So you want to play in Open, eh?

Sadly, this is about Hutton Orbital, where the so-called "pirates" were only interested in killing as many people as possible, not the contents of their hold. If it's a real pirate then dropping some valuable cargo (assuming I had any) is exactly how I'd go, but that sort seem pretty few and far between.

Because the "contents" of their hold are scrap. The goal was a joke.
 
4. Did you know what once a wanted commander is docked and then scanned by system security forces the sec forces IMMEDIATELY open fire on them on the dock until the commander is destroyed?

5. Did you know said commander cannot be destroyed because YOU didn't want to be vulnerable on the docking pad to attack so you had FD make it so.

6. Did you also know that when said forces are firing on said commander on the docking pad that they also ignore all other wanted players - including YOU if you accidentally fire at the station - and remain fixated on the docked wanted commander?

Did you report this at any point?
 
Mostly I play in open, but sometimes I go into group or solo if it suits me better. If I don't want to face pirates, it's very easy to make sure I don't.

In my opinion, anyone who chooses to play in open must face the antisocial elements that live there. It's the same as real life - you learn to stay out of certain parts of town at certain times, or you go prepared!

I would love it if there was more back story or ideology to groups like Code as it would be easier and more fun to engage with them.
 
Mostly I play in open, but sometimes I go into group or solo if it suits me better. If I don't want to face pirates, it's very easy to make sure I don't.

In my opinion, anyone who chooses to play in open must face the antisocial elements that live there. It's the same as real life - you learn to stay out of certain parts of town at certain times, or you go prepared!

I would love it if there was more back story or ideology to groups like Code as it would be easier and more fun to engage with them.
They did have a Solid enough RP going. Then they threw it away for the lolz at Hutton.
 
(NOTE: the following public service announcement is Nonya's opinion only and is not an official communication from Code itself)

Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.

But Code wasn't so successful was it?

The CG was the success, and a lot of people had a lot of fun taking part,

so I don't really understand what this thread is about at all.
 
The problem is that its not just part of the town, its all the town where they can do whatever they like with no consequences.

Even in Sol. That make really no sense.
 
Now, this is coming from a terrible pvp pilot (me, that is), but I did not see ONE GOOD PVP PILOT among you CODE guys. Do you have as a recruitment policy to only accept terrible pilots? Maybe you do have good pilots, but I sure didn't see any, mostly a bunch of scb spamming cowards who couldn't hit a barn from the inside.... now, the one time I did see you yourself, Nonya, you were in a rail-cobra which is at least an acceptable choice for a decent pilot.... but you were so busy hugging the medium pad that I have no idea if you can hit with those railguns:

From the way you're talking, it seems like your definition of "skill in PvP" has nothing to do with actual skill, but the honor to fly a smaller ship to be fair to others in smaller ships. If you think a rail cobra is an actual choice for high scale PvP you're sorely mistaken. It's a gimmick; sure an experienced pilot can do some work on it but it's an annoying fly that doesn't do much and gets swatted down within seconds of an enemy deciding they actually want to deal with it. The Code has some of the best PvP pilots in the game, and that's because of practice with other PvP groups coupled with most of us having almost a year of experience.

Moving on, I outright call bullbutter on your accusations of "SCB spamming cowards"; Hutton has no reload capabilities whatsoever, meaning that we all ran out of shield cells within the first hour of the first day; leaving us the rest of the time of the CG going up against anacondas with prismatic stand 40+ SCBs, and still managing to kill them. It was honestly a great experience fighting with the bounty hunters in the system trying to drive us out; they soon ran out of SCBs and it was quite interesting g to in essence take the constant suggestions of "remove SCBs" and take it for a test run.
 
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Scudmungus

Banned
As long as the murder get's his punishment then yes. But right now the punishment is not really deterring any sort of "anti-social" behaviour.

The instancing is encouraging it more really.


Mi reckon: ''As long as murder gat de chance of such punishment as to disuade future murder.'' Meanin: Dem can do it but dem shud be strongly encouraged to tink thrice as de consequences of livin as a murderere presentin really tuff, interestin challenges fah playa.
 
Mostly I play in open, but sometimes I go into group or solo if it suits me better. If I don't want to face pirates, it's very easy to make sure I don't.

In my opinion, anyone who chooses to play in open must face the antisocial elements that live there. It's the same as real life - you learn to stay out of certain parts of town at certain times, or you go prepared!

I would love it if there was more back story or ideology to groups like Code as it would be easier and more fun to engage with them.

There may be when minor factions are fully supported, they can create one and try and elevate it to power status, adding backstory etc.. The best bit is, you would see it all in solo and private :)
 
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Good post: hear, hear etc. Since Code members might be reading this, I have a question: do you have a list of all known bounty hunters?

The reason I ask is that I've been interdicted and damaged by people saying they were from Code, and I was recorded as being a bounty hunter. It was a great experience which I really enjoyed, but I've never bounty-hunted a PC (plenty of NPCs, like 99% of the community!). So I was wondering if a list actually exists (I'd be honoured to be on it!), or if it was just role-play?

Either would be fine, I'm just curious.
 
I'd have been dead before I finished typing. These guys were not there for a conversation/roleplay, as evidenced by numerous other reports besides mine. I made a split-second decision to give myself some chance instead of no chance. The right decision, even though I died anyway.

You did make a decision, unfortunately at that point wether you lived or died was no longer up to you. The other decisions that came prior to that are the ones that really mattered.

Code made the decision to blockade a station because.....well why not they paid for their game and can do what they want in it.

You made the decision to try to run a blockade.

You made the decision to do so in open

You made the decision to do so alone and without backup

I don't know what ship you were flying that day but going by how fast you claim you were killed I expect you made the decision to head to a hot area in a ship that wasn't equipped to escape.

If I was to walk in to a dangerous neighborhood alone at night, with my expensive smartphone in my hand, and no awareness of my surroundings and was robbed or attacked as a result then in the eyes of the law the robber is obviously to blame. In reality though a series of bad decisions would have led me to that point and I would need to accept I was partly at fault for being stupid. In a perfect world nobody would get robbed or killed but this isn't a perfect world and neither is Elite, people are free to choose to rob or kill you especially since its a virtual world where we can act out things we would never do IRL and you still have the same choices to make to keep yourself safe in that world as you do IRL.
 
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Thing is they are treating for all intensive purpose a MMO as a single player open world game with an on-line element.


Avoiding the discussion of MMO...the issue this game has is that there is an expectation in the player base, that PVP is meaningful and has purpose within the game. There are many who will argue this point incessantly. I want this to be true, as I love the challenge (to play the rabbit to someones hawk and leave them with nothing but some fur in their claws makes me very happy!). But currently, the devs have fallen down on this promise. What I have stated about this game is absolutely true: 'The PVP in this game is between groups of players, out-collecting PVE trophies between them'.

I also believe, to the consternation of quite a few folks, that PVP is allowed within the confines of the game...but is not supportive, in and of itself, for those that want to play this way exclusively...leading, again, to an expectation that PVP is meaningful...but really is treated as a side show. Looking at in game reward systems and PVP costs and profits....I can come to no other conclusion. PVE is king..pays the bills...and PVP is meant to be a drain on peoples assets to play.

Hopefully, CQC will provide an income high enough to warrant folks playing the PVP side of the equation in the galaxy. Of course, while they are playing that..who will be in Open?

People point to Mobius as a way to avoid this issue. That is not a solution...that is a work around. Should the game have a PVE mode? <shrug> I bet the numbers of Mobius would be a lot larger if it was something all players were aware of and did not have to learn how to put in a friend request for. My hunch is that FDev hasn't included a PVE mode in the game for fear that Open/PVP would become entirely irrelevant at that point. Basically, if you want a social interaction within this game you have to go to Open. The Mobius workaround, notwithstanding.


Again..none of the above is aimed at denigrating PVP play, or those that are pushing it. There are just as many groups who want PVP to be fun for the participants as there are those who are confrontational/playing the bad guys. This is aimed squarely at the devs...and the design of the game.

'Meaningful PVP' is a goal...that is at best nebulous and ill-defined. Making Open with PVP the only option for social interaction will always be contentious. Mobius, although a great guy, should not have to carry the burden for this issue. I am sure that if he hadn't stepped up and run his PVE group, someone else would have. And this is a glaring issue within this design. No player should have to carry this. This is the devs problem to fix...if they think it needs fixing at all...and this, is actually where the game fails at the level you are discussing.
 
As long as the murder get's his punishment then yes. But right now the punishment is not really deterring any sort of "anti-social" behaviour.

The instancing is encouraging it more really.

Sure the murderer gets their "Wanted" status, the deterrent is what it is, or they could increase the CR (wouldn't matter, tbh), and what's this "Anti-Social" behaviour you are talking about? Blowing up ships in a game?
 
"Don't shoot, I don't want any trouble" has worked for me in the past. One of two things will happen, they'll engage in dialogue or they'll kill you. That's a 50/50 chance. If you try to run you have a 100% chance of dying unless you have a ship fast enough to outrun whoever interdicted you and if that were the case they wouldn't be posting on here complaining about how they died.

When I tried pirating I always sent a warning first to stop etc but if someone boosted or tried to run then I took that as a sign that they wouldn't cooperate and killed them. I know some people are reporting they were shot instantly and that sucks but if someone is out to murder you then you're already dead as soon as you've been interdicted so why not play the odds game and try to talk your way out of it?

I reckon I'd have got about as far as typing "Don't s" before my shields were starting to fall. I did play the odds - running was my only chance with the three players I encountered. If you're counting on roleplay, I'm afraid this is the wrong crowd.
 
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