[18/03/2021] : Version 0.9 : GitHub Link
Changes : - Fixed options to disable reflections shaders in update 11
- The "outdoor reflections" shader now seems to control reflections in indoor shop windows (SHIFT+F4 key in the mod)
- The "Indoor reflections" shader now seems to control only some transparent textures. I use this one to disable the red transparent textures (SHIFT+F3 key in the mod)
Performance gains will be lower as the reflections shaders have been improved in the last EDO updates.
Fire/smoke effect performance tweak does not seem needed anymore (when using FX quality on OFF/LOW (see down below))
Plugin available for EDHM UI App users (also available on EDHM discord). Only usefull for EDHM users
Original Issue tracker link: https://issues.frontierstore.net/issue-detail/37048
Some fire/smoke effect performance problem if using FX Quality on Off/Low
Some fires/smokes have a huge performance impact if using FX Quality on Off/Low (or global settings on Low).
This does not seem needed since update 11.
You have two solutions :
1. Set FX Quality to Medium or higher
2. Edit the file GraphicsConfigurationOverride.xml in the folder %LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics so it looks like this :
Disabling shader effects
(Helmet/breath, indoor/outdoor reflections, screenglare)
The reflection shaders are the most problematic. There's one for indoor buildings/concourse and one for outdoor (the outdoor one is used when you look outside from a concourse/settlement building.). The other ones are more about quality of life
Instructions :
SHIFT+F1 enable/disable the helmet and breath effect (in first person view)
SHIFT+F2 enable/disable the screenglare effect
SHIFT+F3 enable/disable the indoor glass shader effect (windows, guardrails, glasses, mission consoles, other consoles)
SHIFT+F4 enable/disable the outdoor glass shader effect (used when you look outside in a concourse/settlement building)
SHIFT+F11 reload the config file d3dx.ini
Editing d3dX.ini
To enable/disable the shaders by default, change the lines in the 'INITIAL VALUES' section in d3dx.ini (xxx=1 or xxx=0)
Remove the shader hotkeys section if you don't want to use the hotkeys.
Is Frontier Ok with this ?
3Dmigoto is used by a lot of mods, including some Elite mods like EDHM from GeorjCostanza and the "Amazingly Realistic Immersion Mod" from Old Duck
From what i saw in EDHM's post, Cmdr Exigeous asked FDEV about EDHM usage (which uses 3Dmigoto) and the response was :
"FDev are fine with the mod so long as it doesn't provide an advantage over other players, or mod their ARX-related assets"
As i'm only disabling the helmet/reflections/screenglare shaders, I think it does not provide any advantage to players.
Some Quick graphic settings performance infos (in progress)
I've done a lot of tests but so far, the most intensive settings are
Follow these instructions How to Enable GPU Upscale. Nvidia Official Instructions (check GPU scaling in image sharpening)
Terrain material quality seems to be the worst graphic setting on my GTX 1080.
On Medium, FX is more intensive than shadows. On HIGH/ULTRA, shadows are more intensive.
On High, FX Quality can be very intensive with some specific effects (fire for example)
Keep in mind that settings have a very different impact depending on where you are in the game (and the size of the settlement on planets).
I hope this will help you
Changes : - Fixed options to disable reflections shaders in update 11
- The "outdoor reflections" shader now seems to control reflections in indoor shop windows (SHIFT+F4 key in the mod)
- The "Indoor reflections" shader now seems to control only some transparent textures. I use this one to disable the red transparent textures (SHIFT+F3 key in the mod)
Performance gains will be lower as the reflections shaders have been improved in the last EDO updates.
Fire/smoke effect performance tweak does not seem needed anymore (when using FX quality on OFF/LOW (see down below))
Plugin available for EDHM UI App users (also available on EDHM discord). Only usefull for EDHM users
Original Issue tracker link: https://issues.frontierstore.net/issue-detail/37048
Some fire/smoke effect performance problem if using FX Quality on Off/Low
This does not seem needed since update 11.
You have two solutions :
1. Set FX Quality to Medium or higher
2. Edit the file GraphicsConfigurationOverride.xml in the folder %LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics so it looks like this :
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<ParticleEffects>
<Low>
<LightAtlasResolution>512</LightAtlasResolution>
</Low>
</ParticleEffects>
</GraphicsConfig>
Disabling shader effects
(Helmet/breath, indoor/outdoor reflections, screenglare)
The reflection shaders are the most problematic. There's one for indoor buildings/concourse and one for outdoor (the outdoor one is used when you look outside from a concourse/settlement building.). The other ones are more about quality of life
Instructions :
- Download 3Dmigoto (1.3.16 is the last version) : https://github.com/bo3b/3Dmigoto/releases/download/1.3.16/3Dmigoto-1.3.16.zip
- Unzip the file
- Copy the following files from the x64 folder, to your Elite folder
Standalone: [Elite install folder]\Products\elite-dangerous-odyssey-64\
Steam : [steam install folder]\steamapps\common\Elite Dangerous\Products\elite-dangerous-odyssey-64)- d3d11.dll
- d3dcompiler_46.dll
- nvapi64.dll
- uninstall.bat (this one is optional but it allows you to remove 3Dmigoto easily)
- Get the mod from the GitHub release page (https://github.com/MrVaad/ED-Odyssey-Perf-And-QoL/releases)
- Unzip the file
- Copy the d3dx.ini to the same Elite folder.
SHIFT+F1 enable/disable the helmet and breath effect (in first person view)
SHIFT+F2 enable/disable the screenglare effect
SHIFT+F3 enable/disable the indoor glass shader effect (windows, guardrails, glasses, mission consoles, other consoles)
SHIFT+F4 enable/disable the outdoor glass shader effect (used when you look outside in a concourse/settlement building)
SHIFT+F11 reload the config file d3dx.ini
Editing d3dX.ini
To enable/disable the shaders by default, change the lines in the 'INITIAL VALUES' section in d3dx.ini (xxx=1 or xxx=0)
Remove the shader hotkeys section if you don't want to use the hotkeys.
Is Frontier Ok with this ?
3Dmigoto is used by a lot of mods, including some Elite mods like EDHM from GeorjCostanza and the "Amazingly Realistic Immersion Mod" from Old Duck
From what i saw in EDHM's post, Cmdr Exigeous asked FDEV about EDHM usage (which uses 3Dmigoto) and the response was :
"FDev are fine with the mod so long as it doesn't provide an advantage over other players, or mod their ARX-related assets"
As i'm only disabling the helmet/reflections/screenglare shaders, I think it does not provide any advantage to players.
Some Quick graphic settings performance infos (in progress)
I've done a lot of tests but so far, the most intensive settings are
- Game resolution
- Terrain Material Quality
- Shadows quality
- FX Quality
- Ambient Occlusion
Follow these instructions How to Enable GPU Upscale. Nvidia Official Instructions (check GPU scaling in image sharpening)
Terrain material quality seems to be the worst graphic setting on my GTX 1080.
On Medium, FX is more intensive than shadows. On HIGH/ULTRA, shadows are more intensive.
On High, FX Quality can be very intensive with some specific effects (fire for example)
Keep in mind that settings have a very different impact depending on where you are in the game (and the size of the settlement on planets).
I hope this will help you
Last edited: