space station if you could provide it on the surface.
I'll be completely happy in the first release if planets look beautiful but you cannot land on them (like in the original, there's a reason given why this is not allowed).
Watching the lush world from his seat at the astrogation console, Alex Ryder expressed an audible sigh of regret that he had not been allowed down to the world itself. Next to him, fingers moving expertly over the keys of the trader's ManOp console, his father grinned. Jason Ryder knew well enough the frustration of only being allowed to observe a rich and fabled world like Lave from orbit. He had been planetside once, an unforgettable experience . . . But the rules and regulations of the Galactic Co-operative of Worlds were strict and sensible. Lave, like any other planet, was not a holiday resort, not a curiosity. It was a living, evolving world, and there were folk down below to whom that world was everything that Old Earth had once been to the Human race. Protection. Mother. Home.
Another time, another year, Alex thought. You earned your visit to Lave, and he had hardly begun his professional life. He still had so much to learn.
impact on the second ep:
If PL is EP1 then EP2 would require the implementing OOCE (out of cockpit experience) in a much wider enviroment
If OOCE is EP1 then EP2 would have to include the OOCE for planets in its pack fragmenting the developement
In conclusion and in my opinion Planet Landing will be first, as a pack it can be completely self contained then the inclusion of OOCE can then be deleloped for the entire game world, either pack can be used without the other.
the dark wheel explains it best so I'll let Robert Holdstock do the talking ...
Alex Ryder expressed an audible sigh of regret that he had not been allowed down to the world itself.
...grand theft spaceship...
For me, before making the planetary landing, they have to finish the game in space.
I'll probably be swayed on this by what the devs say is more technically demanding. For the moment, I'm going with walking around on ships and stations, as it doesn't seem the massive hurdle that creating interesting planets for SPL is.
It could also be a lot of fun, if we're allowed to carry weapons and shoot stuff. I'd love to see assassination missions, assaults on military installations, that kind of action movie stuff.