It might be fun to tinker with our ship having landed on a wilderness planet. Far from space ports etc. They would probably have to introduce some kind of thruster failure or mis-jump mechanic to explain why you couldn't just pop to a friendly nearby fleet carrier. It's nice to look (and leap) around/on your ship, when it is parked outside, so might be even nicer to get the panels off both exterior and interior and repair the wires (or 4th millennium equivalent).
I don't think adding random malfunctions would necessary, as long as the game rewarded risk taking while out exploring. The only reward for taking risks while out exploring right now is time, and even then it isn't much risk for even smaller reward. Having your FSD or thrusters get damaged to the point where it's actually a problem takes a
long time, and even then all you have to do is stop taking such minor risks for such minor gains.
That being said, I'd much prefer to repair my ship in the field, rather than "popping" over to a DSSA carrier. Because even "popping" over to carrier and back takes quite a bit of boring time, unless I intend to Buckyball it, which is the only way I'd have gotten into that situation in the first place. As long as the process of repair is interesting enough, I'd have no issues with field repairs, especially if sacrificing an AFMU is due to having additional exploration optional modules in my ship.
I once had my thrusters shot out during a battle above a moon and I ended up slowly tumbling towards the surface - it would have taken around 40 minutes to make the litho-braking manoeuvre. I thought how cool it would be to scramble around the ship doing hasty repairs or perhaps even an EVA to fix stuff, then I just hit Reboot/Repair and waited for the game to do it for me.
Having the ability to tinker with our ships, perhaps for a small increase in the relevant stats, would be a step closer to the Han Solo simulator I’ve wanted since playing original flavour Elite.
^^^
This.
Options are always nice. I'd much rather have a wider variety of worlds to explore, but as I've said repeatedly, if ship interiors are a thing, I hope that we can repair (and sabotage) ships. I can think of so many ways that this simple function could make the game much more interesting, especially missions to sabotage (or repair) other people's ships. Doubly so if station interiors are also a thing.