Patch Notes Update Ships Beta 1.5 Beta 2 Incoming

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Wonderful, putting time in on the weekends is appreciated, I freelance so I understand what its like... oh yes indeed! ... Has any VR users messed with this version to see if the horrid nausea yaw issues are still present?
 
Its not worth fixing. Advise up your meds.

If they do that then its just gonna get worse over time, once you say one bug isn't worth fixing suddenly a lot more seem like "well might as well not fix that either" and then we'll get stuck with a buggy game.
 
Michael does this update sort out the issue of the cutter not being able to fly through the docking slot, I lost count how many CMDRS lost their imp cutters because of some invisible wall stopping them from leaving.

THe hit boxes for the 'down' and 'up' configuration of the landing gear is probably reversed...tell folks to leave their landing gear down to get in and out! I would love for it to be fixed also...but think this is going to be a 'during regular work hours' kind of repair.
 
If they do that then its just gonna get worse over time, once you say one bug isn't worth fixing suddenly a lot more seem like "well might as well not fix that either" and then we'll get stuck with a buggy game.
There are real important bugs to take care of first. Its called triage.
And no, one thing does not follow the other. Its a glitch really, not a bug. Does not affect gameplay at all.
Try to enjoy the new update, there are really a lot of new things to test out and plenty of new features. Don't fixate on the paint thing.
Go fly the Asp Scout its awesome!

The first upgrade to the beta is live, by the way.
The boffins are working even today.
 
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If they do that then its just gonna get worse over time, once you say one bug isn't worth fixing suddenly a lot more seem like "well might as well not fix that either" and then we'll get stuck with a buggy game.

Pretty sure the devs said this was a feature and not a bug...<shrug>.....get in line over there with the people that want the Elite track fixed to display only what they want to see!

This line is for the Anaconda Radar display fix.
 
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Pretty sure the devs said this was a feature and not a bug...<shrug>.....get in line over there with the people that want the Elite track fixed to display only what they want to see!

This line is for the Anaconda Radar display fix.

Where does it say it was a feature? Also that's hilarious if true trying to pass a bug off as a feature so they don't have to fix it.
 
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Thank you for pointing it out at least Arithon. still comes off as a "we can't figure out how to fix it so call it a feature." and honestly I'd like to see it changed.
 
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Michael can you please explain 10cr bug? Is it a 'feature' we should be aware about or ....?

Apparently it is indeed a 'feature' that was buried in the patch notes but honestly its an annoying and pointless feature that feels more like a bug than actual feature.

- Enforce minimum of 10 credits to hull repair cost check
I actually had to use the find text option to be able to find it in the long list of changes.
 
Apparently it is indeed a 'feature' that was buried in the patch notes but honestly its an annoying and pointless feature that feels more like a bug than actual feature.

I've read it over in 1.4 patch notes, however, I don't understand how it's supposed to work and what is this for. Can someone explain in detail?
 
Please don't nerf the heat damage. I think it's pretty balanced since now you actually have to use as many heat sinks as SCBs. I think people just need to get used to this idea. And it will take some time.
Seconded. Anything that makes the game more complex and less of a potion war is a good thing.
+ Rep
 
We'll review the feedback in detail next week.

Michael

Please do Michael. I can see what you guys are trying to do in the way of balancing the SCBs but you've gone too far the other way now. I would have thought that the SCBs should add say 40 degree at most to your ship heat.
 
Please do Michael. I can see what you guys are trying to do in the way of balancing the SCBs but you've gone too far the other way now. I would have thought that the SCBs should add say 40 degree at most to your ship heat.

40 deg would be pointless. You could virtually ignore the heat damage while using 2 simultaneous SCBs. And ignore heat sink and hull reinforcements in the process. This would basically be 1.4 magic potions all over again. Now if you want your potions you have to coat your stomach in peptobismo first. Using heat sinks + SCBs in a 1:1 ratio.

It basically means that if you want to be able to fully recharge your shields with 2 SCBs without taking heat damage, you need to sacrifice 2 utility slots to heat sinks. Which means that your shields will miss out on the +40% from boosters, but they will still be 3000% stronger from SCBs, if you can avoid dropping shields. It's a risk/reward situation.

OR you can opt for the fast regen shields and hull reinforcements if you want to be tougher naturally without resorting to risk of dropping your deeper SCB shields with an average strength hull. So now we have real choices in how to loadout our ship for different types of tankiness. ;)
 
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