This might be an MTU issue: in Beta2, when the game connects to the server, we check to see the biggest packet we can successfully send, but it turns out that in some cases the route back from the server to the game has a smaller maximum packet size.
Bulletin board results are the main case where the server has a large chunk of data to send back to the client.
I have already rewritten this MtuDiscovery code to be bidirectional for Beta3, but in the meantime, try inserting a setting such as mtu="1400" in your appconfig.xml file to see if that helps. (This should go in with the other settings in the <Network ... > section)
Wow, thanks for the info and tricks. I have not got a chance to play yet, but have anybody try selling your Exploration data yet?
last night I got blown up after a fight against 3 ships, but got stuck in the Insurance window. I finally just killed the game and re-start the client. Here is the scenario:
Bank account: 80K
Insurance cost = 70k ==> Balance on respawn around 10K.
Turn out that the first insurance dialog went through, but the client insists on waiting for an answer from the server, so when I enter the screen, I got this:
Bank account: 10K
Insurance cost = 70K ==> A loan of 60K + 1K = 61K
Of course, the server would not accept that, and I got stuck in the Dialog menu. I finally just killed the client, and restart the game, and found out that I was still in the Cobra with a 10K balance!!!! Turns out that the first respawn never went through (or I would respawn at the last station, instead of at the combat scene in space).
Looks like the server-client communication needs to be looked at, although I don't want to get my ship blown up one more time to test it out!!!!