Should Elite Dangerous add clans/player factions in the future

Should Elite Dangerous add clans/player factions in the future?

  • Absolutely yes, it is a travesty that the game doesn't already.

    Votes: 223 28.8%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    Votes: 155 20.0%
  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I hav

    Votes: 45 5.8%
  • No, I can't see it being more than a niche feature

    Votes: 12 1.5%
  • No, I'd be concerned that it might ruin the game for those who don't clan

    Votes: 90 11.6%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just

    Votes: 250 32.3%

  • Total voters
    775
  • Poll closed .

Robert Maynard

Volunteer Moderator
It can work in open: players would enable if they want to be involved with clans / guilds, and give them their own space. Most star systems will never be visited by players.

Are you proposing that Clans/Guilds will exist only in a far flung portion of the galaxy where they cannot affect other players who do not wish to be affected by Clans/Guilds?
 

dxm55

Banned
Two thoughts on that - if it goes down the minor faction-linkage route, would a group linking to an independent faction be acceptable? I'm not a fan of "goals for the clan-only". Gating content isn't the way to do things. By all means have stuff that is difficult or near impossible to do without aid (i.e. wingmen at the least), but don't lock people out of stuff...

It's as what I said. A clan, as an entity would have the option to pledge itself to a power or faction, just as a single player. Or it could just simply 'be', without alliegiance to any faction or anyone. Just like any single player who might be simply running trade routes, or even pirating, they should be free do so whatever activities they choose to within the game's parameters.

What they do have is the benefit of organization and numbers, and maybe other features like pooled resources.
 

Robert Maynard

Volunteer Moderator
It's as what I said. A clan, as an entity would have the option to pledge itself to a power or faction, just as a single player. Or it could just simply 'be', without alliegiance to any faction or anyone. Just like any single player who might be simply running trade routes, or even pirating, they should be free do so whatever activities they choose to within the game's parameters.

What they do have is the benefit of organization and numbers, and maybe other features like pooled resources.

If Clan/Guild like features were to be introduced, I would expect that they will be tied to the BGS - as player group sponsored Minor Factions - with added features like comms, identification, membership. Players could choose whether or not to apply to the PGSMF - if accepted they would display the name of the Minor Faction below their name when scanned.

Pooled resources are another thing - that tend towards executive control - we'll see if Frontier consider them for implementation (or not).
 

dxm55

Banned
If Clan/Guild like features were to be introduced, I would expect that they will be tied to the BGS - as player group sponsored Minor Factions - with added features like comms, identification, membership. Players could choose whether or not to apply to the PGSMF - if accepted they would display the name of the Minor Faction below their name when scanned.

Pooled resources are another thing - that tend towards executive control - we'll see if Frontier consider them for implementation (or not).

Yes, that's what I meant.
Two parts to it.

1. Where do clans play a part.
They can contribute to a power/faction. Or they can be as selfish as to serve their own agenda, just like any other single player. Blaze your own trail, right?

Why should clans be forced to have an alliegiance to a faction or power? Players don't.

I could be part of a trader clan to move massive amounts of stuff from one system to the next.
Or I could join a bunch of pirates who will raid everyone between here and Sol just for profit and kicks.

Like players, the choice is up them.


2. Clan features and benefits
That part belongs to another thread, and as you said, is up to FD
 
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Eve Online still has 40.000 active players per day. I think the amount of active players per day in Elite Dangerous has declined a lot in a short time. This could be due to several reasons, such as shallow MMO aspects and lack of player tools for emergent content.

eve-players-2015.png

EvE's popularity is steadily declining and has been for a while now. Perhaps because people now have a game where they don't need to put up with all that "let's get the gangguildcultbrosefs together and go gank an ice miner, then put his suicidal salty tears up for ridicule at fanfest rubbish."
 
Emily.jpg

I don't know why everyone's so lathered up about clams. There's already bacon in the game. Clams would be a great addition, or oyster soup or something. Maybe some small crackers.
 
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What they do have is the benefit of organization and numbers, and maybe other features like pooled resources.

Pooled resources... that bit woke me up.
That makes for a whole new meta game of infiltration and theft on a grand scale!
Not that I would ever do such a thing of course, I made my billions in EVE through honest means.
No, really, I did.
 

Ian Phillips

Volunteer Moderator
Can we stop with making silly accusations please. I am specifically refering to "hissy fit".

Everyone has the right to make their opinions known, and also to disagree, but not to insult each other.
 

dxm55

Banned
Pooled resources... that bit woke me up.
That makes for a whole new meta game of infiltration and theft on a grand scale!
Not that I would ever do such a thing of course, I made my billions in EVE through honest means.
No, really, I did.

A Dangerous and cut throat galaxy indeed.

Bounty hunt, Piracy, Exploration, Trade, Smuggle. And now infiltrate, steal, betray, espionage.

Exciting.
 
A Dangerous and cut throat galaxy indeed.

Bounty hunt, Piracy, Exploration, Trade, Smuggle. And now infiltrate, steal, betray, espionage.

Exciting.

It would make NPC faction gameplay obsolete and FD would have to restructure the economy as a whole. Its a bad idea because its not what Elite is supposed to be. The devs are messing up taking player interactions and making them into the lore since its only encouraging these wants when it detracts from new content being made for us instead of us making it for them. Im perfectly fine with dialogue being submitted or players creating quest lines.... but letting people form a huge group and marking it down as lore is stupid. FD does not need to fall back on fan service since there is already more than enough literature and submitted content in the DDF to add to the game which equally effects solo and multi.
 

dxm55

Banned
It would make NPC faction gameplay obsolete and FD would have to restructure the economy as a whole. Its a bad idea because its not what Elite is supposed to be. The devs are messing up taking player interactions and making them into the lore since its only encouraging these wants when it detracts from new content being made for us instead of us making it for them. Im perfectly fine with dialogue being submitted or players creating quest lines.... but letting people form a huge group and marking it down as lore is stupid. FD does not need to fall back on fan service since there is already more than enough literature and submitted content in the DDF to add to the game which equally effects solo and multi.

It all depends on whether you want to be a player in a world where you can make an impact....

or are you just a player in a scripted world where you only have an illusion of it being a true sandbox, but the truth is that, nothing you do really matters.
 
It all depends on whether you want to be a player in a world where you can make an impact....

or are you just a player in a scripted world where you only have an illusion of it being a true sandbox, but the truth is that, nothing you do really matters.

Players are already making impact (see Lugh for instance). And reading back the last few pages, this discussion went exactly in the direction why I never want to see clans in this game. This is Elite not X3, player groups shouldn't go around building their own pocket empires. And be honest, even if you bring up every time how much space (excuse the pun) there is in the elite universe, do you honestly think that you could convince a group like this that they should set up shop thousands of lightyears from the bubble? There's no question they would try and take over core systems.
 

Robert Maynard

Volunteer Moderator
It all depends on whether you want to be a player in a world where you can make an impact....

or are you just a player in a scripted world where you only have an illusion of it being a true sandbox, but the truth is that, nothing you do really matters.

That's probably a large part of the difference in opinions:

Some players are content to affect the galaxy with the impact that a single pilot would have in the galaxy.

Some players are not content to affect the galaxy with the impact that a single pilot would have in the galaxy.
 
That's probably a large part of the difference in opinions:

Some players are content to affect the galaxy with the impact that a single pilot would have in the galaxy.

Some players are not content to affect the galaxy with the impact that a single pilot would have in the galaxy.

That has to do only with content designed exclusively for multiplayer.
It has nothing to do with a simple mechanic that lets players form an ingame clan and add a tag under their name.

In essence, how would an ingame clan be different than an INARA clan thats already collaborating on TS?

To me, it seems like there's a bunch of people here who cant stand to see others form a group and wear a custom tag.
If they, personally, don't find a use for such a feature, then no one should have it.

You know how Clans will affect you personally? Just like Ship Naming will affect me, personally.
 

Mitore

Banned
Solo cowards can vote no as much as they want. Once you play in open having faction/clan would be nice. Like those who voted no will EVER see other players and clans. Get real if you play in solo only you should not have say here.
 

Robert Maynard

Volunteer Moderator
That has to do only with content designed exclusively for multiplayer.
It has nothing to do with a simple mechanic that lets players form an ingame clan and add a tag under their name.

In essence, how would an ingame clan be different than an INARA clan thats already collaborating on TS?

To me, it seems like there's a bunch of people here who cant stand to see others form a group and wear a custom tag.
If they, personally, don't find a use for such a feature, then no one should have it.

You know how Clans will affect you personally? Just like Ship Naming will affect me, personally.

There would seem to be less resistance to some QoL improvements for Player Groups that sponsor Minor Factions - like simple communications, some form of membership control, identification, etc..

I would be disappointed if some QoL improvements were not introduced in the near future - there is clearly a need for them.

Exclusive multi-player content (apart from Wings) is another topic altogether - we've never seen a fully scoped proposal that has been unanimously supported by Clan proponents.
 

Mitore

Banned
That's probably a large part of the difference in opinions:

Some players are content to affect the galaxy with the impact that a single pilot would have in the galaxy.

Some players are not content to affect the galaxy with the impact that a single pilot would have in the galaxy.

In real life there would be many many many more pilots affecting everything, but here we have same huge numbers of things that needs to be done in order for universe to change but players are 1 000 000x less than real counterpart would have.
 

Brett C

Frontier
Solo cowards can vote no as much as they want. Once you play in open having faction/clan would be nice. Like those who voted no will EVER see other players and clans. Get real if you play in solo only you should not have say here.

Calling people 'solo cowards' is not a very good way to convey your argument, it's also a good way to catch the wrath of the moderation team here on our forums.

If people want to play in solo mode, they're more than welcome to. Polls and the like here on these forums only sample a VERY SMALL amount of players in Elite Dangerous.
 
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