We're still talking about a perceived reality here...imagining worst case scenarios given that Star Citizen should ever be released. The problem is that there are so many long term players of other games dabbling in Star Citizen imagining it'll be like their favourite game or MMO...Eve, WoW, WoT...Elite and they add a dramatic flare and pin it to Star Citizen...which doesn't exist in any form.I used to think the same. I dont have kids and end up with enough free time on my hands so "time or money" scenarios are not really a hard decision. But I ve been thinking about and going through this for years by now and this scenario is always only the first step on a deteriorating path. You start out with an environment where you replace grind with money which is okay in my book. And soon after that, when the community has settled and got used to the recipee changes are introduced slightly shifting the formula. It can be all kinds of things. New achievements for clothes or mounts introduced, not necessary but impossible to achieve without ingame store purchases. Ingame transactions starting to affect gameplay rather then being vanity items only. Curtains up for the XP booster potion or some other stat altering thing. At the same time resource gain through playing is slightly tweaked to extend the grind bit by bit requiring more and more of your time to achieve the same result. The community which accepts this only becomes another pressure point servicing the company.
Picture a MMO that allows you to raid even as a F2P player but the guild requirements are so ridiculous that you are forced to spend real money in order to keep up. You dont have to of course but if you dont you wont raid...its that simple. We are not talking about any kind of high-end or elite guild either. Average requirements usually shift to the extreme preventing new or undergeared players (the ones who HAVE to raid to get better stuff....) from participating in raids.
Many games have become true cess pools of P2W even tho they started out as "it wont be a problem guys".
I am not as relaxed or accepting to P2W as you are. Because at its core I am being punished for not spending real life money, its not a choice I have. I dont have the same options or paths open if I simply play for free. Playing for free also means playing at a disadvantage, this isnt even arguable. People who are willing to pay more money also provide the same time you do....its not a counter. They simply get more in an environment where you and they are directly pitted against each other in a competing manner. Chris Roberts theorizing of "whats winning anyway?" is laughable and might work on the naive and inexperienced and I was one of those. Have seen enough tho.
Star Citizen doesnt even start out on equal footing. Without a PvP switch you ll start out on day 1 same as everybody else only that you are flying a starter ship while you look down the guns of an Idriss frigate 5 minutes after the servers go up. Trying to mine? Too bad that you only have a slow potato and all the good spots are already taken and defended by multicrew ships. In Star Citizen you are left to pick up the scraps when you are a "normal" guy while the people who upped up the additional mosh are going to use YOU as "gameplay assets". Yeah, I would mind very much....
If my $ spent gave me any advantage at all in the current tech demo...it's that I can look good mining instead of delivering boxes to make more in game credits to be wiped every quarter.