Game Discussions Star Citizen Discussion Thread v12

Don't SC mechanics channel players through choke points? They could ruin the day for the entire server, stop anyone traveling anywhere.

You can (or used to be able to) stop drop out at SC at any point and then plot a new destination. So fly partway at an angle from your intended destination then drop, charge, and go in another direction. But if you go direct from A to B then yeah, you'll end up at the same place as someone else flying the same route.

And since there are only a few hubs, easy for gankers to find nice places to ambush players.
 
From this month's report.

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Note the key words: started, planning, will, start, will be.

But all is good, because what the game really needs right now is checks notes falling and blowing cherry blossoms.
 

Viajero

Volunteer Moderator
Besides the funding tracker not being any real indicator of what backers are actually spending...I would suggest it's more an indicator of Ci¬G's projected income across the board. We don't know how much is brought in and where from, how much is shuffled between the various shell companies, how much is trickle fed from investor's capital or how much is going straight back out the door again... or even how much is marked up for salaries, taxes, rents and business sundries and how much of what's left is actually being used for development...Ci¬G haven't really been that good at divulging any firm financial data at all besides their rather vague UK filings.

The funding tracker is like me writing my farm accounts on the back of a cigarette packet, probably just as accurate too :)
Indeed. I have always suspected the funding tracker may have a significant discrepancy from reality somewhere (ditto for the costs side). Many reasons for it but there is also the fact I am not sure I can reconcile the world´s ever largest crowdfund record in history with having to ask investors to chip in.
 
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You can (or used to be able to) stop drop out at SC at any point and then plot a new destination. So fly partway at an angle from your intended destination then drop, charge, and go in another direction. But if you go direct from A to B then yeah, you'll end up at the same place as someone else flying the same route.

And since there are only a few hubs, easy for gankers to find nice places to ambush players.

You can still do that, Hold B to drop out.

The Pirate Lockdown event will test this, leaked audio files for it suggest various ports and lagrange points will be locked down by pirates and traffic attempting to jump to these points will be interdicted and attacked.
 
Well, to be fair, if someone flies without insurance in SC its no different to flying without rebuy in ED. Anyone complains about dying without insurance in SC will be told "Never fly without insurance".

But yeah, there will be a difference between losing stuff while its alpha and nothing really matters anyway to losing time and assets/credits due to it being the Nth time in a day you've been killed.

I mean, let's imagine that CIG somehow can solve the number of players per server issue. The game world is so tiny, it will only take a half a dozen gankers to absoloutely ruin the day of dozens of players.

Well, plus losing stuff that you've spent a lot of real-world cash on.

And enforced PvP?

Glorious.

Heh.

I can smell the trolls already!
 
Don't SC mechanics channel players through choke points? They could ruin the day for the entire server, stop anyone traveling anywhere.
this isnt an issue once the pipelines are ready and CIG starts to pump out the content. There will be too much space, too many points of interest in a 50 player population server to meet other players if they dont want to. I think CiG used the NMS line in the past as well. Millions of players all playing together with a 1:10 player:NPC ratio so chances to meet others are small at best and you wouldnt "need to" anyway because the NPCs will be almost self-aware....indistinguishable from players in any way.

By the end of the year, mark my words. CIG has already made such great progress, more than any other game or company on the face of the world

BDSSE <3
 
AI versus NPC

I could be wrong but NPCs are already controlled by AI. Both require a certain amount of ingame investment (purchase versus wage) and I assume CiG will offer multiple levels of capability, they are kinda big in the tier department. Why do you folks think CIG implements a blade AI system on top of a suggested and promised system that would cover the area without having delivered on the NPC front yet?

  • Blade as a (maybe) working subsitute for the NPC mess which will probably never be able to do all the things CiG promised?
  • an additional money sieve allowing whales to justify throwing money at them?


Doesn't have to be that. But online games tend to bring out the worst in some people. Especially those with competitive elements or adversarial gameplay.

The issue is like so often far simpler. Doesnt require online games but of course these type of games provide the environment in which these probems become most appearant.

Its simply a difference in opinion or view. Its about the same as an after-match bar scenario where both team fans go to....you know how THATS gonna end. Every possible topic where one is "into" it and the other "not so much" has the potential to blow up within seconds due to the same mechanics we already discussed plenty of times.

  • entitlement
  • dunning kruger
  • feeling threatened

Existential competition or threat usually allows people to "do whatever is necessary to survive". And while most people learn to disregard such things or threats over a video game, many people dont. Plus of course, you always have the trouble makers who enjoy inflicting misery, or people who just need to vent after a stressful day. Lots of reasons or triggers online but the basic problem always is the inability to tolerate or coexist with different opinions

The Star Citizen community is no different in that regard. Its splintered, fractured and more than willing to rip itself to shreds over the most mundane things. When some people tout the SC community as "the greatest community on earth" or similar chances are they just dipped into an echo-chamber or met people with similar interests.

Miner1: lets go mine some asteroids :D
Miner1 meets Miner2
Miner1: hey dude, I want to make a fortune, want to team up and have some fun?
Miner2: sure man, lemme come over ^^
- after several hours of mining together both seperate with a "this was awesome" feeling

Miner1: lets go mine some asteroids :D
Miner1 meets Sovapid shortly after launching from the pad
Miner1: hey dude, I want to make a fortune, want to team up and have some fun?
Sovapid: (silence) (blows up Miner1)
- what do you think Miner1 will rate this play session in terms of enjoyment?

Miner1: lets go mine some asteroids :D
Soon after starting doing his thing Miner1 overhears two people nearby discussing activities in the game
Minmaxer: I just need one more module to max out my build, maybe I ll make it before the next 30k. I guess I ll go mine some stuff, ACH mining has to be the most boring, worst thing EVER, it kills me
PvPer: I dont know man, I like miners, they are juicy, always loaded and the biggest crybabies whenever I blow them up without them being able to defend themselves
- this doesnt have to blow up depending on Miner1s decisions but all the same he wont go somewhere and state "best community" afterwards


As mentioned in the past, the internets assumed anonymity helps to lower the threshold for many people in regards to hostility or profanity. Most adults I know will restrain themselves from using profanity in the company of children and even if it happens its an established social taboo meaning others will notify you that your behavior is wrong or not funny. When you meet somebody online you wont know his or her gender or age so you already miss an obvious limiter you would have when talking to said person in real life. Internet anonymity, designed as a "protective layer" for the user offers equal opportunities for less than honest individuals.

In real life, I try to identify the fanatics, the crazies, the bullies or threats and stay clear as much as I can. I will become involved if I am being threated personally or observe other people being threatened. Two people having an argument nearby doesnt warrant involvement even if I have the answer. Its simply not my job or right to interfere. A shouting match with flying fists tho will draw attention and even if bystanders dont try to break it up you can be sure the police will get involved quickly.

People talking, fanatics, crazies, bullies, police....all of these are represented in an online forum as well....of course I mean THIS ONE.

Each of us identifies such personalities by different standards and also has different reactions. Personally I ve given up on those individuals by now....talking to them is a pure waste of time and nerves. And I find the ignore functionality very useful in dealing with the problem. Sure....I only ever see people replying to those individuals anymore but based on the replies I m pretty sure I m not missing anything. Same old apologetics, same old goalpost moving, same old deflection or distraction and loads and loads of whataboutism without being able to accept logic or reality.
 
Indeed. I have always suspected the funding tracker may have a significant discrepancy from reality somewhere (ditto for the costs side). Many reasons for it but there is also the fact I am not sure I can reconcile the world´s ever largest crowdfund record in history with having to ask investors to chip in.

You forget one important factor: Chris Roberts

He's the only man who can promise to deliver a product for 1/5th of the cost of a traditional developer and instead take 100x as much and still not deliver.
 
You can still do that, Hold B to drop out.

The Pirate Lockdown event will test this, leaked audio files for it suggest various ports and lagrange points will be locked down by pirates and traffic attempting to jump to these points will be interdicted and attacked.

That's NPCs though. I think we are talking about players.
 
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