I recently saw a short video of an ED player having his first "Armstrong moment" in SC. Unlike in ED, he really had to climb down the stairs to leave his ship. Impressive (or so he must have thought). Then he walked around a bit and kept wiping drops of condensation off his helmet! That actually made me laughing out loud. Is that what people call "immersion" these days? I already find the much more subtle condensation drops inside the helmet in Odyssey pretty ridiculous. But outside? And does either of that bear any form of gameplay value? Then he even found some nice flowers, but he didn't even try to do anything with them. Is that even possible in SC? But the biggest showstopper for me was how his ship behaved: as if it had no weight, no inertial effects at all!
And that is something that would instantly kill my immersion.
Its rather interesting. Watching a recent video by Hawkes Gaming (amazed LA didn't link it, its all about ED refugees praising SC! You're slacking LA!)
One thing they all kept going on about was ship interiors and immersion.
While I agree, ship interiors and seamless transitions in and out of ships are nice, and we can hope FD will do it eventually, its not something i'd personally base my choice on. In a spaceship game i care more about what happens when i fly my spaceship.
I'm sure we call remember (and can still see) people complaining about how FD spent years adding a FPS shooter to ED, but SC is very much focused around the first person (legs) experience first, and ships and space based actitivies seem a poor second.
But for those who want that in-ship/out-of-ship experience, its clear why they prefer SC.
I'll still give it a few months/year though and wait and see what the ED refugees are saying then, after they have sat through some time of bugs, eternal alpha, slipping roadmap, performance, limited gameplay features, etc. I'm sure some will start thinking perhaps ED/FD aren't that bad.