Some interesting PvP / C&P observations

Oh, I also observed a solo "griefer" hesitate and then chose not to attack a trading Conda that was in a wing with my Vulture. This was probably the most fun of the gameplay I had this weekend at the CG, providing escort for another trader. I suspect our wing of two would not have been a deterrence against a full wing of 4 gank squad, but perhaps a trader with three escorts would have been.

Speaking of, I keep reading posts in this forum about how wing escorts are ineffective, but these posts are apparently academic, as that's not what my real (well, virtual) world experience has shown. Seeing that I also made "free" credits by winging up with a trader, I'm really kinda baffled why more players don't participate in trader escort gameplay.
An escort is no substitute for building your ship right though, if more traders gave up just another 16T of cargo and went for 5A shields over 4A shields there would be fewer complaints about getting "killed for no reason", and there would be more adrenaline filled memories of escaping death by a narrow margin
 
We have the Fuel Rats and the Void Seals, it'd be great if there were another similarly organised group you could contact for armed escorts. It'd put this sort of gameplay firmly on the map.

IIRC there's an explorer escort service/wing: Iridium Wing

Something similar could probably be organised, provided enough like-minded CMDRs can be found.
 

sollisb

Banned
We have the Fuel Rats and the Void Seals, it'd be great if there were another similarly organised group you could contact for armed escorts. It'd put this sort of gameplay firmly on the map.

eh, no it wouldn't... just login to solo. Jobs' a good 'un ! :D
 
These low wakes, they're kinda annoying. Am I correct in observing that the fastest way to drop in one these is to purposefully "loop of shame" them?
 
These low wakes, they're kinda annoying. Am I correct in observing that the fastest way to drop in one these is to purposefully "loop of shame" them?

In my experience, yes. You can also deselect the low wake and slow down before you blow by it. Select it again and drop.

(See why emergency drop is good advice? :) )
 
(See why emergency drop is good advice? :) )
Is this because it doesn't leave a low wake signature?

As for my use of low wakes, I'm following others being interdicted in order to try to give them a helping hand. It drives me crazy when the wake signal "evaporates" just seconds before I'm about to drop in.
 
Is this because it doesn't leave a low wake signature?

As for my use of low wakes, I'm following others being interdicted in order to try to give them a helping hand. It drives me crazy when the wake signal "evaporates" just seconds before I'm about to drop in.

I feel like if someone has one targeted, it shouldn't dissipate until a short time after being un-targeted.
 
I feel like if someone has one targeted, it shouldn't dissipate until a short time after being un-targeted.
Another option would be if "report crimes" not only notified NPC police, but also activated a beacon similar to a wing beacon that players could lock onto and follow. It would persist until the broadcasting player left the instance, be it voluntarily (wake out) or via ship destruction.
 
In my experience, yes. You can also deselect the low wake and slow down before you blow by it. Select it again and drop.

(See why emergency drop is good advice? :) )
I always wondered why emergency drop was good advice. But that was before I read this thread and found out that low wakes are not as easy to drop in on as any other random object.
Is this because it doesn't leave a low wake signature?

As for my use of low wakes, I'm following others being interdicted in order to try to give them a helping hand. It drives me crazy when the wake signal "evaporates" just seconds before I'm about to drop in.
It still leaves a signature. Just that you wasted no time slowing down, you just dropped out instantly. Your pursuer cannot do the same -- they must target your wake and manually adjust their speed in order to drop on it, which takes precious time (time that you have spent boosting away from your drop point).
 
(time that you have spent boosting away from your drop point).
So low wakes always lead to where you dropped out, not where you currently are, correct? I mean, this makes sense, but I didn't know if the game was actually smart enough to do this.

The negative is that it takes way longer for the FSD to come back online...
 
So low wakes always lead to where you dropped out, not where you currently are, correct? I mean, this makes sense, but I didn't know if the game was actually smart enough to do this.

The negative is that it takes way longer for the FSD to come back online...
They do lead to where you dropped. So accounting for the time it takes for someone to approach your wake signature in the blue zone so that they don't overshoot, you've had a good 5-10 seconds (or more) of boosting to get away. Even in the slowest of ships 5-10 seconds of boosting should get you out of radar range of the drop point, so they'll have no idea where to find you.
 
Next noob question - I'm guessing that double tapping jump (emergency stop) doesn't work in the middle of an interdiction, correct? So you've got to pull this crazy Ivan before someone locks on you, yes or no?
 
They do lead to where you dropped. So accounting for the time it takes for someone to approach your wake signature in the blue zone so that they don't overshoot, you've had a good 5-10 seconds (or more) of boosting to get away. Even in the slowest of ships 5-10 seconds of boosting should get you out of radar range of the drop point, so they'll have no idea where to find you.
Have they changed this then? As last year even boosting for 30 seconds the attacker dropped in right on top of you. Made zero diff that I was boosting for 30 seconds while they approached my low wake.
Could have been a bug I suppose. Not tested this is a very long time.
 
Have they changed this then? As last year even boosting for 30 seconds the attacker dropped in right on top of you. Made zero diff that I was boosting for 30 seconds while they approached my low wake.
Could have been a bug I suppose. Not tested this is a very long time.
I must admit, that since I only learned about it yesterday, I haven't tested it myself. But low wakes are supposed to be the point in space at which you dropped out of supercruise, not a magical teleport to wherever it is you happen to be in space at any given time.

Seems like a bug to me if low wakes lead directly to your ship wherever you currently are, instead of to the point in space where you were when you dropped out.

P.S.:

You are talking about players, right? I'm pretty sure NPCs are just lazily scripted to spawn at your location regardless (which is for sure a problem, but not one I can see them fixing without a large AI revamp).
 
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