So, frame-rates since the patch, how are yours?

As mentioned in another thread:
  • Horizons: 100+ FPS @ 3440x1440 native resolution (SMAA antialising, x1.25 supersampling)
  • Odyssey Update 7: 30-45 FPS @ 3440x1440 native resolution (no antialiasing, no supersampling)
  • Odyssey Update 8: 45-50 FPS @ 3440x1440 native resolution (no antialiasing, no supersampling)
Not enough to convince me that there's anything worth waiting for any more, so I'm done.
 
As mentioned in another thread:
  • Horizons: 100+ FPS @ 3440x1440 native resolution (SMAA antialising, x1.25 supersampling)
  • Odyssey Update 7: 30-45 FPS @ 3440x1440 native resolution (no antialiasing, no supersampling)
  • Odyssey Update 8: 45-50 FPS @ 3440x1440 native resolution (no antialiasing, no supersampling)
Not enough to convince me that there's anything worth waiting for any more, so I'm done.
This is actually almost identical to what i'm getting with a 1060 gtx, though for me it's mostly viable because i don't engage with the shooter aspect. It's not that i don't like shooters, i play team fortress 2 regularly, it's just that i've never had an interest in realistic looking ones like CSGO etc, i find them a bit dry and hunourless for my taste, and ED's one is no different there. The SRV framerates are perhaps the worst for me, especially at settlements, but for a player that mostly explores or does passenger missions, the game is finally (just about) playable. I understand your exasperation 100% though, i've felt the same for a while now but i'll still be hoping agaisnt hope the game does pick up a bit, in all aspects, from framerates to player numbers.
 
For me from the main menu hanger it's been...

Horizons ~190 FPS
Odyssey ~35 FPS
Odyssey Update 5 (or maybe it was 4) & 6 ~50 FPS – I think SLI was working for me in these updates somehow
Odyssey Update 7 & 8 ~35 FPS

...1080p Ultra, two Titan Black cards in SLI, i7-3930K @ 4.2GHz, 64GB RAM, Windows 7 Pro.
I'm getting similar performance in Manjaro Linux now that I got it running, only SLI doesn't work in Linux.

Ah, the good old days...
LT1V2rl.png
 
Settlement training mission ran smooth, which is the first time. (GTX 1080, VR High defaults). So something’s better.

Busier settlements still sending me into reprojection on those settings. Possibly less frequently & extremely than previously though. (Would have to try combat in a large burning settlement to be sure ;))
 
I couldn't tell you there has been a patch.

1. Frames are still half to a third that of Horizons in space.
2. Planets, particularly when landing still hitch constantly
3. FPS still nose dives if you see more than 1 or 2 people with a shield on.
 
Also...during Thargoid fights the screen starts to vibrate, and sometimes the game crash. The vibration only ceases when you jump to supercruise or to another system. A lot of important new bugs appeared after this last update...
 
I'm out in the black, between Beagle Point and Colonia so I cannot say what frame rates are like for me at stations, populated areas. That said, here is what I experienced this evening.

  • Approach of a planet that I had done the FSS scan - with the system in "exam" mode, frame rates still dropped to between 60 and 25, jumping back up to 35. Switching to "combat mode" only helped a little as there were lots of mountain ridges just about everywhere.
  • Once down near the surface and just flying around, frame rates were around 30 to 45, but sometimes dropping to 25 for a moment or two.
  • Once down on the ground, looking around left to right had frame rates around 28-35, and more often than not, it was between 30-35.
  • Not much different with the SRV deployed, no issue there.
  • Noted that the SRV radar still shows targets are still floating well above me, including my ship planted firmly on the ground, apparent grid line still visible on the radar. I though someone was going to fix that.
  • Lighting: I can actually see my ship when using the external camera again. Also noticed the searchlights on the ground actually light things up

For me: little or no change in frame rates that I can pinpoint. Same SRV "radar shows your ship floating 30 meters above you" bug is still there; frame rates still at U7 levels.
 
Of what I've noticed:

Outpost Concourse has Improved. Big dip when loading but settled above 60fps
Surface settlement: No change, hovers at 30fps with spikes up and down.
"Abandoned" Settlement: Had bad guys, but was still ~45fps. Powered up then down, the resulting pirate invasion made no difference.
Battleground: Same deal, though fire put me sub 30

General Gist: Performance is still the same for me, but it's a bit more stable, at least.
 
Performance has notably improved for me; I'm getting roughly a 30-40% increase in areas i've tested so far.

In the tutorial a solid 60FPS (capped) until settlement powers up, whereas was getting 45-50FPS previously. Still seeing microstutter, and FPS drop when fire effects on screen (now 35FPS, was 27FPS), so more room for improvement, but no freezing.

45-50FPS in ground conflict zone, no stuttering.

Ryzen 5600X, 32GB, 3060Ti, NVMe. 4k, high preset, FSR disabled.

Enabling FSR to Ultra Quality gets me 60FPS constantly, no matter what's happening on screen.

Source: https://youtu.be/PZFJvoaUyZQ


Source: https://youtu.be/DyvWU578zXU
 
I'm out in the black, between Beagle Point and Colonia so I cannot say what frame rates are like for me at stations, populated areas. That said, here is what I experienced this evening.

  • Approach of a planet that I had done the FSS scan - with the system in "exam" mode, frame rates still dropped to between 60 and 25, jumping back up to 35. Switching to "combat mode" only helped a little as there were lots of mountain ridges just about everywhere.
  • Once down near the surface and just flying around, frame rates were around 30 to 45, but sometimes dropping to 25 for a moment or two.
  • Once down on the ground, looking around left to right had frame rates around 28-35, and more often than not, it was between 30-35.
  • Not much different with the SRV deployed, no issue there.
  • Noted that the SRV radar still shows targets are still floating well above me, including my ship planted firmly on the ground, apparent grid line still visible on the radar. I though someone was going to fix that.
  • Lighting: I can actually see my ship when using the external camera again. Also noticed the searchlights on the ground actually light things up

For me: little or no change in frame rates that I can pinpoint. Same SRV "radar shows your ship floating 30 meters above you" bug is still there; frame rates still at U7 levels.

Been getting 60+ fps on atmospheric planets now, sometimes up to 80fps. For me it's in an area that's comfortable. Yes the grid lines are still there, but there was sometimes a flash that accompanied them and that seems to have gone. I haven't played around with graphics settings yet but I have most things turned up high, I don't use AMD graphics stuff, previously that made little difference and just made the text harder to read. Of course experience will vary depending on your card itself.
 
Been getting 60+ fps on atmospheric planets now, sometimes up to 80fps. For me it's in an area that's comfortable. Yes the grid lines are still there, but there was sometimes a flash that accompanied them and that seems to have gone. I haven't played around with graphics settings yet but I have most things turned up high, I don't use AMD graphics stuff, previously that made little difference and just made the text harder to read. Of course experience will vary depending on your card itself.
Yes, the funny thing is, if there's no settlement in sight, even with the new terrain engine and textures, I can go over 100+ with high settings and terrain on ultra. But as soon anything related to Odyssey comes into view, bye bye frame rate.
 
I don't have experienced any differences. Still having around 40 FPS around settlements, major stutter when loading things (especially when approaching planets and entering stations) and frames-per-screenshot occasionally.
In some rare occasions, I even got less FPS (around 10), mainly in stations.
 
Slight gain in concourse but general scavenger missions (which I run a lot) no change.
Need to test a CZ with my buddy if I can coax him online. Probably need to send a bottle of rum to persuade him.🥃
 
I can't speak about gains between patches since i also upgraded my graphics card yesterday, so would be a false comparison.

However, i've now got fairly stable 50-60 FPS at ground settlements with high/ultra settings (RTX 2060). I've not been to any combat zones yet though.

But, for what is being displayed on screen, its quite shocking that it can't maintain 60 FPS without breaking into a sweat. I could probably point to many other games which are more graphically demanding that wouldn't cause the card to break into a sweat.
 
Ryzen 2700X // RTX 2060 // 32 Gig DDR4 - I know she is getting a little old now, but ran Horizons extremely well. (I always expected a little drop due to new Xpac and content, but wow, not this bad).

Update 8 is just trash planetside and in-station, I drop from 100+ fps in space flying to sub 35 in station/planetside. Overall it feels worse than previous update. Maybe when update 356 goes live will finally sort out the issues... Sure not holding my breath though.

Extremely disappointed at the constant let downs of the updates, on top of the Xpac being released far to early than it should of been.
 
On my 1070 at 1440p with everything ultra and 2x super sampling In horizons i would get pretty much stable 60fps apart from in station and on some planets where it would dip to high 40's or low 50's it was a compromise i was willing to live with as it looked good as the antialiasing in Elite is and always has been rubbish.
I subsequently bought a 3070 and it rans horizons at 110-150+ fps with a GPU load of 50-60% with the same settings, I was very happy with it on my 144hz monitor and looking forward to Odyssey.
If i try the same settings in Odyssey still today i get ~40-50 fps sometimes it will be stable at 60 in black space with 100% gpu load and the fans flat out, the 'improvement' in graphics simply cant account for the difference in load, the game still has got something major wrong with it.
I can keep a somewhat stable 60fps in Odyssey albeit with some dips here and there with super sampling off and the a aforementioned trash antialiasing at a lower GPU load so the fans arent revving their heads off load which is 'ok' I guess but it shouldn't be this way on a 3070 and they still need to figure out what they've done, because its simply broken.
 
I can't speak about gains between patches since i also upgraded my graphics card yesterday, so would be a false comparison.

However, i've now got fairly stable 50-60 FPS at ground settlements with high/ultra settings (RTX 2060). I've not been to any combat zones yet though.

But, for what is being displayed on screen, its quite shocking that it can't maintain 60 FPS without breaking into a sweat. I could probably point to many other games which are more graphically demanding that wouldn't cause the card to break into a sweat.
Bit off topic, but I just leave this here for a fellow 2060 user. They actually have rtx on.

Source: https://www.youtube.com/watch?v=HkE7YAIgXjo


And yes, yadda yadda no galaxy apples, oranges, and whatever else people can think of, but please think about it. That is with raytracing ON. You know, the stuff that melts a 2060 normally.
 
Very minor improvements, nothing remotely close to what the community team told us. It's still playable for me, but it should run far better without using FSR at all, so it's 'mediocre performance with mediocre visuals'.

Oh well. Age of Empires 4 launches today, should be fun. :)
 
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