Semi Fix on stability and FPS on Odyssey

1º Go to -> C:\Users\[Your user]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics
2º Open Settings.xml
3º look for the code below
Code:
<HighResScreenCapAntiAlias>0</HighResScreenCapAntiAlias>
    <HighResScreenCapScale>0</HighResScreenCapScale>
4º overwrite or change the value of the two lines to 0
In my case I have gained visual improvement and about 10 FPS in season, in addition to greater FPS stability, I have not yet verified the improvement outside of this, as a plus I am streaming while, which lost about 10/5 fps when doing it now.
5º put all options to low, reboot the game
6º put textures in your liked option and move to full viewing distance --> This option depends on the power of your GPU, without instead of winning you lose or you do not see improvement, lower it a little
7º get FPS
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The problem with FPS hunting in ED/O is your only in charge of half the story. The other half is Frontiers severs streaming ability. Therefore day to day, hour to hour you’ll see improvements and degradation that is wholly out of your control. Best bet is to just check all is well your side and play the game.
 
The problem with the fps in oddysey in my PC are the NPC. When I was in an abandoned settlement with no NPC the FPS are over 120, but in the same settlement, when there are scavengers the fps barely stays at 40-60 or less.With a ryzen 3700x and a rtx3070.
There is a severe problem with the ai of the NPC or the pathfinding or something related, and i suspect that the terrible perfomance in the station it´s for the same reason.
 
Care to elaborate? What are they streaming?
Just a few bits there is more but this is a high level overview …. “
Elite Dangerous requires an internet connection to play. The online galaxy of Elite Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players across all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.”
 
Noticed that as well. I get 30-45fps (depending on the type of settlement and starport) on foot. As soon as the AI leaves my imminent vicinity (read: gets shot) the fps jump to 50-60. When I land at a random spot on a planet with no AI OR settlement around, I get stable 60 fps. So yeah something is definitely wrong with the AI and its not their models; as they remain on the floor when shot, but the fps still get better.
 
Noticed that as well. I get 30-45fps (depending on the type of settlement and starport) on foot. As soon as the AI leaves my imminent vicinity (read: gets shot) the fps jump to 50-60. When I land at a random spot on a planet with no AI OR settlement around, I get stable 60 fps. So yeah something is definitely wrong with the AI and its not their models; as they remain on the floor when shot, but the fps still get better.
Yes the NPC are the real problem, there are a problem with the AI. You can safely loot and abandoned settlement, you only need to keep the fps meter on, when it drops the npc arrives and you can be ready to eliminate them for the fps boost! It´s very handy. And yes, the models of the npc does´t matter it´s the AI of the npc.
 
Yes the NPC are the real problem, there are a problem with the AI. You can safely loot and abandoned settlement, you only need to keep the fps meter on, when it drops the npc arrives and you can be ready to eliminate them for the fps boost! It´s very handy. And yes, the models of the npc does´t matter it´s the AI of the npc.
That's why with my old PC Odyssey was basically only good for nice screenshots. Any time on ground game play was required the frame rates would drop to unplayable levels, 8 months and 10 updates and the ground missions remained a nightmare of terrible frame rates. My new PC does make is playable, but 8 months of Frontier not really 'fixing' anything of key importance, then going silent for a couple of months, has left such a bad taste I can't be bothered to play any more :(

I don't own (and can't afford) a fleet carrier, so to me adding fleet carrier interiors is of no importance at all. I do have a lot of ships though and they got nothing ( apart from a downgrade in some of the paint jobs ). Maybe I should sell all my ships and buy a carrier, at least that way I'll get an 'interior' and the ability to finally get in and out of a chair!
 
The problem with FPS hunting in ED/O is your only in charge of half the story. The other half is Frontiers severs streaming ability. Therefore day to day, hour to hour you’ll see improvements and degradation that is wholly out of your control. Best bet is to just check all is well your side and play the game.
Yes the NPC are the real problem, there are a problem with the AI. You can safely loot and abandoned settlement, you only need to keep the fps meter on, when it drops the npc arrives and you can be ready to eliminate them for the fps boost! It´s very handy. And yes, the models of the npc does´t matter it´s the AI of the npc.
Rocks and objects are an issue too, even without NPC, if you do planetary explorations (flying low altitude) then the random rocks generation has a direct influence on FPS. I assume every object in the game is on a different plane that the "background" calculus, hence the issue.
 
These settings relate to the ALT+F10 screenshots --- not sure how this would have any relevance to in game framerates

They can't, except when taking high-res screen shots.

The problem with FPS hunting in ED/O is your only in charge of half the story. The other half is Frontiers severs streaming ability. Therefore day to day, hour to hour you’ll see improvements and degradation that is wholly out of your control. Best bet is to just check all is well your side and play the game.

The game doesn't need to stream much of anything, certainly not enough that it would impact client performance except during infrequent and intermittent loading pauses, like accessing station menus or loading a new system. If you aren't playing with other CMDRs present, the game transfers almost nothing.
 
…,: not enough that it would impact client performance….
Not buying it. When lots of players play As you yourself will have experienced and the ….. errrr … servers struggle to provide a good experience or - as all FC carrier owners - when we try and jump they delay the …. server processing … and limit jumps to 50mins (or whatever load they can sustain. This is a client sever game servers play a critical role else it’s would’ve been an offline game.
 
Not buying it. When lots of players play As you yourself will have experienced and the ….. errrr … servers struggle to provide a good experience or - as all FC carrier owners - when we try and jump they delay the …. server processing … and limit jumps to 50mins (or whatever load they can sustain. This is a client sever game servers play a critical role else it’s would’ve been an offline game.

A jump is exactly the sort of loading pause I cited as an exception to the general rule. Once an area is loaded, assuming you aren't hitting up menus that would poll the transaction servers, the state of Frontier's servers have a negligible impact on client performance. Indeed, the first sign of trouble is usually a disconnection, not any hit to frame rate or the like, as virtually everything runs client-side.
 
Noticed that as well. I get 30-45fps (depending on the type of settlement and starport) on foot. As soon as the AI leaves my imminent vicinity (read: gets shot) the fps jump to 50-60. When I land at a random spot on a planet with no AI OR settlement around, I get stable 60 fps. So yeah something is definitely wrong with the AI and its not their models; as they remain on the floor when shot, but the fps still get better.
I remember a very early discussion with someone who claimed the AI is terribly optimized in the game. There were so many problem early on it was difficult to pinpoint everything^^
But it would certainly explain why I'm at 60fps exploring the middle of nowhere, but i'm suddenly at 50 because there is an occupied settlement on the same kind of planet, only to drop to 30-40 when there is a CZ there.
Poorly optimised AI can murder FPS. They had a funny instance of such an issue in Crusader Kings 2, which was kinda funny. Link to the picture of the dev post (it's kinda NSFW but not that bad) :
https://i.redd.it/y8qkxwyh07t41.jpg
 
Not buying it. When lots of players play As you yourself will have experienced and the ….. errrr … servers struggle to provide a good experience or - as all FC carrier owners - when we try and jump they delay the …. server processing … and limit jumps to 50mins (or whatever load they can sustain. This is a client sever game servers play a critical role else it’s would’ve been an offline game.

You don't need to buy it though, it works like Morbad wrote whether you buy it or not. This is a peer to peer framework, and what you see is the matchmaking server handling peer to peer data transfer at the speed of the weakest link. Match with a player having a very high-latency/slow connection, and you'll enjoy most of his lag as well. The game only streams transactions and journal data (and other players' state when present, of course), all of the rendering happens client side.
 
I remember a very early discussion with someone who claimed the AI is terribly optimized in the game. There were so many problem early on it was difficult to pinpoint everything^^
But it would certainly explain why I'm at 60fps exploring the middle of nowhere, but i'm suddenly at 50 because there is an occupied settlement on the same kind of planet, only to drop to 30-40 when there is a CZ there.
Poorly optimised AI can murder FPS. They had a funny instance of such an issue in Crusader Kings 2, which was kinda funny. Link to the picture of the dev post (it's kinda NSFW but not that bad) :
https://i.redd.it/y8qkxwyh07t41.jpg
When I started noticing all of my CPU threads getting pinned at 100% usage in settlements when framerates tanked, but NEVER happened at abandoned settlements, I knew basically instantly what the issue was. The only thing that changed between the two scenarios is the NPCs, and since NPC AI runs on CPU, I figured something in the AI or pathing was getting stuck in some sort of logic loop all the time, backing up the CPU pipeline.

What's worse is I noticed this like...four months ago. And it's still not fixed. If FDev are "too busy" to fix one of the most egregious optimization issues after all this time, then maybe they need to reallocate some resources for once. There's little excuse for leaving your paid product half-functional this long regardless of how much some of you enjoy it.
 
What's worse is I noticed this like...four months ago. And it's still not fixed.

It's probably worse. EDO has become more well-threaded, which is probably good news for those with CPUs with many cores, but likely causes some issues for those still on quad-core parts.
 
It's probably worse. EDO has become more well-threaded, which is probably good news for those with CPUs with many cores, but likely causes some issues for those still on quad-core parts.

8 cores, 16 threads, CPU doesn't even break into a sweat. Same with GPU.... yet frames are still not hitting 60.

Something being bottlenecked in Odyssey because it doesn't utilize the full performance of the system.
 
Yes
When I started noticing all of my CPU threads getting pinned at 100% usage in settlements when framerates tanked, but NEVER happened at abandoned settlements, I knew basically instantly what the issue was. The only thing that changed between the two scenarios is the NPCs, and since NPC AI runs on CPU, I figured something in the AI or pathing was getting stuck in some sort of logic loop all the time, backing up the CPU pipeline.

What's worse is I noticed this like...four months ago. And it's still not fixed. If FDev are "too busy" to fix one of the most egregious optimization issues after all this time, then maybe they need to reallocate some resources for once. There's little excuse for leaving your paid product half-functional this long regardless of how much some of you enjoy it.
From day 1 the effect of npc in fps are really apparent. The AI is the most urgent problem of optimization.
 
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