So, frame-rates since the patch, how are yours?

After update 8 I got around 20 frames more overall, except for planetary settlements. There, it stayed the same and the stuttering from Update 7 is still occurring.
 
There was a certain settlement, an agricultural one with three hab buildings near the pad and a long way from the main buildings, which used to slow to a slideshow at a certain place near those hab buildings for some unknown reason.
Just been to one and it still slowed down there but was at least playable.
 
There was a certain settlement, an agricultural one with three hab buildings near the pad and a long way from the main buildings, which used to slow to a slideshow at a certain place near those hab buildings for some unknown reason.
Just been to one and it still slowed down there but was at least playable.

Was just at one of those in Colonia last night. FPS dropped into the teens there when approaching certain parts of that settlement. They would recover to the 50's but eventually sink to teens again. This seemed to be cyclical.

Also had that issue return where going back to the ship from the concourse cut FPS in half and continued in the ship in as well. Had to log to menu and back to recover.

Only did a touch of testing but it seems I have to use FSR for performance now. CAS was hammered crap when I switched to that.
 
Overal perfromace is increased but i have issue where FPS drops if you reenter concourse.
Entering your ship then returning to concourse for me takes 3-5 FPS.
5 FPS for me is dramatic because i play on 30 FPS (mix of Low, Disabled and Ultra settings on 1440p with FSR Ultra Quality).

i7-3770+16GB+RX570 4GB.
 
Seems to have improved for me. Concourse is steady 60fps throughout. Only during ship board/unboard blank screen it drops to 30-40.

2060 Super

Exiting game to desktop gives me a blank screen now instead of a screenshot....
 
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I get ~220fps (1440p ultra, no FSR) in the main menu hangar on my 3950X + RTX 3080 setup...still dips down to a steady, CPU limited, ~45 fps or so around some settlements.

The moment you get what you want (working SLI), you'll get smacked across the teeth with the big elephant shlong in the room...a poorly threaded renderer in an engine with a broken game loop.
I hear you. I pulled an all-nighter and finally got around to putting some new thermal paste on my GPUs (usually I use Vsync, so it isn't so much of an issue). Running full out the GPUs were throttling though.

Now I'm getting around 255~260 FPS stable in Horizons on the loading hanger, full-screen, and about 230 boarderless, 1080p Ultra.

Doesn't seem to help any with Odyssey's performance though, unfortunately. Actually, performance seems to go up a bit in Odyssey if I disable SLI. It is actually using SLI though, apparently, when SLI is enabled. It just doesn't play nice with it.

I'll take some pics and share them later.

Well, I got some nicer, cooler running GPUs out of the deal at least.

Cheers. 🐘
 
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About the same as release to Update 7. ...60+ fps in space and 24-50 fps during general, on foot, activities. Maybe picked up a few fps in FPS CZs (24-35 fps). I have yet to experience a 1-10 fps event on the ground or when entering settlement airspace yet but I was, mostly, doing space stuff. That will change tonight.

Ryzen 2600X
Radeon 5600XT
32GB DDR4 3000
 
After update 8 I got around 20 frames more overall, except for planetary settlements. There, it stayed the same and the stuttering from Update 7 is still occurring.

Was just at one of those in Colonia last night. FPS dropped into the teens there when approaching certain parts of that settlement. They would recover to the 50's but eventually sink to teens again. This seemed to be cyclical.

Also had that issue return where going back to the ship from the concourse cut FPS in half and continued in the ship in as well. Had to log to menu and back to recover.

Only did a touch of testing but it seems I have to use FSR for performance now. CAS was hammered crap when I switched to that.

About the same as release to Update 7. ...60+ fps in space and 24-50 fps during general, on foot, activities. Maybe picked up a few fps in FPS CZs (24-35 fps). I have yet to experience a 1-10 fps event on the ground or when entering settlement airspace yet but I was, mostly, doing space stuff. That will change tonight.

Ryzen 2600X
Radeon 5600XT
32GB DDR4 3000
Please add your contribution if you can.

 
So for me I think the Settlements have improved a lot with the glass and Nav mesh optimisations, previously looking through large windows or walking about inside would see noticeable fps drops, however these improvements have revealed that maybe the new bottle neck in my case, are the near view terrain textures, ie the terrain immediately around you. The Settlements tend to be a mix of existing planet terrain and building assets, I find that the building assets, NPCs, interiors and windows and even medium/distant terrain all performs well but when there is a lot of immediate terrain in the view the fps drops to its lowest points. This is curious to me as surely the terrain right in front of you is just a single texture? Could this be a memory loading issue? Looks like Im pretty maxed out on my GTX 1080 8GB GDDR 5 I have my game installed on an SSD NVMe drive so you would hope that loading in would be minimal.

I have found that AMD FSR Quality gives a noticeable overall improvement in the clarity of the surroundings with not much of a performance hit so have been trying that with Ultra Preset and Shadows High/Spot Shadows Medium (I found this improved performance in night time Settlements).

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Now looking direct at the ground in a settlement or views with a lot immediate surface terrain texture
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You can see the drop in GPU load when my character ran out of oxygen and died and I was sent back to space!
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Didn't have much time to test yet, but currently getting 90-110 FPS in the concourse of a planetary port. Ultra / 1440p on RTX 3070 / Ryzen 5800 / 32 GB RAM.

IIRC it was 70-90 FPS for the same scene in Update 7.

FPS went down to 40 FPS when changing the graphics settings, a restart of the game fixed that.
 
how's it been for you?
Framerates are generally better, even slightly better in conflict zones, but settlements still give me a lot of framerate drops.

A friend of mine who hasn't played Odyssey had me stream it last night. He was very impressed with the lighting, but agreed that the framerate was still janky.

In short, it's better, but not by much; and where it counts, it still needs a lot of work.
 
I have to admit I got lucky last night with the few settlements I visited. It's still a slightly smoother experience and I haven't had any 1 FPS scenarios yet, but in the average sized settlement FPS is not that much better. At least so far I've been able to play on High (no downscaling) again. Extraction settlements are still a bumpy ride.

It also feels, as a 1060 user, I've benefitted most of some of the rendering optimisations, whereas 2000/3000 users were probably bruteforcing their way through that already. It mostly feels like a CPU throttled adventure now (still heavily affected by the number of AI present, etc.).
 
My usual walk about ship / concourse results in no real improvement. If I turn to look at my ship in the hangar or go to the bar I lose 50% of my fps.

There is no hope in hell this is going on PS4 or XB at this rate.
So fps are more stable. At this rate console release 2025 if we lucky
 
Terrible. Minimal performance increase.

I was playing on an OC i7 2600K @ 4.5GHz, 16Gb Ram and a GTX 970. My brother was kind enough to gift me his old PC which is a Ryzen 7 2700X, 16Gb RAM and a GTX 1070Ti.

There is very little performance difference between the two machines. Yet Odyssey just plays on both, more so on my old machine. But on the new machine that is over the recommended specs for the game, still runs like dog compared to Horizons.

Taking close to 6 months and a new computer and still no improvements. And the fact they seem to be designing by numbers and reliant on what the customer base wants, as opposed to you know ... ACTUAL GAME DIRECTION. Arf seems more of a Game Director seen as this Salvations and Azimuth story is all his. Screw it pull the plug, make Arthur the Game Director. At least we have visibility with him and is a decent chap and actually seems to love Elite. And we have had an apology from him, and David too. But not the game directors? Thats absolutely baffling to me.

I mean Sally has been bloody great on the forums, probably the only CM that actually seems to give a crap about us, but even her response to a CMDR who was just so exacerbated about being constantly asked for DxDiag and System specs, and the CMDR quite rightly said, "no im sorry but im done, the information will not be different compared to the other 10 times i have submitted it" and her response was essentially "kkthxbai", I think the strain is getting to her now, it sure seems that way. I mean what else can she actually do with that customer?

I mean the System Requirements are completely wrong and misleading for one. If I cant even get a stable 60fps on this new PC on Medium Settings. They game might be fundamentally borked at a graphical level.

Also under the assumption that this is it for performance and optimisation, what you are getting is what you get from now into the future.
 
Much better results after the last patch.

Problem is, I seem to be victim of the getting worse over time syndrome. As in, after a few minutes, the FPS gets worse and worse in concourses.
Fixed after I relog, but damn is it annoying.

But beyond that, good patch for me.
 
Anyone had any luck with this Windows 10 feature, I thought it gave me a small FPS increase in a specfic situation in the game but now not so sure! NVidia enabled it with Pascal Chipsets (the GTX 10 series) and later and AMD have added it to their drivers also. Free to do and just requires a reboot. Not seen anyone mention it in the forums and I noticed it was turned off by default, the same menu also has a power setting that can be tuned per application which might be useful for some on a laptop for example but I havent noticed a difference yet.

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Before
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After
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