This weekend was my first serious "study" of PvP at a CG on PC, and it's been months since I've PvPed on PS4. I observed a few things, performed a few experiments, and came to a few conclusions that may be right or wrong. I'm sharing these for discussion.
First thing I noticed is that when Oreocookie (one of the two CG systems) started to fill with "we like to blow ships up" people, I was perplexed as to why most of them were not wanted. One person blew me up multiple times, they seemed to pick me out of other ships and they were never wanted or had notoriety (that I noticed), nor did any system authority ships come to my rescue. I found this very perplexing, and I even checked the map to make sure I wasn't unknowingly in an Anarchy. Then this person got into a fight with someone more their equal, so I jumped in to get a few licks in, and I caught their comms about killing Feds only.
Hmmmm..... Ahhhh!!!
That's when it dawned on me. At this point I depledged from Zach Hudson (PP is pretty much useless to me right now except for roleplay), and all of the sudden I find myself being ignored by a number of the G-Force team. There were still a few interdictions and assaults, but no where near as many as before. I was now a Hauler swimming in a sea of hungry FDLs, and I was surprisingly (relatively speaking) safe. So my conclusion is that C&P is a deterrent to griefing / ganking, but since PP is legitimate PvP, it allows for players to blow up other players with lower consequences. Unfortunately many of the "carebears" don't seem to realize this, and that's why so many people fled to Solo and then lamented in the shared system chat about being blown up for no reason. This is something that goes way back to when I used to PP PvP on PS4 - people yelling at me for attacking them when they clearly are labeled ENEMY for supporting an opposing power. Y'all need to read up on PP and C&P and look at some of Frontier's videos from Sandro on the matter. If you can't stand the PP heat, get out of the PP kitchen
Speaking of "enemy", I also noticed some weird things that feel like bugs, so many somebody can confirm. Back when I was playing on PS4, PP enemies were clearly labeled as such in bold red text. I no longer see this label on PC. I also no longer see the cool "somebody is being interdicted somewhere" effect anymore. This weekend I was trying to come to the rescue of hapless traders, but observing interdictions was much more challenging without this effect. Thirdly, when I select a low wake, there is no distance and time counter like I get when selecting any other POI (station, signal source, etc.) to help me gauge my speed and not overshoot. What's going on there? Are all these missing things bugs, or is PS4 just better than PC when it comes to PvP? Oh, and the terrible rubber-banding and skipping and stuck interdictions (you win but it never lets you out of the tunnel) - is all this new, or again, is PS4 better than PC when it comes to networking? I'm very tempted to update my PS4 version of the game just to do a comparison.
Anyway, I found all this science and observation to be quite fascinating. Oh, and people did finally show up to bring justice to the law-breakers. That was fun to observe and participate in. I might even be interested in joining a "Peacekeeper" squadron if there is such a thing!
First thing I noticed is that when Oreocookie (one of the two CG systems) started to fill with "we like to blow ships up" people, I was perplexed as to why most of them were not wanted. One person blew me up multiple times, they seemed to pick me out of other ships and they were never wanted or had notoriety (that I noticed), nor did any system authority ships come to my rescue. I found this very perplexing, and I even checked the map to make sure I wasn't unknowingly in an Anarchy. Then this person got into a fight with someone more their equal, so I jumped in to get a few licks in, and I caught their comms about killing Feds only.
Hmmmm..... Ahhhh!!!
That's when it dawned on me. At this point I depledged from Zach Hudson (PP is pretty much useless to me right now except for roleplay), and all of the sudden I find myself being ignored by a number of the G-Force team. There were still a few interdictions and assaults, but no where near as many as before. I was now a Hauler swimming in a sea of hungry FDLs, and I was surprisingly (relatively speaking) safe. So my conclusion is that C&P is a deterrent to griefing / ganking, but since PP is legitimate PvP, it allows for players to blow up other players with lower consequences. Unfortunately many of the "carebears" don't seem to realize this, and that's why so many people fled to Solo and then lamented in the shared system chat about being blown up for no reason. This is something that goes way back to when I used to PP PvP on PS4 - people yelling at me for attacking them when they clearly are labeled ENEMY for supporting an opposing power. Y'all need to read up on PP and C&P and look at some of Frontier's videos from Sandro on the matter. If you can't stand the PP heat, get out of the PP kitchen
Speaking of "enemy", I also noticed some weird things that feel like bugs, so many somebody can confirm. Back when I was playing on PS4, PP enemies were clearly labeled as such in bold red text. I no longer see this label on PC. I also no longer see the cool "somebody is being interdicted somewhere" effect anymore. This weekend I was trying to come to the rescue of hapless traders, but observing interdictions was much more challenging without this effect. Thirdly, when I select a low wake, there is no distance and time counter like I get when selecting any other POI (station, signal source, etc.) to help me gauge my speed and not overshoot. What's going on there? Are all these missing things bugs, or is PS4 just better than PC when it comes to PvP? Oh, and the terrible rubber-banding and skipping and stuck interdictions (you win but it never lets you out of the tunnel) - is all this new, or again, is PS4 better than PC when it comes to networking? I'm very tempted to update my PS4 version of the game just to do a comparison.
Anyway, I found all this science and observation to be quite fascinating. Oh, and people did finally show up to bring justice to the law-breakers. That was fun to observe and participate in. I might even be interested in joining a "Peacekeeper" squadron if there is such a thing!

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