Looking at what's working in SC without taking into account of the bug, it's development hell and CIG's borderline illegal behavior. The game feels soul less (stealing the description from a review of Anthem), the assets looks good but there's is no coherency.
In a way, incohereancy appeals to me, real world designs don't often follow the same form and share common styles. SC isn't that variety, it's a mismatched and adhoc bunch of ideas put together without thoughts to function and common restrictions. This applies to both assets and game mechanics. The forklift in the Citizen Tech Talk video LanceLord linked is another example. The video mentioned the forklift can't fit through the hangar doors at 31:25. If its true, it shows how little thoughts went into incorporating each assets.
The latest new mechanics I saw was the falling down the stairs thing. Funny how it was never mentioned in developement until Death Stranding came along. This falling down the stairs is out of place because I haven't seen videos of characters slipping or fall off the ladder when trying to climb into cockpits, it's an inconsistency and it stands out as a gimick.
Advertised as a space sim while its main focus seems to be ground and individual combat, but looks more and more like a walking simulator to me, loading boxes and cocktail mechanics. It's a confused mess of random ideas that aren't applied game wide but individually in its own narrow application.
In a way, incohereancy appeals to me, real world designs don't often follow the same form and share common styles. SC isn't that variety, it's a mismatched and adhoc bunch of ideas put together without thoughts to function and common restrictions. This applies to both assets and game mechanics. The forklift in the Citizen Tech Talk video LanceLord linked is another example. The video mentioned the forklift can't fit through the hangar doors at 31:25. If its true, it shows how little thoughts went into incorporating each assets.
The latest new mechanics I saw was the falling down the stairs thing. Funny how it was never mentioned in developement until Death Stranding came along. This falling down the stairs is out of place because I haven't seen videos of characters slipping or fall off the ladder when trying to climb into cockpits, it's an inconsistency and it stands out as a gimick.
Advertised as a space sim while its main focus seems to be ground and individual combat, but looks more and more like a walking simulator to me, loading boxes and cocktail mechanics. It's a confused mess of random ideas that aren't applied game wide but individually in its own narrow application.