Shutdown Field as ultimate self defense system

I guess people not familiar with PvP fundamentally underestimate the time it takes to kill a hardened ship, because they only see videos of lightweight unengineered AspXs with 3d shields dying to g5 overcharged frag cannons.
If that's directed at me, you assume much.
 
For many ships, I can't agree with this.
Cutter, FdL, yeah.

You're mistaken.

Every fully engineered vessel with a modicum of defensive consideration takes longer to down post-engineers. You don't need a big ship with a lot of boosters for this to be the case.

Even hull and module defenses have dramatically outpaced offensive mods and that doesn't even take into account the additional speed and manuverability from things like improved thrusters.
 
I cannot speak for OP. If peeps don't know how to escape, or mitigate, there's nothing to do, except gain experience.
But I know that if we went back to vanilla, I could most likely escape in my own Asp build, and defiantly escape in an exploration Orca build.
 
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For many ships, I can't agree with this.
Cutter, FdL, yeah.
A typical offensive boost would be about 70% from overcharged. You can get higher paper increases in certain circumstances but with significant downsides.

A standard 4-utility ship gets 120% extra defence versus absolute damage from a reinforced shield and the usual 2HD+2RA booster pair ... and about 300-400% extra defence versus thermal and kinetic damage.

Even with only 2 engineered shield boosters and an engineered shield you're still significantly exceeding 70% extra defence.

It may be true on a lot of the smaller ships that the ultra-high first-strike DPS of frags means that they'd be dead if neither side was engineered, and they're still dead if both sides are engineered because even the higher defence boost isn't enough. But the smaller ships can make use of drive and distributor engineering to be fast enough that the paper DPS of frags is irrelevant because they don't have to just sit there and tank full bursts.
 
It may be true on a lot of the smaller ships that the ultra-high first-strike DPS of frags means that they'd be dead if neither side was engineered, and they're still dead if both sides are engineered because even the higher defence boost isn't enough. But the smaller ships can make use of drive and distributor engineering to be fast enough that the paper DPS of frags is irrelevant because they don't have to just sit there and tank full bursts.

My shieldless Viper Mk III has ~80% more hull integrity than it would have without engineers, ~40% higher hull resistances, an extra heatsink, ~180m/s higher speed/acceleration, ~45% better rotationals, and at least a 30% reduction in boost interval.
 
We know how this weapon works from Thargoids.

The idea is to have this module available also for our ships for self-defense only.
This module is a proposal for exploration builds to have an ultimate defense and allow escaping from pirates or gankers.

You can equip this module as a hard point. Only one shot is available. The mass of the module is defined so that it will reduce the jump range by 3-4 LY on a typical exploration outfit configuration.

It is pure energy and it is Thargoids adapted technology, so the module is only recharged in Witch Space and it requires “n” jumps (let’s say 10) to be operative again.

You can fire the shutdown field only when your shields are down (manually off or disrupted by the opponent). Shields are not automatically disabled like in the Silent Running Mode. This is to be sure that you’re using the shutdown field because your ship is exposed or it’s taking damage.
The opponent (pirate or ganker) needs to be selected as target, no aiming is required, the shutdown field is omnidirectional.

It will paralyze the target ship and the ones in wing (if any). It will not paralyze other ships (to avoid exploits).
It will completely paralyze also the player modules and weapons (to avoid combat exploits) except:

  • the Generator
  • the Thrusters
  • the FSD (only Supercruise availabe)
this is to allow escaping.

The Shutdown field lasts for 10 seconds and you can’t log off in this timeframe. After the 10 seconds the pirate/ganker ship is fully operative again, shields included.


Morgan Freeman's voice


Yep, ol' SenseiMatty was feeling pretty good about his idea.

Then someone pointed out that anyone could equip this module. Yes sir, even the gankers- and in their hands explorers stood even less of a chance, whereas before a little bit of old-fashioned situational awareness and stick smarts would do them right as rain.

Ol' SenseiMatty was never quite the same after that.
 
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It would be fun for a wing of people with both a shutdown field module and shutdown field neutralizer to do a coordinated shutdown at a planetary rally point take off and watch everyone fall back to the surface.
 
I cannot speak for OP. If peeps don't know how to escape, or mitigate, there's nothing to do, except gain experience.
But I know that if we went back to vanilla, I could most likely escape in my own Asp build, and defiantly escape in an exploration Orca build.

I wonder how popular a "Vanilla" mode would be. My player group trains in stock vipers. Its only fun when everyone is in stock (no powerplay, guardian, eng tech)
 
If this is yet another "we don't want gankers interrupting our DW2 expedition" thread in disguise, then I have three key bits of advice for you on how to not get killed.

1: Don't min/max for exploration. You can't complain about your minimums actually being drawbacks when you are there reaping the advantages of the maximums. Adopt a more balanced approach, include a shield generator (and possibly not minimum size, or take reinforced/thermal resist instead of low power), possibly with shield boosters or hull reinforcements, and you will see that your minimum won't be such a problem.

2: Don't play in open. Simple as that, if you don't want to interact with other players then don't choose the explicit "interact with random players" mode.

3: In the case of DW2, don't explicitly announce where you will be in advance. It's hard to complain about turkey shooters too much when the turkeys themselves are the ones organising the shoot.
 
No. Just no.
1st define pure exploration build and what makes it so unique from a fully outfitted combat build.
Let the Thargoids have their weapons and let the PvP crowd have theirs. This is so prone to abuse in the hands of players.
 
Have to say that if I saw this as an option for hardpoints I'd be viewing it as an weapon to aid with piracy as opposed to something defensive. I actually think it would be something interesting to have, but I don't see it being implemented in a game that includes PvP, much like we'll never see the return of energy bombs (at least in their original form).
 
Defense inflation since vanilla game = x10. DPS inflation...x1.5

Can you explain in your own words why you believe they did that?

Inflation from engineering. Balance pass on modules weren't that drastic.

Reasons? Pretty obvious.
Strong incentive for the players to get the DLC and grind stupid amount of times.
A total lack of interest to achieve balance for PVP in the sandbox.

Again, and I already asked you. In which universe can I convince a lucid friend of mine to grind for 200 hours just for his exploration ship to resist alpha strike from a combat ship?

And what type of ing skills will he hone while doing it? Submit to interdiction and HiWake? Switch to solo?

Pvp right now in Elite is so fitting for the bonkers mentality vets and their sense of achievement seemed to have developped. It's a freeform, unwelcoming, incredibly segregated decaying pile of rot without matchmaking nor balance.

My 2 c.
 
Gankers will simply attack in two wings, or un-wing after dropping on you. If you're willing to trade that much jump range for defense, then... Just trade that much jump range to put proper engineered defenses on your ship.
 
No. Just no.
1st define pure exploration build and what makes it so unique from a fully outfitted combat build.
Let the Thargoids have their weapons and let the PvP crowd have theirs. This is so prone to abuse in the hands of players.

Ok, so you should stop using your FSD and the technology broker... Have fun then! ;)
 
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