My "Basic Discovery Scanner" just went berserk.
I scanned a new system, got 4-5 new bodies announced in blue... but they didn't appear in my nav list.
I then flew near one planet, and got spammed with endless "1 astronomical body discovered" messages... unending. Without it appearing as a labelled body.
A bit wacko right now!![]()
One related issue, scanning an unknown planet still returns "unknown" after the scanner does it's thingy. Tried it couple of times in different systems. Some planets get discovered and named properly, one or two never gets past "unknown."
This might be an MTU issue: in Beta2, when the game connects to the server, we check to see the biggest packet we can successfully send, but it turns out that in some cases the route back from the server to the game has a smaller maximum packet size.
Bulletin board results are the main case where the server has a large chunk of data to send back to the client.
I have already rewritten this MtuDiscovery code to be bidirectional for Beta3, but in the meantime, try inserting a setting such as mtu="1400" in your appconfig.xml file to see if that helps. (This should go in with the other settings in the <Network ... > section)
This might be an MTU issue: in Beta2, when the game connects to the server, we check to see the biggest packet we can successfully send, but it turns out that in some cases the route back from the server to the game has a smaller maximum packet size.
Bulletin board results are the main case where the server has a large chunk of data to send back to the client.
I have already rewritten this MtuDiscovery code to be bidirectional for Beta3, but in the meantime, try inserting a setting such as mtu="1400" in your appconfig.xml file to see if that helps. (This should go in with the other settings in the <Network ... > section)
<Network
Port="0"
LogFile="netLog"
DatestampLog="0"
MTU="1400"
>
14-10-10-20:07 W. Europe Summer Time (18:07 GMT)
{20:07:54} Start Log for this machine: 192.168.1.14:52279 - F
{20:08:10} ConnectToServerActivity: response
<?xml version="1.0" encoding="utf-8"?>
<data><servers><server><ip>35342e37332e3131322e313833</ip><port>19364</port></server></servers><rescueservers></rescueservers></data>
{20:08:10} New Primary Server: 54.73.112.183:19364
{20:08:10} Now using address 195.2.6.17:52279 for this machine after STUN reply
{20:08:10} Established MTU=1500
{20:08:16} EnterLocation: response
<?xml version="1.0" encoding="utf-8"?>
<data><servers><server><ip>35342e37332e3131322e313833</ip><port>19364</port></server></servers><rescueservers></rescueservers></data>
{20:08:16} EnterLocation: Using UDP server address 54.73.112.183:19364 from webserver
{20:08:16} System:1(LP 71-157) Body:3 Pos:(-479.877,334.52,-811.058)
{20:08:16} System:1(LP 71-157) Body:3 Pos:(-479.877,334.52,-811.058)
{20:08:19} ModularStationAttachComponent: object kinematic Alli_Spacer1000m_0x0000000100000018 is not ready
{20:08:19} ModularStationAttachComponent: object kinematic Alli_Spacer1000m_0x0000000100000018 is not ready
{20:08:25} System:1(LP 71-157) Body:3 Pos:(-479.877,334.52,-811.058)
{20:08:55} Sync mismatch & connected!
{20:08:55} FailedToConnect: in InGame
{20:08:55} Established MTU=1500
{20:08:56} ConnectToServerActivity: response
<?xml version="1.0" encoding="utf-8"?>
<data><servers><server><ip>35342e37332e3131322e313833</ip><port>19364</port></server></servers><rescueservers></rescueservers></data>
Actually, maybe it would work if the game took notice or I'm entering it into the XML incorrectly. I put it so the section looked like:
Code:<Network Port="0" LogFile="netLog" DatestampLog="0" MTU="1400" >
But I see in the log:
Code:14-10-10-20:07 W. Europe Summer Time (18:07 GMT) {20:07:54} Start Log for this machine: 192.168.1.14:52279 - F {20:08:10} ConnectToServerActivity: response <?xml version="1.0" encoding="utf-8"?> <data><servers><server><ip>35342e37332e3131322e313833</ip><port>19364</port></server></servers><rescueservers></rescueservers></data> {20:08:10} New Primary Server: 54.73.112.183:19364 {20:08:10} Now using address 195.2.6.17:52279 for this machine after STUN reply {20:08:10} Established MTU=1500 {20:08:16} EnterLocation: response <?xml version="1.0" encoding="utf-8"?> <data><servers><server><ip>35342e37332e3131322e313833</ip><port>19364</port></server></servers><rescueservers></rescueservers></data> {20:08:16} EnterLocation: Using UDP server address 54.73.112.183:19364 from webserver {20:08:16} System:1(LP 71-157) Body:3 Pos:(-479.877,334.52,-811.058) {20:08:16} System:1(LP 71-157) Body:3 Pos:(-479.877,334.52,-811.058) {20:08:19} ModularStationAttachComponent: object kinematic Alli_Spacer1000m_0x0000000100000018 is not ready {20:08:19} ModularStationAttachComponent: object kinematic Alli_Spacer1000m_0x0000000100000018 is not ready {20:08:25} System:1(LP 71-157) Body:3 Pos:(-479.877,334.52,-811.058) {20:08:55} Sync mismatch & connected! {20:08:55} FailedToConnect: in InGame {20:08:55} Established MTU=1500 {20:08:56} ConnectToServerActivity: response <?xml version="1.0" encoding="utf-8"?> <data><servers><server><ip>35342e37332e3131322e313833</ip><port>19364</port></server></servers><rescueservers></rescueservers></data>
Doublecheck that you are in the right directory. Due to how older versions of the game was installed you might have two different directories.
Doublecheck that you are in the right directory. Due to how older versions of the game was installed you might have two different directories.
C:\Users\Public\Public Games\Frontier\EDLaunch\Products\FORC-FDEV-D-1001
Yep, similar stuff for me. Scanning a new system doesn't recognize the body being scanned and stellar cartography option at a starport just hangs. Oh well, at least I can get some flying practice in and some BB missions.
I don't think these problems are MTU settings. There seems to be issues with this build generally, 2.04 was great for me personally, 2.05 is nearly unplayable.
Just had a station disappear in a cloud of dust.
BB lagging like crazy
Purchased upgrade, and got server error.
Yeah there are definitely still issues with exploration, some of which were introduced in v2.05 (or when I upgraded my regular scanner).
- When you jump into an unexplored system you tend to get "Discovered 1 Astronomical Object(s)" appear on screen several times as you automatically detect the star. only after it's finished spamming the same message a few times can you actually select it as an unknown object and commence scanning.
- When you manually trigger the D-Scanner and get the "Discovered [X] Astronomical Object(s)" message it doesn't always add the object(s) as unknown in your navigation tab and multiple manual scans may be necessary to get the object(s) to appear. This is most likely the same thing as above which is why multiple automatic scans happen in the initial star discovery scenario.
- Some objects remain as "UNKNOWN" even after completion of scanning.
- When tracking moving objects against the backdrop they tend to be bright at long distances but get dimmer to the point of disappearing at closer ranges. I don't recall this happening in v2.04, the objects got continually brighter the closer you got to them.
- As others have mentioned, Universal Cartographics is not able to be accessed currently. It just comes up with "Unable to get cartography listing from the webserver" after 1-2 minutes of the "Stand By" animation.
On the plus side you can now visit WREDGUIA star systems without it crashing so that's a plus.![]()