You'd have to disable collisions as well, at the very least.
Oh, yea! I want this! Boost-landing on Achenar, here I go!
You'd have to disable collisions as well, at the very least.
It's not a great idea. But then again, one shot kill of alpha strike for non combat ship vs godmode engrineered shield isn't particularly brighter.
Broken power gap is already broken.
Defense inflation since vanilla game = x10. DPS inflation...x1.5
Can you explain in your own words why you believe they did that?
I think nobody really gets this. And that's before even considering that combat oriented ships (which tend to have more utility slots) profit much more from these changes than other ships.
Which is why I believe that FD did not even make these changes with the intention of allowing traders or explorers to be more survivable. If that would've been the decided goal, there would've been much better options available.
All in all I am still convinced that design decisions around engineers were all around "what do we need to do so people will spend real money for access to engineers". No further thought was invested into during first development, neither in the methods of acquisition nor in the result.
But alas. That's going off topic here now. Fact is that you can also increase survivability on a non-combat ship a lot for a limited price. By using tools which the toxic part of the community already is using since a long time. So you're not granting them a new toy by also using those methods.
The suggestion at hand, in contrast, can easily be abused. Examples were given. I see no gain for the game. Those who need more defense won't really get it. (The supposed tool can easily be worked around by a hostile wing. ) But the toxic part of the player base will get a new and very powerful tool with drawbacks which even simple minds can find a way around. Nothing is gained, a lot is lost. Not desirable.
Who?
It's a term for griefers and gankers.
I wouldn't bet there is no "why" and they didn't even realize what they were doing at the time.Defense inflation since vanilla game = x10. DPS inflation...x1.5
Can you explain in your own words why you believe they did that?
In case you missed everyone else's reply...
- Equip the module on a shieldless vessel that is both massive, fast, and well armored (FAS, Chieftain, Crusader, Clipper, Orca, etc).
- Interdict target.
- Use shut down field on target.
- Boost through target vigorously, until sated.
Let's add this then:
When you interdict a ship the Shutdown Field Launcher is disabled and it will be back online when the FSD cooling process is over. This gives the chance to the victim to use its launcher first or to escape.
Cocnerning wings:
Target and its wings are completely disabled for 10 seconds.
Player and its wings have only Generator, Thrusters and FSD to escape.
Let's add this then:
When you interdict a ship the Shutdown Field Launcher is disabled and it will be back online when the FSD cooling process is over. This gives the chance to the victim to use its launcher first or to escape.
Cocnerning wings:
Target and its wings are completely disabled for 10 seconds.
Player and its wings have only Generator, Thrusters and FSD to escape.
Deleting engineers and all rng'd modules would make more sense, and has about as much chance as coming into the game as this new module.
More piloting skills, less godmode.
While I'd happily scrap Engineers, it wouldn't save anyone who currently can't save themselves, and for those that have access to more than basic Engineering, would weaken them considerably against attackers.
The balance of Engineering inflation is firmly on the side of defense.
Solution to ganking is make it just as risky of pure loss as the ones on the other side face. AKA make it discouraged by in-game mechanics, though at the same time worth it enough so you can always go do it when you feel up for the challengeYou know gankers are going to build a silent running Orca and use this to disable and then ram people to death. Or just unwing before firing so their wingmates can kill you
The solution to ganking is not to add OP weapons