Hence my suggestion that "random attacks from behind" (and similar potential annoyances), if they are to happen at all, should be restricted to certain specific activities where players are aware of what they might be signing in for.
Here's an example that already exists; I like taking on-foot takedown missions, but I prefer to be an upfront hitman rather than a sneaky assassin. I dislike missions with mandatory stealth. Thankfully, takedown missions with mandatory stealth are clearly signposted (described as "clean" in mission title), so I can browse a mission board and be confident that the one I choose fits in with my preferred play style.
The interiors in SF serve 4 purposes;It's not that I see anything particularly wrong with that, my reservations have more to do with the fact that we are talking about adding something like 40 new interior spaces for the sake of a relatively Limited style of gameplay. Combat can be a tertiary thing, a complimentary thing, but I don't think it is enough on its own to justify the rather large development cost.
That's why, at least to start with, it needs a dedicated focus on something else, and I think exobiology is the perfect way to go with that.
The interiors in SF serve 4 purposes;
1) Boarding actions, don't think this needs expanding on here.
2) Research, whilst you have research projects to carry out. Once they're done the lab is redundant.
3) Sleep.
4) Somewhere to talk to characters, same as corridors in Star Trek.
Didn't DBOBE 'promise' hostile ship boarding, EVA repairs and a multitude of other stuff to do with interiors in those videos that keep getting referred to from many, many, years ago?That's what leads me to exobiology and gardening
Didn't DBOBE 'promise' hostile ship boarding, EVA repairs and a multitude of other stuff to do with interiors in those videos that keep getting referred to from many, many, years ago?
Not according to some on the forum, his words were cast in stone, weren't they?Sure. Well, no, 'promised' is probably too strong a word
I am afraid that I can only disagree, strongly, with that sentiment.And honestly gardening is probably one of the most realistic and multi-purpose things you could add right now.
I think we've grown far beyond that, at this point. Indeed, the very premise of the suggestion of interiors is more or less contradictory to the presumption that this is a purely a space simulator.I am afraid that I can only disagree, strongly, with that sentiment.
It is a space simulator (according to some) not an online version of "Gardener's World"...
My biggest thing is this; flying your ship is the number one reason I play this game. The other stuff is fun, but It ultimately only serves to compliment that core gameplay loop.
There should be absolutely nothing that interferes with that gameplay loop. I do not want to have to buy security systems, or defensive NPCs. I do not want to be randomly attacked from behind because I didn't check behind the cargo racks for Assassins. I do not want anything that interferes with the main reason I enjoy playing this game.
My biggest thing is this; flying your ship is the number one reason I play this game. The other stuff is fun, but It ultimately only serves to compliment that core gameplay loop.
There should be absolutely nothing that interferes with that gameplay loop. I do not want to have to buy security systems, or defensive NPCs. I do not want to be randomly attacked from behind because I didn't check behind the cargo racks for Assassins. I do not want anything that interferes with the main reason I enjoy playing this game.
It's not that I see anything particularly wrong with that, my reservations have more to do with the fact that we are talking about adding something like 40 new interior spaces for the sake of a relatively Limited style of gameplay. Combat can be a tertiary thing, a complimentary thing, but I don't think it is enough on its own to justify the rather large development cost.
That's why, at least to start with, it needs a dedicated focus on something else, and I think exobiology is the perfect way to go with that.
I am a holographic ship AI entitiy. I don't understand all this... walking stuff you're talking about. Well just go on with it meat bags.
I don't mean to be rude either - but suggestions made get reactions, don't they - and quashing a suggestion in favour of another is commonplace, by some.I don't mean to be rude, but what's your goal here?
Not contradictory in general, but very specific.It feels like you're being very contradictory in general, and I'm not sure that's helping the conversation.
See the 2017 movie Life for how that could go.How you gonna fight the Trumble infestation otherwise?
That'd be a funny intro. Someone finds a previously unknown bio on a planet it scans as...something. Then next thing you know it's on their ship and multiplying. They unwisely dock somewhere to cash in their first discovery. Before long everyone's got a problem. Well, that would happen in a better game where the devs aren't obsessed with corpo faction pvp and guilds with no guild things to do.
There have been several interesting suggestions made, none of which involve gardening in any shape or form.
Seen it. For some reason I find it hard to repeat that one. I think it was too much character stupid. Might have to try again.See the 2017 movie Life for how that could go.
Thus far, there has been very little enthusiasm on behalf of the Developers for those same ideas, so I think we should, for all intents and purposes, consider them to be dead in the water. If they were going to implement those ideas, they would have done so by now.