I see in this future 2 cutters as "medics" and 2 FDLs causing massive damage. No thank you, neat idea I just dont like the concept and possiblities.
My thoughts entirely.
Then again though, what actual in-game context is there for any kind of pvp anyway?
I'm actually a pvp fan. Have been since early days of Aces High and Il-2:1946.
It makes me wonder - are these beams being added so people will stay in a fight?
Fact is, hi-waking with Countermeasures and drops makes it almost impossible to actually interdict and kill someone unless the cards are really stacked against them anyway.
In a CG I was interdicted by 4 players all top killer type ships. I was able to get away, barely in my t-6. And I delivered the goods. It was top fun.
But in combat, he with the energy advantage wins. In Elite, it's the more maneuverable and faster ship with the advantage. If the ship isn't those things, then it makes up for their shortcomings in armour or shields or both. It's why the Python is so capable, even now, and the Vulture has always been easy mode.
I'm just confused.
The concept could work. If they develop it based on past decisions, things like this may not even be much of a game changer. Much like prismatics and hammers help, but A rated and boosters with normal rails work well enough.
But if it goes to the extreme? It concerns me.
I play paladin/cleric types in traditional rpgs always. Since 1st ed through my preference in "Pathfinder" to SWTOR, DCUO, and Neverwinter.
And yet, as much as I enjoy that role elsewhere, I have to wonder its point in a "hardcore space adventure sandbox simulation"
But... then again.
Energy is energy. Shields, beams, pulses. It's obvious the Elite universe has a strong grasp in harnessing it. So a "healing shields energy beam" can make sense in even a hard-science point of view here.
I'm worried.
I'm scared.
We'll just have to see... and worst case, at least NMS will be out, finally fixing the "exploration itch" I've had since reading Kotaku.com and learning about the 1stGE.
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This is perfect. Now I know what to equip on my corvette's two small hardpoints. Dps/tank and off heal. Yes please.
From a build point of view, I totally get where you're coming from. That'll be brutal. Reminds me of my Cleric. He's a tough SOB that can take gobs of punishment. A 1v1 against him is a trial of attrition lol.
But from a "space sim" point of view, I have to still wonder why it's here.
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